
Give this collection a fighting chance

Capcom tends to tread a lot of the same ground these days. Whether it’s “getting back to their roots” with Street Fighter’s modern versions or returning to the past with a lot of upgraded collections, Capcom sure has a way of reminding you that, yes, they made Street Fighter and a bunch of other fighting games. The question is do we care? Yes and no, if this current collection is to be judged.
I will admit that, despite being a strict Mortal Kombat old head, I am inclined to speak up about my favorite genre in fighting games and how it relates to Capcom. This collection, filled to the brim with nothing but Capcom fighters, aims to show that Capcom had some hits and memorable properties. Fighting Collection features 10 entries: Vampire/Darkstalkers 1–3, Vampire Hunter 2, Vampire Savior 2, Cyberbots: Full Metal Madness, WarZard/Red Earth, Hyper Street Fighter II: The Anniversary Edition, Super Gem Fighter Mini Mix/Pocket Fighter and Super Puzzle Fighter II
Turbo, with the North American or Japanese versions available for play. In all cases, these are arcade rom versions gathered together in one spot and you can freely switch between them on free play. Collection-wise, this is a top-tier package for those who love fighting games made by Capcom. Mainstream money maker that’s still around today? That’s Hyper Street Fighter II. Obscure weird fighter that no one even knows that Capcom made it? Take your pick from Cyberbots and WarZard. Cutesy, chibi fighter that unabashedly mocks its maker? Puzzle Fighter and Pocket Fighter have that on lock. Defunct series that should still be a thing, but Capcom doesn’t pay attention? All of the Vampire you can possibly shake a stick at satisfies that requirement. There is literally something for everyone here. But the question is, do you want it, especially now that you know what’s available here? As earlier, yes and no.
While the presentation is top-notch, the actual assortment of the games involved is a mixed bag. Gentle readers, I just compiled and created an entire issue devoted to Vampire (Editor’s note: That’d be Issue 46. Go download it now if you haven’t.) and its inner workings and the history behind the series. Knowing that, please explain to me why I have Vampire burnout and why I had it before I did that issue because of this collection. Capcom does this song and dance every single time Vampire is whispered somewhere by some unsuspecting gamer who loves the series and wants to see it once more have its day in the sun. I wrote an entire column in that previous issue discussing the need for a Vampire revival — a new game, not an old rehash — and how we were never going to get that because Capcom does the series dirty constantly.
Well, wouldn’t you know it, Capcom pulled a skunk out of their hat by including all of the Vampire games here. It’s like they said, “Well, you asked for more Vampire. Here, be satisfied that we released all of them finally in North America and shut up.” You know, I’m slightly happy but I’m more offended than anything else. Because, as you should have read by now gentle reader, Capcom is never going to give us a new Vampire game without there being some weirdness attached. And because this collection sold “OK,” — not great, just OK — you know we aren’t getting a new game. Because it didn’t set the world on fire in sales doesn’t mean the demand isn’t there. But I digress. Everything else in this collection has been released in some way, shape or form in either region, so it wasn’t necessary for their inclusion, either.
What I would have preferred to see are Rival Schools, Project Justice, Star Gladiator and Plasma Sword. These are defunct Capcom series that they also like to act like they didn’t
create. Rival Schools and Project Justice are especially egregious because while they’ve been ported to PlayStation Network, we haven’t gotten a full, unaltered port of either game. A modern translation of the board game and simulation mode in both games is not that hard, but I digress again because we know we are never getting it. It’s a shame because this collection as pulled together in 2022 could have used some better curation.
While I love Capcom fighting games, I’m OK about this collection. It’s nice to have these in a modern package for modern consoles but I’m not enthused about the behind-the-scenes foolishness that could have been avoided with better curating on Capcom’s part. There are some heavy hitters that could have been included immediately that would have made it a better package, and the extras included could have been better also. However, it’s not a terrible package and is infinitely useful and valuable to the fighting game population so it’s not a total wash. Capcom could collect better, though.

mechanics are tight and quick movement is clean and precise, even with the wonky
this is the draw. It’s a buffet of Pokémon-dom, with all of the anime favorite characters thrown in as well as the main gym leaders and Elite Four from the games at higher difficulty levels. The Pokémon represented here are all using the 4Kids voicework and the anime artstyle, so hopefully you like the anime enough that you don’t mind that it’s based on the Pokémon Original Series generations. The soundtrack is appropriately Pokémon, which means the music is good. There are a few bangers on the soundtrack that make it a must download, including most of the Team Rocket themes, Lorelei’s theme, and Professor Oak’s theme. Despite this being cartridge-based, Puzzle League doesn’t skimp on the sound quality. 



