
A secret legend in the making
Shinobi sequel barks up the right tree with new canine companion

Before Sonic the Hedgehog and Yakuza, Sega had established game franchises and mascots for the arcade and home console market. One of those mascots was very popular and came out on the scene at a time when Teenage Mutant Ninja Turtles were blowing up across the country. His name was Joe Musashi, and his adventures were detailed in the game series “Shinobi.” Ever since its 1987 release, Joe fought a one-ninja war on crime against the evil Zeed organization, which plotted global dominance with their style of ninja arts. Time after time, through various Sega games, Joe defeated Zeed and kept the world at peace. However, in Shadow Dancer: The Secret of Shinobi, Joe would once again take up his sword against evil.
Shadow Dancer takes place one year after Joe’s most recent battle with Zeed. In 1997, New York City comes under attack by a cult organization called Union Lizard. NYC is laid to waste with survivors captured as UL hostages. One of Joe’s students, Kaito, hears about UL’s assaults on a neighborhood and sets out to free its residents. Unfortunately, Kaito falls in battle. Enraged, Joe heads to NYC to battle, accompanied by Yamato, Kaito’s canine companion. With a new ally, Joe enters this latest conflict determined to free NYC from UL clutches and avenge his student’s death.

Shadow Dancer’s controls are simple. While I was impressed with the game-ready default setup, I also appreciated that there are other configurations. You also have the option of using normal or non-shuriken mode, which takes away the ability to throw shuriken from a distance. I also appreciated that Joe can also call upon three types of ninjutsu in the forms of fire, tornado, and meteorites. The most vital weapon that Joe has in his latest battle is Yamato, who can be used to attack on-screen enemies without hesitation, truly giving credit to the phrase “take a bite out of crime.” Every time I unleashed Yamato aka Kuma-puppy TM, I loved seeing the bad guys cry in pain as they thought that nothing could stop them. Jokes on them that a ninja dog brings them instant terror.
The graphics were pretty decent as if Sega pulled the game from the actual arcade cabinet. The music is ’90s genre fitting for Sega games and will make you feel a special fondness for the nostalgic days of arcades. I also like that with each stage the music blended with the scenery, especially at the Statue of Liberty.
While I do love Shadow Dancer, I have a few gripes. The ability to control Yamato is determined by having no enemies on screen; if Yamato or other enemies are on different levels of stages or when an enemy can avoid him by jumping up or down out of his reach, it can get frustrating. I also don’t care for the imposed time limit that makes you rush to the end of the stage. My final grievance with Shadow Dancer is that at the end of each stage, there is a bonus stage where you must hit as many enemy ninjas as you can with shuriken. I threw a ton of shuriken at ninja but got low scores for my efforts. It’s a lot of work for little reward and seems like a waste of time, honestly.
Shadow Dancer: The Secret of Shinobi is a game that helped cement Sega’s legacy in the video game industry. Sega is reintroducing classic games in various forms for a new generation of gamers. Sega would be wise to reintroduce Joe Musashi as the undisputed member of video game royalty and legend in video game hero history that he is.

