A slight headache
Dynamite Headdy is a jumbled mess of hit or miss eclectic ideas
In the 16-bit era, the Genesis was the first shot fired in a decade’s war against Nintendo for the attention of teenage gamers and the cold hard cash of gamers’ parents. While Sega had Sonic as a mascot to counter Nintendo’s Mario, there were many unique characters Sega had in their stable ready to battle with Nintendo if Sonic needed to take a break. One of those characters was memorable for changing the platform genre. His name was Headdy, and his debut game Dynamite Headdy was his big break.
Dynamite Headdy tells the story of Headdy, a star puppet in the Treasure Theatre Show. Headdy’s loved by everyone except his rival, Trouble Bruin, who believes he should get top billing. In addition to reducing Headdy’s popularity, Trouble is a hench bearcat for the evil Dark Demon whose goal is world domination by converting other puppets to his growing army of mindless minions. With innocent puppets and the future of the theatre in jeopardy, it’s up to Headdy to stop Dark Demon and Trouble’s nefarious plans.
I’ll admit the graphics are like a children’s puppet show but they are presented in a way that’s colorful and engaging. Treasure did an excellent job with the presentation, keeping the story of the game simple. I did, however, dislike how Treasure played with promoting the game and placed ads for their other products front and center as I played through the first stage. It was super tacky and didn’t really help the game in any way.
The controls are slightly simple thanks to the options screen allowing you to configure a control scheme. However, the constant switching heads and keeping up with what button does what invoked anger within me many times. In theory it looks simple, but the execution is off. It’s a lot to remember once you get going and drags down the platforming.
The music in the game is OK, having its energetic and forbearing doom moments but it’s generic enough to get by. I did feel though, sometimes with Dynamite Headdy, that the composers were pressured to outdo Super Mario World to see which game could have the cutest game music instead of keeping focus on how the music could be paired properly with each stage.
One of the more nonsensical and cringe-worthy moments that stuck out to me was naming each stage after well-known movies and pop culture series. Toyz in the Hood, Stair Wars, Far Trek and Terminate Her Too were named after the movies Boyz in the Hood, Star Wars, Star Trek, and Terminator 2. Don’t get me wrong, I understood that Treasure was trying to seize the moment but should have found other ways to accomplish the task because it came off as goofy and grating, not cute.
Dynamite Headdy is an interesting and highly original game that takes chances and sometimes succeeds and sometimes falls flat. The originality was obviously a selling point because Dynamite Headdy’s legacy endures on main consoles and Steam. There are some neat concepts here, but sometimes it needs to get out of its own head.