
Bram Stoker’s Dracula
Psygnosis, 1993

Bram Stoker’s Dracula shows fangs with lazy underbite
What do Dracula, Sony and gaming consoles have in common? In 1993, Sony was one of the few multinational companies that had ownership of well-known Hollywood studios. Sony owned Tri-Star Pictures, which released the 1992 film Bram Stoker’s Dracula, based on the legendary horror story. Sony, known as Sony Imagesoft at the time, had a strict hold on their movie business, which allowed them to develop games based off their releases on the box office front. Bram Stoker’s Dracula is one of those examples that snuck onto the SNES.
Based on the movie, you play as Jonathan Harker who must rescue his fiancé Mina Murray from Dracula’s clutches. Good old Dracula believes that Mina is a modern reincarnation of his previous love Elisabeta who was driven to suicide by Dracula’s enemies while he fought against the Ottoman empire in 1462. Determined to have Mina by any means necessary, Dracula begins his battle against Harker with VERY high stakes involved. The graphics of the game are standard 16-bit, but Sony gets credit for pairing details for each level with recognizable scenes from the film. Although the graphics made the game presentation campy, I thought the graphics stayed on task and did a serviceable job.
Controls to get Harker around are the usual fare for side scrollers on the SNES. An ambitious but underexplained mechanic is Harker’s ability to use various weapons that he can pick up along the way from Dr. Van Helsing, who shows up to help. The controls, while standard, aren’t the best; they need some work. Precision jumping and slashing is hit or miss when I least need it to be.

The game music is OK, but the problem is it’s repetitive. If Sony owns the studio that released the movie and its music was perfect, why not use that same sound team to work its magic for the game? This is not an immediate reason to avoid playing it, but Sony
Imagesoft could have done more for the game, especially if it is based off a box office hit. My grievances for this game are small but even the small details in its development can determine its success or failure. Sony did not give proper support in crucial areas of the game’s development.
Bram Stoker’s Dracula, despite lack of attention to detail in some areas, is a good game that pays tribute to the original work. The controls could use some work, and the soundtrack could be better, but the game works as a decent tie-in to the movie adaptation. It’s something you may be able to sink your teeth into.




takes away from the game a little bit because it’s distracting and is also unnecessary. I know I’m playing the game with a Sony product; I don’t need it shoved in my face constantly that this was originally a Sony exclusive game.



While it’s a neat concept game, Chakan isn’t great at all. The many problems really start with the lack of hindsight to hire Kraus to consult on game development. This would have allowed more insight into the character. It’s also frustrating that Chakan’s time limit prevented me from locating his special weapons. Also, the various symbols representing alchemy were confusing. Trying to determine which symbol matched the element Chakan would need to fight multiple enemies was a chore. 

game’s music. While acceptable, Yuzo Koshiro should have been used since he has the most experience developing music that’s worthy of the Shinobi name. The music was choppy in some areas but still suitable for the game. Another problem I have is the supply of shuriken that you must conserve. By paying so much attention to maintaining your supply, you might miss other crucial elements and expose yourself to enemies unnecessarily. Joe should have endless shuriken to fight evil.







increases with the anime-inspired designs of heroes and villains, which encourages replay of all the collection’s games. This first disc also has a lot of interesting elements that include presenting 16-bit and anime-style intermission screens that were included when the games were originally released. Capcom also introduced a high-resolution filter, giving the game’s graphics a streamlined yet colorful approach and a unique box frame for each game. A music player containing all the music from the original games also rounds out the presentation extras, which were nice.
One of the other cool additions is the X Challenge, which pits you against two legendary bosses of the series while choosing three weapons to use. This requires some forethought and understanding of the series’ mechanics, which is a welcome change of pace when you want something different from the story modes. I also thought that the art gallery and the animated movie focusing on Sigma was a nice touch.