awesome about 
are not easy, but once you’ve got the nuance it’s a whole new world of profits. The controls are simple to pick up and once you’ve built yourself up stamina-wise, the fruits of your labor are obvious. There’s something super satisfying about working the land, planting crops and caring for your animals in a day’s work and then reaping the benefits. There is planning involved also, which adds an extra layer of depth. Knowing how to spend your day wisely — whether it be tending to the farm or socializing in town — is important, and adds to the overall experience.
but it’s a little catchy so it doesn’t necessarily grate the way you’d think hearing the same tune would for more than 20 minutes of farm work and socializing.
the story other than you’re racing against other Beetle drivers on six varied tracks. There are several modes including a time trial, championship and two-player duel, but that’s about it. You’re also racing with only Beetles, though they vary in color with different stats. There are two unlockable Beetles, but that’s pretty much all there is in terms of rewards. The depth really lies in the tracks and their nooks and crannies. There are a ton of secrets and shortcuts that help in the point-gathering modes or to shave time in the time trials, and that sort of makes up for
the lack of everything else. Sort of.
looks phenomenal. It’s the first game to use this technique, and it set the standard in 2000 in terms of presentation. The backgrounds are also well done and inspire runs through the game. It’s clearly an early 2000s game, but that only portends good things about the Dreamcast and what it was capable of.
While everything is great in terms of presentation and control, I’d be remiss in mentioning that there is one bothersome flaw with Jet Grind Radio. While the controls are easily analogous to early Tony Hawk games, it wasn’t easy to pick up the game and know what’s going on immediately. It’s a little too inaccessible at first, like it’s asking you to have some in-depth knowledge ahead of playing for the first time. You may not be familiar with the concepts the game is throwing at you, and it’s the game’s responsibility to ease you into the fray. Thankfully, the surrounding game is so good that you’ll come back to get more in-depth with the trappings of Tokyo-to.
playing a game of catch with Pluto at the park. The ball gets thrown too far and Pluto runs off. Goofy and Donald chase Pluto and eventually disappear, leaving Mickey to search for them. Mickey tumbles down a cliff and finds himself in a strange magical land. After a bit of searching, a wizard appears to inform Mickey that Pete is a tyrant over the land and has captured Pluto. With that information, it’s now up to Mickey to save his canine companion and reunite with his friends.
While the story isn’t anything to really get excited about, the graphics are. They’re super lush and beautiful, with detailed sprites and abundant colors to brighten even the darkest of realms. The music is also appropriately bright, with a lot of similarities to the later excellent Aladdin soundtrack. It’s a Capcom music show so the soundtrack is at worst decent. The tracks do add a little something to the romp through locations, so the music is serviceable.


hunter, go into the world to hunt monsters of all sizes. During your hunts, you’re using your wits and the environment to your advantage, careful not to faint too many times while working to take down a creature so that you may get new parts to craft gear and weapons. The crafting aspect is fantastic. The variety of gear and equipment that can be generated is off the charts, and there is nothing more satisfying than taking down a new enemy and obtaining new, more powerful gear. Capcom knew the essence of the high that comes from winning a hard-fought battle, loot, craft better gear and repeat. And they’ve captured that essence masterfully here with increasing incentives and nuanced pacing. Fighting never feels weird, and it quickly becomes second nature to swing your sword and make waves in battle. My only gripe here is that there is so much to learn with the battle mechanics and item crafting and usage that sometimes it gets overwhelming. Taking your time to read the tutorials and work through scenarios in training is the way to combat that. I’m pleased with this setup because I’d rather get too much information than not enough.
And, I want to especially highlight the impressive character creation suite. If I can create my own character in a game, I want bold and accurate tools to do so. Monster Hunter: World gave me that and more. I spent two hours with it alone and I still wanted to spend more time there. The wealth of options is outstanding, and I’m extremely impressed with the diversity found within. I can make a character that accurately looks like me with gorgeous options for hairstyles … or not. But I love the options given, and I can’t praise that feature enough.