Darkstalkers Resurrection — Issue 46

Dark­stalk­ers com­bo a fun,
fright­ful fight

Duo of Vam­pire Hunter, Sav­ior offered in package

At this point, we know what Dark­stalk­ers is and isn’t. My wor­ried brow of con­cern isn’t with get­ting a new one but more with the re-releas­es of the tril­o­gy of games and the two sup­ple­men­tal games released as upgrades. We know what to expect when it comes to Dark­stalk­ers, but as occa­sion­al com­pi­la­tions are released, we have to take a crit­i­cal look at whether it’s worth your time and cur­ren­cy to engage in Cap­com’s release the Krak­en in the form of remakes strategy.

Dark­stalk­ers Res­ur­rec­tion aims to do what Cap­com’s pre­vi­ous release in Mar­vel Origins

Vam­pire Sav­ior: Mor­ri­g­an vs. Jedah

did: Release two games in the series as start­ing points to get you to explore more. Res­ur­rec­tion con­sists of two games: Night War­riors: Dark­stalk­ers’ Revenge and Dark­stalk­ers 3. Both games are includ­ed in their entire­ty as Amer­i­can arcade ports emu­lat­ed on disc with extras added for the home release. Much as with Mar­vel Ori­gins, there’s online play and gallery unlocks from chal­lenges added. Every­thing has been giv­en a fresh coat of paint with new­er art and visu­als, which means a lot con­sid­er­ing Dark­stalk­ers 3 was released in 1997. All of this results in a nice-look­ing, souped-up package. 

Vam­pire Hunter: Dono­van vs. Jon Talbain

The game­play is as clean as it ever was, and because it’s emu­lat­ed from the arcade ports, it’s bet­ter than any oth­er release that came before it with the excep­tion of the PlaySta­tion 2 Vam­pire Col­lec­tion. Every­thing works the way it should in terms of com­bos and Dark­stalk­ers’ noto­ri­ous­ly hard-to-do moveset. The moves land the way you want and there’s no lag. Not­ing that this is an accept­able port for high-lev­el com­pe­ti­tion, Res­ur­rec­tion hits the right spot in terms of playa­bil­i­ty. If you want­ed to know how Dark­stalk­ers played in the arcade with­out try­ing to emu­late it with MAME or Fight­cade, Res­ur­rec­tion is your answer.

There real­ly isn’t any­thing wrong with Res­ur­rec­tion, either. The only annoy­ing thing about the game is the fact that it did­n’t sell well. That isn’t the game’s fault, though. This is a tech­ni­cal­ly sound port of two fan­tas­tic fight­ing games that play well and work well in what they’re being asked to do: Be a rep­re­sen­ta­tive of a long-dead fight­ing fran­chise to intro­duce new­er folks to the Vampire/Darkstalkers scene. It’s done its job admirably with strong mechan­ics and gor­geous updat­ed visu­als. You can’t ask for more from a retro fight­ing game. This fan­tas­tic fight­ing fright fest deserves more respect for its abil­i­ty to shine 25 years after its last release and should scare up a spot in your fight­ing game collection.

Castlevania III: Dracula’s Curse — 4Q2020 issue

Drac­u­la slays in thirds

Castl­e­va­nia. The name alone is well renowned to vet­er­an gamers world­wide as one of Konami’s mas­ter­piece fran­chis­es, hav­ing expand­ed from the NES to var­i­ous gam­ing con­soles and a glo­ri­ous revival in ani­me form thanks to Net­flix. As a video game vet­er­an myself, I know of the many bat­tles between the GOAT vam­pire hunt­ing Bel­mont fam­i­ly and the infa­mous prince of hor­ror mon­sters, Count Drac­u­la. Ever since I was exposed to the first Castl­e­va­nia game, I fell under its spell, want­i­ng my chance to place a stake into Dracula’s chest. I final­ly got my chance to do so when I got my first game, Castl­e­va­nia III: Dracula’s Curse for the NES.

In Dracula’s Curse, you take on the role of Trevor C. Bel­mont, fore­fa­ther of series hero Simon Bel­mont, who is called upon to save his vil­lage of Warakiya from Drac­u­la and his res­ur­rect­ed army of dark­ness. Trevor has one small but pow­er­ful advan­tage with him: the abil­i­ty to trans­form into three part­ner spir­its: Alu­card, Dracula’s for­got­ten son; Grant Denasty, pirate ter­ror of the seas; and, Sypha Bel­nades, vam­pire hunter/mystic war­lord. Along with this shaper-shifter abil­i­ty and equipped with the mys­tic whip and Pol­ter­geist ax bequeathed by the Pol­ter­geist King, Trevor sets off into the night ready to do bat­tle against Dracula.

