Gundam Versus — Issue 38

Gun­dam soars in top-notch mecha simulator

I’m a HUGE Gun­dam fan. Next to my love of Mega Man, Gun­dam is my sec­ond great­est obses­sion. Because of lim­it­ed space, I’ll have to be con­tent with the lim­it­ed Gun­dam merch that I have amassed. The lat­est addi­tion was giv­en to me for my recent birth­day; it made me recall play­ing a Gun­dam arcade fight­ing game at Nashicon 2016. Would it serve to sat­is­fy my hunger for giant robots caus­ing mas­sive dam­age and beat­ing them­selves to obliv­ion? “Gun­dam Ver­sus” for PlaySta­tion 4 gave me my answer.

Gun­dam Ver­sus has some unique advan­tages going for it as a fight­ing game. Its source mate­r­i­al is based on a uni­ver­sal­ly rec­og­nized ani­me series. Unlike oth­er fight­ing games, it does not have a sto­ry­line, allow­ing you to jump straight to the action with­out know­ing back­ground sto­ry. That sold me as some­one who knows a series’ back­ground, not need­ing knowl­edge about spe­cif­ic char­ac­ters’ background.

The abil­i­ty to choose a series favorite from a ros­ter of more than 90 mobile suits from var­i­ous Gun­dam works ensures that you are not lim­it­ed to char­ac­ters in Gun­dam series only aired in the U.S. Each stage is open area, allow­ing you to plan offense or defense with the ben­e­fit of hid­ing or run­ning from your oppo­nents while recov­er­ing from attacks. Also, you can have two addi­tion­al char­ac­ters to back you with one serv­ing as a strik­ing part­ner to tag team oppos­ing forces with the per­fect tim­ing. They are avail­able to have a train­ing ses­sion to get you famil­iar with your cho­sen suit.

Those who are not accus­tomed to run-and-gun gam­ing will get frus­trat­ed and want to quit play­ing. The open bat­tle­field requires a 360-degree view, which the PS4 con­trols are decent enough to help han­dle the action. While Gun­dam Ver­sus made an hon­or­able attempt to include all Gun­dam ele­ments, some open­ing themes were played on repeat way too much and that took away the focus from game­play and placed it on the music. Music for the game is top notch, which is to be expect­ed from the Bandai Nam­co sound team. This was the first time the team did an inter­na­tion­al col­lab­o­ra­tion with the Czech Phil­har­mon­ic Orches­tra for the open­ing visu­al. That adds some fla­vor and extras to the pre­sen­ta­tion. While I was dis­ap­point­ed that the game didn’t offer an Eng­lish dub track, the orig­i­nal Japan­ese audio for the Gun­dam fran­chise ensured that Ver­sus has the appro­pri­ate Gun­dam feel.

A down­side is that cer­tain series I liked and want­ed to use suits from are stuck as paid con­tent, which left Gun­dam fans like me at Bandai Namco’s mer­cy regard­ing afford­able pricing.

Gun­dam Ver­sus is a tes­ti­mo­ny of how ani­me, sci-fi and fight­ing games have merged to cre­ate a prod­uct that is playable for every­one, regard­less of fan­dom knowl­edge. As a Gun­dam afi­ciona­do, Ver­sus is well worth the time spent play­ing and is the next best thing to own­ing a Gun­dam or mobile suit. I wel­come this new addi­tion to my Gun­dam col­lec­tion as I con­tin­ue my quest to build a mas­ter­piece col­lec­tion of all things Gundam.

Dynasty Warriors Gundam 3 — 3Q2020 issue

Gun­dam, Dynasty War­riors car­ry on tradition

Gun­dam, what a strong sound­ing name.”- Lacus Clyne, Mobile Suit Gun­dam SEED/SEED Destiny

Next to my love for Mega Man, I’m also a fan of the Gun­dam series. Since 1979, the space mecha ani­me has brought thought-pro­vok­ing per­spec­tives on issues of human­i­ty and war, and has cre­at­ed a stan­dard for all sci-fi series, espe­cial­ly ani­me with sci-fi and mecha ele­ments. Through var­i­ous series, mer­chan­dise (includ­ing video games for var­i­ous con­soles) and oth­er media, Gun­dam and its stu­dio, Sun­rise Inc., has secured its place among the GOATs of glob­al pop cul­ture. Lyn­d­sey and I have also tak­en a lik­ing to the Dynasty War­riors game series. I thought: “What would hap­pened if a Dynasty War­riors game was made with Gun­dam ele­ments?” I got my answer in Dynasty War­riors Gun­dam 3.

