Latest, greatest adventure
Goemon’s Great Adventure has always had the unfortunate position in gaming of coming after the excellent Mystical Ninja Starring Goemon. It can’t help but follow in the shadow of the game as its direct sequel, and it’s never going to stand up to make itself the premier entry in the series. What it does have going for it though are two things: Rarity and some improvements in areas where the other entries struggled.
Based on real-life figure Goemon Ishikawa, the titular hero stays saving the day in an alternate Edo with his allies Ebisumaru, Yae and Sasuke. In this tale, the gang witnesses an Ebisumaru lookalike steal the Old Wise Man’s new dead-resurrecting device and wreak havoc on the land. It’s a cute setup and it doesn’t take much to get into the story of the two zany ninjas. Where this entry excels is the much-improved interface. Though it seems less personal and plotted out like Super Mario World with a world map, it’s a welcome relief from the sometimes-confusing layout of Mystical Ninja Starring Goemon. It’s nice to just choose a location on the map and go there without having to remember how to get there.
Also improved are the mechanics. The biggest change in the game is arguably the switch from over-the-shoulder view la Mario 64 back to a side-scroller in the vein of Legend of the Mystical Ninja. Despite how jarring it may have seemed at first, eventually I came to love the fact that it’s slightly easier to move around and get a feel for the characters than it was in Starring Goemon. Movement seems more substantial and there’s no more fighting with the wonky camera that won’t cooperate.
The way it looks is better also in Great Adventure. Everything is cleaned up and less polygonal, though some characters retain that blocky look no matter what. However, the glow up is most noticeable in the environment. Edo looks fantastic, with the beautiful recreation of feudal Japanese architecture standing out the most. I was always impressed with the Mystical Ninja series in what it tried to do graphically, and this is a solid-looking entry.
Just as good as the graphics is the sound. Mystical Ninja, as a series, is known for its sublime soundtrack and Great Adventure doesn’t disappoint. We’ve covered this in our review of the game’s tracks (Editor’s Note: See Issue 39) for Beat.Trip.Game, and it’s so good it’s worth mentioning multiple times.
Though it’s an improvement in most areas, there are some spots where it could be polished a little more. Some of the translation is rough and there are frequent grammar errors in the text. For a game that relies on text to get the point across, that’s too jarring and takes me out of the experience. Another gripe is that, while most of the mechanics are improved, some of the new mechanics — such as the pole vault — need some work. It’s not hard to do — once you figure it out. The problem is that it takes much too long to figure out. If I have to watch a playthrough video to get the concept, it’s doing too much.
Goemon’s Great Adventure is a technically sound and competent entry in a much-loved series. Despite my initial annoyance with it 25 years ago, it’s grown on me with another replay. While it’s not as great as the stellar Mystical Ninja Starring Goemon, it’s definitively a welcome entry in the series. One thing we’re going to do is let Goemon be great, and he achieves it with this solid entry in the franchise.