Game­play is basic like most action-plat­form­ing games with sim­ple moves such as mov­ing left and right with the con­trol pad, jump­ing with a but­ton, and attack­ing with basic weapons by using com­bi­na­tions for spe­cial weapons. These con­trols have spe­cial des­ig­na­tions for Grant, con­trol­ling how high he can jump and climb walls, and for Alu­card, who can trans­form into a bat. To give this team of vam­pire hunters an extra advan­tage, Trevor can upgrade his mys­tic whip to a long-ranged chain whip and can use var­i­ous Warakiya items such as the ban­shee boomerang, bat­tle ax and a pock­et watch that tem­porar­i­ly freezes ene­mies. Sypha has her mag­ic staff as her main weapon in addi­tion to using ele­men­tal orbs that can pro­duce fire, ice and thun­der attacks. Grant has use of the dag­ger, but he can only use the mys­tic ax as his sec­ondary weapon. Alu­card has use of a destruc­tive ball that can be upgrad­ed to shoot three directions.

While I appre­ci­ate these effec­tive tech­niques to dis­patch the undead, there were flaws such as learn­ing to time each attack or risk falling off a stage. Also, whichev­er part­ner spir­it Trevor teams up with, the part­ner takes dam­age, cre­at­ing a strug­gle to sur­vive in cer­tain stages. I also learned that you col­lect stone hearts to pow­er weapons and if Alu­card is your part­ner, he would turn into a bat. That’s fine but that skill eats up your hearts and if you run out, he could turn back into human form putting him and Trevor in a MAJOR bind.

Adding to the frus­tra­tion, there is a time lim­it to com­plete each stage, adding either chal­lenge to game­play or mak­ing you curse and smash your con­troller to pieces.

A word to the wise: Dracula’s Curse is chal­leng­ing but LOOK hard for spe­cial items such as leg of were­wolf, which refills your life meter; and, the invis­i­bil­i­ty potion that also gives tem­po­rary pro­tec­tion to give you the upper hand. Also, if you must go up a row of stairs, ALWAYS press up on the con­trol pad to walk oth­er­wise you will fall and lose a life.

The game’s music is excel­lent, stay­ing true to the series’ theme of clas­si­cal hor­ror. If you heard a Castl­e­va­nia theme before, you won’t hear any­thing new here. This isn’t Castl­e­va­nia IV just yet, after all. The replay val­ue is there although it will require you to have patience to and excel­lent strate­gic skills when choos­ing paths to take and part­ner spir­its to work with.

Castl­e­va­nia III: Dracula’s Curse is an exam­ple of how Kon­a­mi built a respect­ed fran­chise in its ear­ly days with­out dis­re­spect­ing their devel­op­ment staff and let­ting them do what they do best. Dracula’s Curse is good but not with­out its quirks and flaws. If you love old-school plat­form­ing in the Castl­e­va­nia con­trol vein, jump in and part­ner up to take on Drac­u­la once more.

Retro Replay — Vampire Darkstalkers Collection — 3Q2020 issue

A bit­ing good collection

Col­lec­tions come a dime a dozen these days. Every­one wants to have a pack­age of their best fight­ing games and then upsell them for the next cou­ple of gen­er­a­tions since the cur­rent con­sole might not have back­ward com­pat­i­bil­i­ty. Cap­com is no stranger to this, hav­ing released sev­er­al Street Fight­er col­lec­tions over the years. The final game series to get this treat­ment was Dark­stalk­ers aka Vam­pire in Japan with the Vam­pire Collection.
For those who are unini­ti­at­ed, Cap­com does make fight­ing games beyond Street Fight­er: Vam­pire doesn’t get as much due and press as Street Fight­er but is just as good. But let’s get into the meat and pota­toes of why you’re here: Is the col­lec­tion any good? I can resound­ing­ly answer yes. It’s every­thing you’d want of the Vam­pire series, includ­ing games that nev­er made it to the U.S.

Mak­ing up the col­lec­tion are Vampire/Darkstalkers, Vam­pire Hunter/Darkstalkers 2, Vam­pire Savior/Darkstalkers 3, Vam­pire Hunter 2, Vam­pire Sav­ior 2 and what Cap­com calls a hyper ver­sion of Sav­ior 2, which pits all ver­sions of the char­ac­ters against each oth­er. In those five games is a deep fight­ing game engine with great mechan­ics and an inter­est­ing sto­ry­line that invokes mon­sters of mythology.

The game­play style didn’t change too much between games but it’s unique and has char­ac­ter enough to encour­age even the most hard­ened street fight­er to come back and learn more. There are advanced tech­niques such as Dark Force and chains to learn as well as movesets that require some con­troller gym­nas­tics to mas­ter. The char­ac­ter design in each of the collection’s games is a bit wonky from the age of Capcom’s over­styl­ized car­toon­ish era of hand-drawn sprites but it doesn’t look terrible. 

The best thing about the series — oth­er than the game­play — is the sound­track. Hunter 2 and Sav­ior 2 nev­er made it to the U.S., and Dark­stalk­ers in gen­er­al didn’t do as well as Cap­com would have liked. And that’s why this col­lec­tion is a must-buy item. You won’t see this in Amer­i­ca, and it should be. The games are pre­sent­ed in their orig­i­nal form with all ver­sions avail­able. This pack­age is worth find­ing and importing.