
Dance Dance Revolution Extreme (JP)
Konami, 2003

Golden Age of DDR
I’m not ashamed to say I have a favorite Dance Dance Revolution mix. For anyone who knows me, they know it’s the Japanese home version of DDR Extreme. While it’s the mix I played the least in the arcades, by the time it came home and I got a copy of it, it quickly grabbed the top spot in my heart.
There is a golden age of DDR and Extreme is the pinnacle. Hitting the sweet spot as the
last game of the golden age, JP Extreme is a solid home port with the necessary arcade songs and a fantastic mix of console old and new songs. All the pertinent Extreme songs are on the roster: 1998, A, Across the Nightmare, DDR, Sakura, Paranoia Survivor & Survivor Max, The legend of Max and V. Unlike the American port of Extreme, it’s as if someone played the arcade version and thought an accurate port was the right thing to do.
The home version plays exactly like the arcade version and, if you’re savvy enough, you can find a way to enable Marvelous timing, arcade timing windows and the Boost and Wave mods found in the arcade version only. Generally, the Japanese versions of DDR are spot on, and this port — even without the additions — is still faithful.
The home version features all the usual features that you’ve come to expect: Diet Mode, Edit Mode, Lesson Mode and Training Mode. One of the best things about the mix, however, comes in the options. If you have save data from Party Collection, you can unlock all the songs in Extreme, and if you need to, you can unlock all the songs in DDR Max and Max 2. That saves time and gets you to the meat and potatoes of what you came here to do: play awesome DDR songs.

And the roster is awesome. There is nary a repeat in sight that drags the mix down (ahem, we’re looking at you AM-3P and your various remixes). The quality of songs is high, and a lot of the Konami originals added here are welcome additions and crossovers from Beatmania IIDX. Of note is Max.(period), which was new as of Extreme JP’s home release. Max.(period) is one of the new Boss Songs and is a great addition. Boss Songs in this mix are indeed all the Boss Songs from the arcade version, which lends credibility to the mix and its authenticity.
There isn’t much wrong with this mix. The unlock system, if you don’t have support data
from Party Collection, is kind of aggravating but it’s not so terrible that the mix isn’t worth your time. It’s time consuming but it only means playing more DDR.
If you’re going to play a home version and don’t have Stepmania, take the time to import DDR Extreme JP. Extreme JP is the closest port of Extreme to the arcade short of Stepmania and well worth the money to track down a copy, a PlayStation 2 and swap discs.
A great roster, solid mechanics and peak DDR in its golden age form makes it a must-buy if you’re at all into dance games and Bemani. DDR Extreme JP was a good final step in the series.
DDR Extreme JP versus DDR Extreme NA
The DDR Extreme versions released in Japan and America are wildly different. DDR Extreme JP is the closest port of the arcade version that you’re going to get unless you have Stepmania and fine tune your installation to match that arcade version.
The American version, released in 2004, is not an accurate port. It features different graphics that replace the well-known song wheel and Groove Radar featured in DDR Max and Max 2 and a song roster that did not resemble the arcade version with a lot of licensed songs and few Konami originals and Bemani crossovers that were introduced in the arcade version. Also, the combo and grading systems are different: A combo break automatically results in a max A grade, Extra Stage requires clearing an 8‑footer on Heavy instead of AA grade on any song’s Heavy difficulty, and Encore Extra Stage/One More Extra Stage was removed.
To correct the missteps of Extreme NA, Extreme 2 was released in 2005 for the PlayStation 2 with a slightly more accurate song roster to match the arcade version of Extreme.

strong successor to the PlayStation name to the “Dreamcast Killer,” referring to Sega’s bowing out of making gaming consoles for the home market.
that day, killing his mother and father and taking all the pages of the Thievius Raccoonus, scattering them across the world. Now older and wiser, Sly, Bentley and Murray begin their quest to recover the Thievius Raccoonus and destroy the Fiendish Five.
You pick up various objects such as coins, extra lives, and bottled clues to create gear, solve puzzles, and learn new skills. Sly also has a special sneaking technique that activates in times of need. Fair warning: Sly does not have a life bar. If he falls in water or gets hit by an enemy, you will lose a life. This adds to an already challenging setup. 
finally blew up in the U.S., and we finally started receiving mixes much like Japan. The problem was, we were getting them years after the fact, and when we did get them, they were mostly lacking — broken, incomplete messes that you were better off pretending didn’t exist. That, my friends, is where we join our story already in progress with Dance Dance Revolution Extreme 2.
2004, a full two years after the original was released in arcades and for PlayStation 2 in Japan. That game is absolute garbage: It’s nothing like what Japan received, which is a game that’s much closer to the arcade version of Extreme. We received a broken and changed-for-the-worse song interface, missing and weird songlist and grading mechanics that were excised as of 

rise (or drop, depending on the song modification used) to meet holders. You’re judged on the timing of your steps and either pass the song or fail based on the cumulative score and effect of your timing. Let’s not get it twisted, though: 
adventure on the
by Dr. Light years after the original Mega Man. X is a more powerful version of our blue titan but with free will. 100 years later, after Dr. Light’s death, X was found by Dr. Cain, a robotics expert who developed robots based on X’s design known as “reploids.” However, this began a rise of rebellious reploids, known as mavericks, which led to the formation of a group known as maverick hunters to stop them. Alas, the maverick hunter’s leader Sigma became a maverick (and the series’ main villain), forcing X to team up with another maverick hunter named Zero to stop Sigma’s plan for global domination.
protect his kingdom, finds out that his main lady Queen Sophia is captured by his once-trusted adviser, Achille. To make matters worse, Achille has developed a drill that has pierced the underworld, allowing him to create an army of undead monsters to terrorize the kingdom. All is not lost as is seems that as Maximo was free-falling, the Grim Reaper makes a deal for him to return to the living world in exchange for returning the lost souls to the underworld. Maximo accepts and begins his quest to free Sophia and restore the peace taken by Achille.
Maximo retains the elements from Ghosts ‘N Goblins and Adventure Island but allows freedom to explore all of the stages thanks to its 
perform “Issen” (lighting slash) on various enemies, allowing him to continue forward, giving him a brief minute to defend himself or retreat. Another element is the requirement to solve certain puzzles to obtain certain items or gain access to certain areas. For these puzzles, I highly advise utilizing patience and strong memorization as they have a much stronger effect in Onimusha 2 than in the first game. The final new element is role playing that enhances the storyline. Jubei can not only interact with non-playable characters, but also gain allies who will give information or assist him in boss battles provided he is in constant contact with them or if his allies are not involved in their own plans to defeat Nobunaga.
In addition to new allies, you will notice that Jubei is normally equipped with his sword, but can acquire weapons such as bows and arrows, a matchlock gun and other weapons that use the power of natural elements. Jubei does have two other advantages to help as well: The ability to temporarily transform into Onimusha with enhanced attack power; and, the power to acquire various souls without the use of a ogre gauntlet to upgrade his armor and weapons.
arena-based play that requires you to hunt down and eliminate the competition. That’s not that hard of a concept, actually. You’re given an arsenal with which to complete your reign of carnage and helpful items such as health and armor boosts. While the concept is easy, the number of control options offered can easily overwhelm even a seasoned shooter veteran. Mostly, you’re just looking for a way to aim and shoot, but there’s about 15 different ways to set up your gunning exploits in