In DWG3, you play as a cho­sen indi­vid­ual who has been select­ed to a pass a test of skill and deter­mi­na­tion. Your requests come from a mys­te­ri­ous Gun­dam suit that asks why humanity’s exis­tence in the uni­verse should con­tin­ue. This test is con­duct­ed in four orig­i­nal sto­ry arcs that pair char­ac­ters from var­i­ous Gun­dam series such as the MS Gun­dam, Gun­dam Wing, G Gun­dam, Gun­dam 00, Gun­dam Uni­corn and oth­ers who have hero­ic, vil­lain­ous or neu­tral opin­ions to this mys­te­ri­ous Gundam’s test. These arcs also con­tain side mis­sion that explains each rep­re­sent­ed series’ his­to­ry, rein­force a group’s cama­raderie or dis­plays each mobile suit’s spe­cial abilities. 

Con­trol of these suits is easy whether you use the PlaySta­tion 3’s ana­log sticks or con­trol pad. Shoot­ing and melee attacks are flaw­less, and good con­trols help to pull off some dev­as­tat­ing com­bos to dri­ve oppo­nents back for a moment. In true Dynasty War­riors form, your char­ac­ter will have a part­ner or part­ners with sim­i­lar abil­i­ties and less­er suits to help take down cer­tain key areas of stages. I’m sug­gest­ing three pieces of advice when play­ing: Plan to take places such as repair hang­ers, suit fac­to­ries and com­mu­ni­ca­tion tow­ers ASAP; know when to team up with your com­rades to take on stronger suit; and, keep an eye on your side map to avoid being lost. 

At the end of each stage, your char­ac­ter will be shown how many expe­ri­ence points he or she earned and how much gold was col­lect­ed. These ele­ments help you to earn new skills and more stronger suits. To help your char­ac­ter out, there is a tuto­r­i­al stage with prac­tice mis­sions that will help them earn more points or to refresh basic skills. 
The graph­ics were designed as if you are play­ing in an actu­al Gun­dam episode with spe­cial detail giv­en to the suits and their sur­round­ing envi­ron­ments. Nam­co Bandai and Koei did a great job with keep­ing the game’s for­mu­la sim­ple: Keep Dynasty War­riors ele­ments intact while adding Gun­dam elements. 

The sound is on point with the addi­tion of Dol­by Dig­i­tal Sound ensur­ing that every sound effect stays true to Gundam’s lega­cy of high-lev­el ani­me action. Cred­it should also be giv­en to the Ocean Group for assist­ing with voice cast­ing, which includ­ed some of the orig­i­nal ani­me Eng­lish voic­es per­form­ing their respec­tive char­ac­ters for the game. The replay val­ue of DWG3 is very high and is per­fect for a Gun­dam enthu­si­ast or for a friend­ly scrim­mage at your local ani­me convention.

Gun­dam is and will always be the absolute stan­dard bear­er in sci-fi mecha ani­me. DWG3 is an exam­ple of how to build an ani­me mas­ter­piece and present it for a dif­fer­ent medi­um. With its 40th anniver­sary, the Gun­dam name has earned the respect of many ani­me fans new and old with a qual­i­ty title such as Dynasty War­riors Gun­dam 3 to car­ry on the Gun­dam tradition. 

Fun facts

  • Gun­dam was not Sunrise’s only smash hit. They con­tin­ued the trend with the Big O, Cow­boy Bebop, Out­law Star and Code Geass, dis­play­ing Gun­dam design traits in each of those shows.
  • Gun­dam has made its Hol­ly­wood appear­ance recent­ly in the movie “Ready Play­er One” and will do so again in a live-action movie being devel­oped and co-pro­duced with Leg­endary Pic­tures (Pacif­ic Rim, Poké­mon: Detec­tive Pikachu, Hang­over trilogy).
  • Brad Swaile, Richard Cox, Bri­an Drum­mond, Michael Adamwaite and Kir­by Mor­row are five mem­bers of the Eng­lish voice cast that reprised their orig­i­nal respec­tive roles. Swaile and Cox played Amuro and Kai in the orig­i­nal Gun­dam and returned to voice Set­suna and Allelu­jah in Gun­dam 00. Mor­row and Swaile also played Trowa and Qua­tre while Drum­mond voiced Zechs/Milliardo Peace­craft in Gun­dam Wing. Adamwaite voiced Rib­bons in Gun­dam 00.