
Mary Shelley’s Frankenstein (SNES)
Bits Studios, 1994

A Creature this pitiful should have shuffled off the mortal coil
Mary Shelley, in her gilded coffin of prose and man and madness, must have rolled over in her grave when this abomination based on her greatest work was released. As if the ’90s didn’t have enough terrible movie-to-game ties, along shambles the vitriolic cash grab that is Mary Shelley’s Frankenstein.
The plot is tied directly to the 1994 movie directed by the inimitable Kenneth Branaugh and starring the legendary Robert De Niro. Victor Frankenstein, a medical student, brings his creation to life through science. The Creature, which is soundly rejected as an abomination by society, wanders the Earth attempting to find Victor and exact revenge.
The original story is compelling. The video game version is not. As someone who read Frankenstein, Or the Modern Prometheus previously, I have exposure to the story and the characters. The game does nothing to tie the movie or the story to the game. You start the game as a being with no explanation of who you are or what you’re supposed to be doing. The struggle is immediately and painfully obvious once you’re dropped on the scene of a tired brown village. As I later learned, I start as the Creature, and I’m supposed to be fleeing the village. The villagers assume the Creature is a demon and are trying to kill him while he’s on the way to find and kill Victor. That’s the gist of the story, but I had to piece that together while watching other playthroughs. That was atrocious in 1994 and is still atrocious today.

Equally terrible are the gameplay and graphics, which go hand in hand. There is nothing redeeming about playing as the Creature. He animates terribly and plays just as terribly. He moves slowly through every motion and looks horrible while doing so. His shuffling gait starkly contrasts with his spry yet stale jumping, and his abilities to swing a weapon
are subpar at best. Of special note, the platforming elements are absolutely garbage. Egregiously, there is no map to indicate previously visited areas or locations of interest. That’s necessary if you’re asking me to backtrack and solve hidden item puzzles in a large playfield. In an age where Super Metroid had been recently released, there is no excuse for this type of ludicrous oversight. Sure, this is a quick movie tie-in, but the least you can do as a developer is take notes from a master of the craft and at least halfway attempt to steal basic concepts such as a map.
And about the only redeeming factor is the music. The tracks are repetitive but they’re 1990s house music and gothic meanderings so it’s tolerable. But that can’t save the otherwise mediocre product that groaned out of Mary Shelley’s masterpiece novel.
The obvious draw of Mary Shelley’s Frankenstein is, in fact, the Creature but you wouldn’t know it from the way this plays overall. There is nothing here, except for the soundtrack, that is worth bothering with and even then, that’s questionable. Much like De Niro’s choice to play the Creature, the biggest question of this whole travesty is why?



Imagesoft could have done more for the game, especially if it is based off a box office hit. My grievances for this game are small but even the small details in its development can determine its success or failure. Sony did not give proper support in crucial areas of the game’s development. 


There are your standard attacks, a throw, a fireball sometimes, and an ultimate screen-clearing attack that requires energy. While the payoff is the same for all the Supermen, the attack animation is different. It’s kind of cool to see what each character is capable of but it’s by no means anything exciting. And, as is the problem with most beat-’em-ups like this one, you’re going to run into quarter-muncher syndrome. The hits are always unfair, especially with multiple enemies on the screen, and health isn’t exactly plentiful. The bosses particularly are bad about this, and it’s infuriating to no end that you can’t get clean hits against them without taking a brutal beating.

to move around the playfield. My only gripe is that it’s a little hard to remember which button controls special moves. Otherwise, it’s a standard action platformer for the 





Man to Nemesis, these characters have cemented their legacy. Firebrand, the red demon of death that is on that renowned roster, made his bones and shows up to show out in Capcom’s Demon’s Crest (no, not the devil’s toothpaste).
the demon world, a civil war erupted with Firebrand as the victor claiming the crests of Earth, Fire, Wind, Water and Time. Firebrand fought another demon named Somulo, who held the crest of Heaven, and secured a victory over the rival demon. However, another demon named Phalanx attacked Firebrand while he had low health, taking possession of all the crests. This allowed Phalanx to summon another crest that controls infinity. While Firebrand recovered, he was imprisoned in an arena guarded by the revived Somulo. After defeating Somulo, Firebrand begins his quest for vengeance and recovery of his well-earned spoils of war. 
are not easy, but once you’ve got the nuance it’s a whole new world of profits. The controls are simple to pick up and once you’ve built yourself up stamina-wise, the fruits of your labor are obvious. There’s something super satisfying about working the land, planting crops and caring for your animals in a day’s work and then reaping the benefits. There is planning involved also, which adds an extra layer of depth. Knowing how to spend your day wisely — whether it be tending to the farm or socializing in town — is important, and adds to the overall experience.
but it’s a little catchy so it doesn’t necessarily grate the way you’d think hearing the same tune would for more than 20 minutes of farm work and socializing.
playing a game of catch with Pluto at the park. The ball gets thrown too far and Pluto runs off. Goofy and Donald chase Pluto and eventually disappear, leaving Mickey to search for them. Mickey tumbles down a cliff and finds himself in a strange magical land. After a bit of searching, a wizard appears to inform Mickey that Pete is a tyrant over the land and has captured Pluto. With that information, it’s now up to Mickey to save his canine companion and reunite with his friends.
Hall of Famer to simply “come home” and reclaim his title of King of the Kingdome. This setup is lovingly crafted in just the intro, and the rest of the game is favorable because of it.
There’s also an All-Star mode where you can play through the titular game and participate in the Home Run Derby.