
Donald the Explorer
As a child of the ’90s, I grew up on the “Disney Afternoon” cartoon lineup. All the shows received the video game treatment for either 8‑bit, 16-bit systems or for both consoles at the time. I had a Sega Genesis and wondered when Disney would license a game based
on a DA show for Genesis. Little did I know, Sega had license deals with Disney directly, and like Disney games made by Capcom, Sega made a game that wasn’t another “DuckTales,” but was set in the series’ universe and had its regular characters. His name is Donald Duck, and he made his debut in platform gaming in “QuackShot Starring Donald Duck.”
In QuackShot, Donald sets out on a treasure hunt stretching across nine stages. One day in Duckburg, Donald visits his Uncle Scrooge and while checking out his library, Donald stumbles upon a message from King Grazuia, an old ruler of the Great Duck Kingdom who has hidden his legendary treasure across the world. Enclosed with the message is a map that Donald believes leads to treasure that would make him richer than Uncle Scrooge. However, Big Bad Pete and his gang also find out about the treasure and set off after Donald, turning the treasure hunt into a race to see who gets it first. 
Control of our daring adventurer is simple with the d‑pad and, combined with abundant options, ensures that you can set up movement, weapon use and dashing to specific buyouts. Donald may have odds against him, but he has some advantages with his plunger gun utilizing yellow plungers to stop Pete’s henchmen and other foes temporarily with an unlimited supply, and a reloadable popcorn gun that shoots five kernels at once. Donald also has some of the “DuckTales” crew helping him: Nephews Huey, Dewey, and Louie provide transportation to each destination, and Gyro Gearloose provides Donald with bubblegum ammo that can break down obstacles. The MVP weapon in the game is the “quack attack,” which Donald can use to knock down any enemies instantly. I give credit to Sega for using Disney’s knowledge of Donald’s temper. The graphics and music were excellent, lively, and bright for an appropriately spry game.
The downsides to “QuackShot” are few but are similarly found in most platform games. You must ensure perfect timing for Donald when he either crosses dangerous obstacles or performs his dash move. Also, mildly infuriating is small voice sample usage for the characters as this was not only a debut game for Donald, but also it is set in the DuckTales universe. There was so much untapped potential for rich, established history. Finally, you can only start the game in Duckburg, Mexico, or Transylvania. To pass later stages, you need a particular item, so there is a lot of backtracking unnecessarily.
“QuackShot Starring Donald Duck” was one of the games that I started off with as a Genesis owner. A solid platformer, it showed that Sega had talent of developing consoles and legendary games using original and licensed characters. Most importantly, I got to see another Disney classic character get his limelight in his first video game with a starring role. Carry on Donald, carry on.

fighting, and climb to reach higher areas. Hiryu also has use of his plasma sword, Falchion, to assist in removing enemies from any direction on the screen. I also found that Hiryu has two reliable techniques that are game-changers: a sliding move that gets him in tight areas, and a cartwheel move that allows you to glide from surface to surface while in a spinning wheel, making Hiryu unpredictable when he lands. Hiryu also can perform a vertical jump, hanging and squatting attacks with Falchion. Hiryu will also get some mission support from three battle robots: Dipodal Saucer, which fires lighting bolts wherever Hiryu swings Falchion; RoboPanther, which covers Hiryu from frontal attacks; and, Robot Hawk, which assists Hiryu by severely attacking airborne enemies. Apart from the usual powerups in hack-and-slash games, there’s also a powerup that increases Falchion’s power.
As much as I love Strider, there are a few flaws. The challenge is on full display from the moment you hit start. In the options screen, you can add up to five lives for Hiryu, but you must frustratingly hunt down extra lives and score points to acquire the rest. You also have an obnoxious time limit for each stage; if you don’t clear a level in time, you’ll lose a life. I also found it frustrating that Hiryu can gain up to five life bars, but if he has a support partner, that can be taken away if he suffers too much damage. That makes his mission much more difficult unnecessarily at times. 
infamous icons have taken their battle of good vs. evil to another battlefield: next-generation consoles. Like many fans of the Blue Bomber, I wondered how Capcom would present Mega Man and company to a new audience while keeping dedicated fans like myself invested in new adventures. Mega Man 9 hit the spot.
you must acquire weapon power-ups to keep the special weapons running properly. Mega Man does have help in his latest adventure with his helpful canine, Rush, and allies Eddie, Beat and Roll, who supply special gadgets in exchange for screws via their shop between stages. Saving all collected screws when purchasing certain items is a smart move.
The graphics in Mega Man 9 are 8‑bit quality and nostalgic, which I commend Capcom for doing. It looks like Mega Man of yesteryear, which is always a good thing. The music was also a win since it stayed with each stage’s design. 
that day, killing his mother and father and taking all the pages of the Thievius Raccoonus, scattering them across the world. Now older and wiser, Sly, Bentley and Murray begin their quest to recover the Thievius Raccoonus and destroy the Fiendish Five. 
basics, progressing to combos and various weapons such as handguns, automatic rifles and katanas. There was liberal food and other power-ups such as cash, gold bars and diamonds that increased my score and restored health since the amount of enemies coming at me was nonstop. 
used to loot or embarrass them, depending on the situation. Also, you scan scale vertical walls and crouch behind walls to hide from enemies. I especially like the ability to hide because it’s well done in its application. During the first mission of the game, I found Vega and roughed him up, hacked the baseball stadium’s power grid to cause a blackout and snuck away from the police. With the well-practiced controls, it was easy to make this sequence work and get on with the rest of the game. That’s how smooth it should be.
universal century timeline and you can interact with various characters from other series. As you move along, you gain experience points to increase your level and collect various mobile suit parts. There is also a chance to earn new skills just like
Gundam 2 also special missions where you can fight against other opponents to earn licenses to pilot different suits, earn the trust of other characters to fight beside you and acquire higher-level parts for mobile suits. The mobile suit lab and terminal features help you to keep up with changing events and current developments with different mobile suits.
clan have arisen to take advantage of Kamurochō’s suffering. The fate of Kamurochō and Japan rests in the hands of four men: Shun Akiyama, a loan shark trying to save his sick receptionist; Goro Majima, a feared yakuza and construction company owner who is fighting his own infection; Ryuji Goda, a disgraced yakuza and takoyaki chef whose clan has a tie to the outbreak; and, series protagonist Kiryu Kazuma, who runs a children’s orphanage and returns to Kamurochō when his adoptive daughter is kidnapped.