increases with the anime-inspired designs of heroes and villains, which encourages replay of all the collection’s games. This first disc also has a lot of interesting elements that include presenting 16-bit and anime-style intermission screens that were included when the games were originally released. Capcom also introduced a high-resolution filter, giving the game’s graphics a streamlined yet colorful approach and a unique box frame for each game. A music player containing all the music from the original games also rounds out the presentation extras, which were nice.
One of the other cool additions is the X Challenge, which pits you against two legendary bosses of the series while choosing three weapons to use. This requires some forethought and understanding of the series’ mechanics, which is a welcome change of pace when you want something different from the story modes. I also thought that the art gallery and the animated movie focusing on Sigma was a nice touch. 
establishes itself on the island of Vie de Marli. Arius’ true goal is to find holy relics called Arcanas so that he can obtain the powers of the ancient demon Argosax. Now locked in a race against time, Dante and Lucia must battle against Argosax and put an end to Arius’ madness before the world is plunged into eternal darkness.
in and out oddly in underground areas. And, it was too rigid when it needed to move with Dante. The controls were tank-like — Capcom’s normal standard operational procedure — but it was more annoying when I was shooting at enemies long distance and wasting ammo and mobility. The tanking of Dante is counter to him being agile, which was a major selling point that catapulted him to stardom. Another issue was that the in-game store sold various skill and weapon upgrades including health items but were ridiculously expensive despite me having the ability to gather more coins seamlessly here than in the original game. That’s a major turnoff because it’s a chore. More work for more expensive rewards is not fun.
the demon world, a civil war erupted with Firebrand as the victor claiming the crests of Earth, Fire, Wind, Water and Time. Firebrand fought another demon named Somulo, who held the crest of Heaven, and secured a victory over the rival demon. However, another demon named Phalanx attacked Firebrand while he had low health, taking possession of all the crests. This allowed Phalanx to summon another crest that controls infinity. While Firebrand recovered, he was imprisoned in an arena guarded by the revived Somulo. After defeating Somulo, Firebrand begins his quest for vengeance and recovery of his well-earned spoils of war.
While I love most parts of Demon’s Crest, there are some not-so-good nitpicks to make. Certain stages where perfect timing is needed to land on floating platforms across killer obstacles are annoying. The precision isn’t there and it’s frustrating to attempt it multiple times. Another strike comes when you play the bonus game. You must time your head-butting attack against demon skulls in a Whack-a-Mole-style game with a time limit. Considering that if you lose, you also lose money, this is a problem with the in-game economy. It makes you not want to play the mini-game at all. I also had issues with the Mode 7 view in Demon’s Crest. Although awesome most of the time you use it in navigating the demon realm, it weirdly affects your vision if you fly around for a prolonged time. 


Each level or “act” (there are 20 in total) will have you bashing enemies and avoiding various hazards such as spikes and bottomless pits. While dashing through you must utilize some patience and timing to avoid these various obstacles. Sonic is still easy to control but he now also has a cool new trick called the Spin Dash. This lets him go even faster and take down more enemies. Tails has the same skills, but his two tails give him a little more flair.
that gives temporary protection against hits. 
games, I instantly took to the basic punch, kick and jump mechanics. As you go through each enemy, you’ll get a power-up orb that literally says “Power-up!”; this made me think that Zeus came down and gave commands. On the third power-up, you’ll go into your actual beast mode, which consists of forms such as a dragon, werewolf, werebear, weretiger, and a golden werewolf, each with their own unique powers. At this point, I’m thinking that this game is the origin for the popular phase “Beast Mode.” At the end of each level, you battle Neff in various forms. 
you a choice of three warriors: Ax Battler, who wields a broadsword; Gilius Thunderhead, a dwarf warrior with a battle ax; and, an Amazonian warrior, Tyris Flare, whose weapon of choice is a longsword. These warriors were brought together by twist of fate thanks to an evil entity known as Death Adder, who has captured the kingdom of Yuria along with its king and his daughter. The three heroes have also lost loved ones at Death Adder’s hands and set off on their quest to destroy Death Adder and restore hope and peace to Yuria. 
base was attacked by disciples of Bilstein known as the Fourth Empire. With the Fourth Empire’s attacks toward Earth continuing, the Federation’s hopes rely on a project allowing plasma-powered users to activate their gifts on a whim. That project’s name is Star Gladiator.
installment games, a Hollywood movie series, three
of a newly reformed Raccoon City Police Department and discovers that the city has been overrun with the walking dead. As he searches for the R.P.D headquarters, he runs into Claire Redfield — sister of the missing Chris Redfield. Now trapped in a city of walking corpses, they must find a way out of Raccoon City and stop Umbrella’s latest plan for absolute power.