Devil May Cry 5 — 4Q2020 issue

Fifth time’s a charm: DMC 5 hunts down payoff

“Devil may cry.” To some, it sounds like the lat­est quote from one of Hollywood’s biggest action stars. To me, it’s one of Capcom’s biggest fran­chises that does not involve “Street Fighter” and “Res­i­dent Evil” that is a labor of love to play. Nero and Dante are back along with some new faces to raise more demonic hell across next gen gam­ing con­soles with the hack and slash style of gam­ing that put it on the map. I waited five years to play the fifth install­ment of this series and the kick-ass pro­mo­tional song “Devil Trig­ger” helped move that wait right along. In April 2019, me and EIC Lyn­d­sey were on a spur-of-the-moment gam­ing shop­ping spree and not only did we pick up a PlaySta­tion 4 Pro, but also we picked up a bounty of games includ­ing DMC5. Could it sur­pass pre­vi­ous suc­cesses that defined the series?

In DMC5, years after the events in DMC4, Nero has got­ten Dante’s bless­ing to jump in the demon-hunting busi­ness but one May night, Nero is accosted by a famil­iar foe who has not only taken the demon sword Yam­ato, but also Nero’s demonic arm. Vow­ing vengeance, Nero pur­sues the foe to Red­wood City where he is intro­duced to a new evil known as Urizen. He, Dante and fel­low demon hunters Trish and Lady are swat­ted instantly by Urizen. Now hav­ing a HUGE chip on his shoul­der, Nero returns with a new arm and part­ner in crime, Nico, and sets out on his sec­ond adven­ture filled with old and new allies and ene­mies while mak­ing his name as a mas­ter demon hunter to sur­pass his infa­mous uncle.

Game­play in DMC5 fol­lows the same high-speed action for­mula found in pre­vi­ous games in the series. Con­trol­ling Nero, Dante and the newest char­ac­ter V is per­fect. Nero still has his trusty sword Red Queen and revolver Blue Rose, but instead of his Devil Bringer he uses a pros­thetic arm called a Devil Breaker, which was devel­oped by Nico. It has extra punch than the Devil Bringer and can be upgraded after bat­tles with var­i­ous bosses.

Dante has his dual pis­tols Ebony and Ivory as well as his usual swords Rebel­lion and Sparta, but also has five addi­tions: Cav­i­lare (a motor­cy­cle that when sep­a­rated, becomes a buzzsaw-like weapon); Bal­rog (yes, THAT Bal­rog), gauntlets and boots that increases Dante’s melee power ten­fold; KalinaAnn2, a mod­i­fied ver­sion of the Kali­naAnn used in DMC3; and, Dr. Faust, a hat that shoots out red orbs when worn.

V has some tricks up his sleeve with his famil­iars Grif­fon, a demon hawk capa­ble of fir­ing light­ning bolts and pro­jec­tiles; Shadow, a panther-like famil­iar that is melee com­bat ori­ented, using its body to form blade and nee­dle weapons; and, finally Night­mare, a golem-familiar that moves slowly, but packs a MAJOR punch against giant ene­mies. I should also note that Night­mare can change his height to titan-level and use a huge laser beam to destroy enemy bosses, which allows V to use his Royal Fork cane and its copies to land the fin­ish blow.

Another fea­ture I liked in DMC5 was the train­ing ses­sion that allows you to learn and prac­tice avail­able skills before pur­chas­ing them, allow­ing you to decide whether to buy or hold off.

The RE5 engine brings every detail to life, com­ple­ment­ing Dolby Atmos sound’s abil­i­ties, which made me think I was play­ing a 3D movie instead of a video game. The voice cast is a mix of well-known and new voice actors led by Reuben Lang­don, Johnny Yong Bosch and Daniel South­worth repris­ing their roles as Dante, Nero and Vergil, respec­tively. Stephanie Sheh returns as Kyrie but in voice form only. I also give kudos to Brian Han­ford for voic­ing V and Faye Kingslee as Nico. Brad Ven­able as Grif­fon stole the show, and Kate Hig­gins (Bleach, Code Geass) and Wendee Lee were excel­lent as Lady and Trish.

The only neg­a­tive thing I have about the game is the cam­era con­trol. It has improved GREATLY, but it still takes some time to mas­ter­fully plan a character’s next move. The power-up sit­u­a­tion that occurred in DMC4 was fixed, but you still need to con­serve your red orbs, espe­cially if you use Dr. Faust.

DMC5 is wor­thy of replay because of its excel­lent blend of action, drama and envi­ron­ment. Cap­com is doing this series right again and while I don’t agree that milk­ing a fran­chise is the best busi­ness deci­sion, DMC fans can begin to for­give Cap­com for its lack of judge­ment for DMC: Devil May Cry. Let the heal­ing begin.

Fun facts

  • Reuben Lang­don, Johnny Yong Bosch and Daniel South­worth have a con­nec­tion to the Power Rangers fran­chise. Bosch was the sec­ond Black Ranger in Mighty Mor­phin’ Power Rangers and the Green Ranger in Power Rangers ZEO and Power Rangers Turbo, while Lang­don did stunt work and South­worth played the Quan­tum Ranger in Power Rangers: Time Force. All have pro­vided voice and motion cap­ture work for the DMC series.
  • South­worth and Wendee Lee had dual roles as Urizen and Eva, Dante’s and Vergil’s mother.
  • If Red­wood City looks like Lon­don, you are cor­rect. Cap­com sent the DMC5 devel­op­ment team to Lon­don — specif­i­cally Mid­hurst in West Sus­sex, Rochester, Kent, Can­ter­bury and Leeds Cas­tle in Kent — for inspi­ra­tion in design­ing loca­tions in the game. Var­i­ous mod­els and clothes were acquired and scanned in Lon­don and Serbia.
  • In addi­tion to the RE5 engine, Cap­com used Microsoft’s Sim­ply­gon graphic soft­ware to assist with graph­ics and the inter­mis­sion graphics.
  • The most notable song of the game, “Devil Trig­ger,” by Casey and Ali Edwards, has had more than 2.8 mil­lion views on Cap­com Japan’s YouTube chan­nel. Ali Edwards was also the lyri­cist and vocal­ist for the game’s end­ing theme “Legacy,” with com­po­si­tion by Kota Suzuki.