
Mary Shelley’s Frankenstein (SNES)
Bits Studios, 1994

A Creature this pitiful should have shuffled off the mortal coil
Mary Shelley, in her gilded coffin of prose and man and madness, must have rolled over in her grave when this abomination based on her greatest work was released. As if the ’90s didn’t have enough terrible movie-to-game ties, along shambles the vitriolic cash grab that is Mary Shelley’s Frankenstein.
The plot is tied directly to the 1994 movie directed by the inimitable Kenneth Branaugh and starring the legendary Robert De Niro. Victor Frankenstein, a medical student, brings his creation to life through science. The Creature, which is soundly rejected as an abomination by society, wanders the Earth attempting to find Victor and exact revenge.
The original story is compelling. The video game version is not. As someone who read Frankenstein, Or the Modern Prometheus previously, I have exposure to the story and the characters. The game does nothing to tie the movie or the story to the game. You start the game as a being with no explanation of who you are or what you’re supposed to be doing. The struggle is immediately and painfully obvious once you’re dropped on the scene of a tired brown village. As I later learned, I start as the Creature, and I’m supposed to be fleeing the village. The villagers assume the Creature is a demon and are trying to kill him while he’s on the way to find and kill Victor. That’s the gist of the story, but I had to piece that together while watching other playthroughs. That was atrocious in 1994 and is still atrocious today.

Equally terrible are the gameplay and graphics, which go hand in hand. There is nothing redeeming about playing as the Creature. He animates terribly and plays just as terribly. He moves slowly through every motion and looks horrible while doing so. His shuffling gait starkly contrasts with his spry yet stale jumping, and his abilities to swing a weapon
are subpar at best. Of special note, the platforming elements are absolutely garbage. Egregiously, there is no map to indicate previously visited areas or locations of interest. That’s necessary if you’re asking me to backtrack and solve hidden item puzzles in a large playfield. In an age where Super Metroid had been recently released, there is no excuse for this type of ludicrous oversight. Sure, this is a quick movie tie-in, but the least you can do as a developer is take notes from a master of the craft and at least halfway attempt to steal basic concepts such as a map.
And about the only redeeming factor is the music. The tracks are repetitive but they’re 1990s house music and gothic meanderings so it’s tolerable. But that can’t save the otherwise mediocre product that groaned out of Mary Shelley’s masterpiece novel.
The obvious draw of Mary Shelley’s Frankenstein is, in fact, the Creature but you wouldn’t know it from the way this plays overall. There is nothing here, except for the soundtrack, that is worth bothering with and even then, that’s questionable. Much like De Niro’s choice to play the Creature, the biggest question of this whole travesty is why?



Imagesoft could have done more for the game, especially if it is based off a box office hit. My grievances for this game are small but even the small details in its development can determine its success or failure. Sony did not give proper support in crucial areas of the game’s development. 





to discern. Some items blend well, and some enemies look like they could be helpful items. It’s a shame considering the graphics are clean and deeply hued with a comic book ink feel. Chuck has a nice sprite and matches well with the concept as do the dinosaurs. However, while they look nice, nothing nice can be said about the soundtrack. It’s monotonous and boring, and there’s nothing that stands out. It’s boring and goofy, much like the gameplay and the concept, which does nothing to endear anyone looking for a nice solid early Super Nintendo or Genesis platformer.
are not easy, but once you’ve got the nuance it’s a whole new world of profits. The controls are simple to pick up and once you’ve built yourself up stamina-wise, the fruits of your labor are obvious. There’s something super satisfying about working the land, planting crops and caring for your animals in a day’s work and then reaping the benefits. There is planning involved also, which adds an extra layer of depth. Knowing how to spend your day wisely — whether it be tending to the farm or socializing in town — is important, and adds to the overall experience.
but it’s a little catchy so it doesn’t necessarily grate the way you’d think hearing the same tune would for more than 20 minutes of farm work and socializing.
and his equally foolish partner Catwoman as they join forces to take over Gotham and wreak havoc. Because you are technically superior (and richer) than your foes, you have an arsenal at your disposal that helps you take out the criminal element that is doing the bidding of the meddlesome bird man and troublesome minx. Really, if you’ve watched the superb film, you shouldn’t be at a loss here as to what you need to do. It follows the plot exactly, including the encounters that Batman has with lesser henchmen. Being a game based on a movie property sometimes has its perks.
Batman is easy to guide around, though there are a few spots where the directions and what to do could be a little more clearly pointed out. However, Batman is fluid and moves quickly enough that getting around Gotham to take on the Penguin and Catwoman isn’t much of a problem.
Much like the graphics, the sound is also spot on and close to the movie’s backing tracks. Of course, there are a few appropriations because you’re not getting a full orchestra with composer Danny Elfman on the 
a great soundtrack and decent controls and not be so obnoxiously unplayable that legions of older gamers remember it with a certain hatred that burns deep within their soul to be passed down through generations to come. Cool Spot, licensed from Pepsi partner
throughout 11 levels in cages. Why its friends are trapped, we’ll never know but it’s up to Spot to rescue them and lecture you about not drinking dark sodas. Spot’s traversal through these 11 levels is nothing short of amazing despite the rampant product placement. It’s surprisingly good, with solid controls that don’t make controlling Spot a chore, and competent simple mechanics that don’t get in the way: It’s mostly jumping and shooting magical sparks at enemies and barred gates. The life system — hilariously denoted by an ever-peeling and deteriorating picture of Spot — is more than generous and there are helper power ups galore to get through levels. The levels themselves have a lot of depth and are timed just right with enough time to explore or get the bare minimum experience in the search for Spot’s missing friend.