
Beast & Co. alter gaming
As a young lad growing up in the era of arcades (AKA the golden age of gaming) one of the former kings of gaming, Sega was the name that had instant recognition with me.
From titles like After Burner, Outrun, Shinobi, and Virtual Fighter, Sega has mastered the art of separating one from their gaming tokens without fail. During my arcade travels, I saw a Sega title that turned out to be not only a classic arcade hit, but also was the inspiration for the Bloody Roar series: the revered but maligned Altered Beast for the Genesis.
In Altered Beast, you take on the role of an ancient Roman Centurion warrior resurrected by Zeus to rescue his daughter Athena who was kidnapped by the underworld ruler Neff. As this unnamed warrior, you do have a small-but-powerful advantage over Neff and his armies: the ability to power up into various beasts that change the tide of the battle. With this ability, the Centurion warrior sets off on his divine mandate to rescue Athena and defeat Neff.
Gameplay of Altered Beast is really simple: As someone who played side-scrolling
games, I instantly took to the basic punch, kick and jump mechanics. As you go through each enemy, you’ll get a power-up orb that literally says “Power-up!”; this made me think that Zeus came down and gave commands. On the third power-up, you’ll go into your actual beast mode, which consists of forms such as a dragon, werewolf, werebear, weretiger, and a golden werewolf, each with their own unique powers. At this point, I’m thinking that this game is the origin for the popular phase “Beast Mode.” At the end of each level, you battle Neff in various forms. The graphics are pretty good for a transition from arcade to 16-bit console with little noticeable difference in quality for the time period.
Altered Beast does have a few flaws: When you defeat Neff at the end of each stage, he somehow takes away your power-up forms as a last parting shot, which is obnoxious. Also, the brief intermission scenes are grainy, making it hard to understand what’s going on. On the bright side, the replay value is awesome for those who want to relieve the golden days of the Genesis and those who want side scrolling action with a mix of horror.
Altered Beast is one of Sega’s classic gems that is worthy of another look. There was a modern-day remake released in 2005 for PS2, but it was critically panned. Fortunately, Sega decided to give Altered Beast another look, this time placing it among its other well-known properties in various TV and film projects. Sega altered the side-scrolling landscape with this epic tale of good versus evil.

didn’t have one romp with a mascot-like character at the helm. Even the terrible consoles had at least one. So, it should be no surprise that a great system such as the Super Nintendo was chock full of great bops. While a bit on the easy side and slightly derivative, Magical Quest Starring Mickey Mouse is in the pantheon of good platformers for the
playing a game of catch with Pluto at the park. The ball gets thrown too far and Pluto runs off. Goofy and Donald chase Pluto and eventually disappear, leaving Mickey to search for them. Mickey tumbles down a cliff and finds himself in a strange magical land. After a bit of searching, a wizard appears to inform Mickey that Pete is a tyrant over the land and has captured Pluto. With that information, it’s now up to Mickey to save his canine companion and reunite with his friends.
While the story isn’t anything to really get excited about, the graphics are. They’re super lush and beautiful, with detailed sprites and abundant colors to brighten even the darkest of realms. The music is also appropriately bright, with a lot of similarities to the later excellent Aladdin soundtrack. It’s a Capcom music show so the soundtrack is at worst decent. The tracks do add a little something to the romp through locations, so the music is serviceable.

directions. The color palette is beautiful and the character animation shines. And, yes, even though Psikyo carried over Morrigan’s dog-tired sprite from Darkstalkers it still works here. You immediately know who she is, and it doesn’t look to terrible against the backdrops of bullet hell. The other characters look good for late ’90s animation. While the animation is good, the soundtrack is passing, if not a bit late ’90s mediocre. It’s not terrible, but it doesn’t standout. A single track caught our attention, which is 
you a choice of three warriors: Ax Battler, who wields a broadsword; Gilius Thunderhead, a dwarf warrior with a battle ax; and, an Amazonian warrior, Tyris Flare, whose weapon of choice is a longsword. These warriors were brought together by twist of fate thanks to an evil entity known as Death Adder, who has captured the kingdom of Yuria along with its king and his daughter. The three heroes have also lost loved ones at Death Adder’s hands and set off on their quest to destroy Death Adder and restore hope and peace to Yuria. 
hunter, go into the world to hunt monsters of all sizes. During your hunts, you’re using your wits and the environment to your advantage, careful not to faint too many times while working to take down a creature so that you may get new parts to craft gear and weapons. The crafting aspect is fantastic. The variety of gear and equipment that can be generated is off the charts, and there is nothing more satisfying than taking down a new enemy and obtaining new, more powerful gear. Capcom knew the essence of the high that comes from winning a hard-fought battle, loot, craft better gear and repeat. And they’ve captured that essence masterfully here with increasing incentives and nuanced pacing. Fighting never feels weird, and it quickly becomes second nature to swing your sword and make waves in battle. My only gripe here is that there is so much to learn with the battle mechanics and item crafting and usage that sometimes it gets overwhelming. Taking your time to read the tutorials and work through scenarios in training is the way to combat that. I’m pleased with this setup because I’d rather get too much information than not enough.
And, I want to especially highlight the impressive character creation suite. If I can create my own character in a game, I want bold and accurate tools to do so. Monster Hunter: World gave me that and more. I spent two hours with it alone and I still wanted to spend more time there. The wealth of options is outstanding, and I’m extremely impressed with the diversity found within. I can make a character that accurately looks like me with gorgeous options for hairstyles … or not. But I love the options given, and I can’t praise that feature enough.