QuackShot Starring Donald Duck — Issue 42

Don­ald the Explorer

As a child of the ’90s, I grew up on the “Dis­ney After­noon” car­toon line­up. All the shows received the video game treat­ment for either 8‑bit, 16-bit sys­tems or for both con­soles at the time. I had a Sega Gen­e­sis and won­dered when Dis­ney would license a game based on a DA show for Gen­e­sis. Lit­tle did I know, Sega had license deals with Dis­ney direct­ly, and like Dis­ney games made by Cap­com, Sega made a game that was­n’t anoth­er “Duck­Tales,” but was set in the series’ uni­verse and had its reg­u­lar char­ac­ters. His name is Don­ald Duck, and he made his debut in plat­form gam­ing in “Quack­Shot Star­ring Don­ald Duck.”
In Quack­Shot, Don­ald sets out on a trea­sure hunt stretch­ing across nine stages. One day in Duck­burg, Don­ald vis­its his Uncle Scrooge and while check­ing out his library, Don­ald stum­bles upon a mes­sage from King Grazuia, an old ruler of the Great Duck King­dom who has hid­den his leg­endary trea­sure across the world. Enclosed with the mes­sage is a map that Don­ald believes leads to trea­sure that would make him rich­er than Uncle Scrooge. How­ev­er, Big Bad Pete and his gang also find out about the trea­sure and set off after Don­ald, turn­ing the trea­sure hunt into a race to see who gets it first. 
Con­trol of our dar­ing adven­tur­er is sim­ple with the d‑pad and, com­bined with abun­dant options, ensures that you can set up move­ment, weapon use and dash­ing to spe­cif­ic buy­outs. Don­ald may have odds against him, but he has some advan­tages with his plunger gun uti­liz­ing yel­low plungers to stop Pete’s hench­men and oth­er foes tem­porar­i­ly with an unlim­it­ed sup­ply, and a reload­able pop­corn gun that shoots five ker­nels at once. Don­ald also has some of the “Duck­Tales” crew help­ing him: Nephews Huey, Dewey, and Louie pro­vide trans­porta­tion to each des­ti­na­tion, and Gyro Gear­loose pro­vides Don­ald with bub­blegum ammo that can break down obsta­cles. The MVP weapon in the game is the “quack attack,” which Don­ald can use to knock down any ene­mies instant­ly. I give cred­it to Sega for using Dis­ney’s knowl­edge of Don­ald’s tem­per. The graph­ics and music were excel­lent, live­ly, and bright for an appro­pri­ate­ly spry game.
The down­sides to “Quack­Shot” are few but are sim­i­lar­ly found in most plat­form games. You must ensure per­fect tim­ing for Don­ald when he either cross­es dan­ger­ous obsta­cles or per­forms his dash move. Also, mild­ly infu­ri­at­ing is small voice sam­ple usage for the char­ac­ters as this was not only a debut game for Don­ald, but also it is set in the Duck­Tales uni­verse. There was so much untapped poten­tial for rich, estab­lished his­to­ry. Final­ly, you can only start the game in Duck­burg, Mex­i­co, or Tran­syl­va­nia. To pass lat­er stages, you need a par­tic­u­lar item, so there is a lot of back­track­ing unnecessarily.
“Quack­Shot Star­ring Don­ald Duck” was one of the games that I start­ed off with as a Gen­e­sis own­er. A sol­id plat­former, it showed that Sega had tal­ent of devel­op­ing con­soles and leg­endary games using orig­i­nal and licensed char­ac­ters. Most impor­tant­ly, I got to see anoth­er Dis­ney clas­sic char­ac­ter get his lime­light in his first video game with a star­ring role. Car­ry on Don­ald, car­ry on.