Watch Dogs — Issue 40

Watch who watch­es soci­ety in sur­veil­lance thriller

I am sort of a tech geek. While I do not have the lat­est gad­gets in gam­ing or mod­ern liv­ing, I love to have knowl­edge about the lat­est in dig­i­tal secu­ri­ty. Dur­ing the height of the Covid-19 pan­dem­ic, I spent time off binge-watch­ing the USA net­work show “Mr. Robot.” The pro­tag­o­nist, Elliot Ander­son, was not a social but­ter­fly, but if he want­ed to know some­thing about some­one, all he needs is their dig­i­tal details and he would either help or hin­der them. Before Mr. Robot took form, Ubisoft in 2014 devel­oped a game that applied action-adven­ture ele­ments and mixed them with cyber­se­cu­ri­ty and per­son­al pri­va­cy issues involv­ing big tech­nol­o­gy com­pa­nies. Watch Dogs was born of that curios­i­ty.
In Watch Dogs, you take on the role of hack­er Aiden Pierce, who in 2012 was col­lab­o­rat­ing with his mentor/partner Damien Brenks on an elec­tron­ic finan­cial heist in a fic­tion­al Chica­go hotel. Unknown to the hack­ing duo, they tripped off an alarm set by anoth­er hack­er, which forces Aiden to take his fam­i­ly out of the city.
While on the run, they are pur­sued by hit­man Mau­rice Vega in a car chase that kills Aiden’s niece. Enraged, Aiden, along with partner/fixer Jor­di Chin, sets off to find Vega and his employ­er while uncov­er­ing a hideous con­spir­a­cy behind the pop­u­lar CtOS (Cen­tral Oper­at­ing Sys­tem) that has Chica­go heav­i­ly depen­dent on it.
Watch Dogs is sim­ple to play yet requires some prac­tice to be famil­iar with. Using the ana­log sticks to con­trol Aiden’s move­ments and the in-game cam­era was dif­fi­cult at first; how­ev­er, with enough prac­tice, you will have him almost invin­ci­ble. The menu for Aiden’s col­lect­ed items as well as dri­ving sce­nar­ios are like Grand Theft Auto, which I found frus­trat­ing but not unplayable. Aiden’s main weapons are a col­lapsi­ble baton and a portable device known as the Pro­fil­er. The Pro­fil­er picks up NPC info that could be used to loot or embar­rass them, depend­ing on the sit­u­a­tion. Also, you scan scale ver­ti­cal walls and crouch behind walls to hide from ene­mies. I espe­cial­ly like the abil­i­ty to hide because it’s well done in its appli­ca­tion. Dur­ing the first mis­sion of the game, I found Vega and roughed him up, hacked the base­ball stadium’s pow­er grid to cause a black­out and snuck away from the police. With the well-prac­ticed con­trols, it was easy to make this sequence work and get on with the rest of the game. That’s how smooth it should be.
The graph­ics in Watch Dogs are sharp and do well in tak­ing advan­tage of Ubisoft’s Dis­rupt engine, which pre­sent­ed the city of Chica­go and its land­marks with great care and detail. Anoth­er detail I liked was the abil­i­ty to set the time for Aiden to rest. The rep­re­sen­ta­tion of the day and night cycle was per­fect. Watch Dog’s music is a nice mix of adren­a­line and house music and con­tributed well to the over­all atmos­phere.
Watch Dogs is great to play if you want to act out your vig­i­lante hero fan­tasies, legal­ly, of course. Watch Dogs will not dis­ap­point, although I would rec­om­mend using a strat­e­gy guide to help make your first playthrough more enjoy­able.
For those who are inter­est­ed in cyber­se­cu­ri­ty like I am or want to expe­ri­ence con­trol of a city by tech­nol­o­gy, get to hacking.