A secret legend in the making
Shinobi sequel barks up the right tree with new canine companion
Before Sonic the Hedgehog and Yakuza, Sega had established game franchises and mascots for the arcade and home console market. One of those mascots was very popular and came out on the scene at a time when Teenage Mutant Ninja Turtles were blowing up across the country. His name was Joe Musashi, and his adventures were detailed in the game series “Shinobi.” Ever since its 1987 release, Joe fought a one-ninja war on crime against the evil Zeed organization, which plotted global dominance with their style of ninja arts. Time after time, through various Sega games, Joe defeated Zeed and kept the world at peace. However, in Shadow Dancer: The Secret of Shinobi, Joe would once again take up his sword against evil.
Shadow Dancer takes place one year after Joe’s most recent battle with Zeed. In 1997, New York City comes under attack by a cult organization called Union Lizard. NYC is laid to waste with survivors captured as UL hostages. One of Joe’s students, Kaito, hears about UL’s assaults on a neighborhood and sets out to free its residents. Unfortunately, Kaito falls in battle. Enraged, Joe heads to NYC to battle, accompanied by Yamato, Kaito’s canine companion. With a new ally, Joe enters this latest conflict determined to free NYC from UL clutches and avenge his student’s death.
Shadow Dancer’s controls are simple. While I was impressed with the game-ready default setup, I also appreciated that there are other configurations. You also have the option of using normal or non-shuriken mode, which takes away the ability to throw shuriken from a distance. I also appreciated that Joe can also call upon three types of ninjutsu in the forms of fire, tornado, and meteorites. The most vital weapon that Joe has in his latest battle is Yamato, who can be used to attack on-screen enemies without hesitation, truly giving credit to the phrase “take a bite out of crime.” Every time I unleashed Yamato aka Kuma-puppy TM, I loved seeing the bad guys cry in pain as they thought that nothing could stop them. Jokes on them that a ninja dog brings them instant terror.
The graphics were pretty decent as if Sega pulled the game from the actual arcade cabinet. The music is ’90s genre fitting for Sega games and will make you feel a special fondness for the nostalgic days of arcades. I also like that with each stage the music blended with the scenery, especially at the Statue of Liberty.
While I do love Shadow Dancer, I have a few gripes. The ability to control Yamato is determined by having no enemies on screen; if Yamato or other enemies are on different levels of stages or when an enemy can avoid him by jumping up or down out of his reach, it can get frustrating. I also don’t care for the imposed time limit that makes you rush to the end of the stage. My final grievance with Shadow Dancer is that at the end of each stage, there is a bonus stage where you must hit as many enemy ninjas as you can with shuriken. I threw a ton of shuriken at ninja but got low scores for my efforts. It’s a lot of work for little reward and seems like a waste of time, honestly.
Shadow Dancer: The Secret of Shinobi is a game that helped cement Sega’s legacy in the video game industry. Sega is reintroducing classic games in various forms for a new generation of gamers. Sega would be wise to reintroduce Joe Musashi as the undisputed member of video game royalty and legend in video game hero history that he is.