Yakuza 6: Song of Life — Issue 53

Yakuza 6: Song of Life

Sega, 2016

Yakuza­’s swan song

Ah, Kiryu Kazu­ma. Sega’s leg­endary for­mer mob­ster turned hero is a liv­ing video game leg­end. Every time he defeats a heinous col­league from his past, he wants to go back to his hon­est life of tak­ing care of his fam­i­ly of orphans. Sad­ly, no mat­ter how much the Drag­on of Doji­ma desires peace, new ene­mies arise with grand delu­sions of pow­er to rule Japan in pub­lic and its under­world of crime. As always, Kiryu saves the day at sig­nif­i­cant risk to his phys­i­cal and men­tal health. This time, those threats hit home with even greater secrets and risks that could unleash pos­si­ble civ­il war in the crim­i­nal under­world (Again? Yes, again) in Yakuza 6: The Song of Life.

Tak­ing place after the events in Yakuza 5, Yakuza 6 has our hero doing three years in prison. Var­i­ous crime groups such as the Saio Tri­ad and the Jing­weon Mafia have tak­en advan­tage of the Tojo Clan’s vul­ner­a­bil­i­ty. When Kiryu is released, he finds out that his ward Haru­ka Sawa­mu­ra, who was a ris­ing pop idol, sud­den­ly retired and moved to Onomichi city in Hiroshi­ma where she has an infant son, Haru­to. Kiryu then dis­cov­ers that Haru­ka is in a coma at a Kamuro­cho hos­pi­tal after a hit-and-run acci­dent. With these explo­sive ele­ments plus a mys­te­ri­ous secret in Onomichi that could cause a rag­ing gang war through the coun­try, Kiryu once again sets out to stop those who bring harm to his city and his family. 

The con­trol in pre­vi­ous Yakuza games that won me over remains and is improved thanks to the rebuilt Drag­on game engine. When not in fight­ing mode, Kamuro­cho has been giv­en a refreshed, crisp view. I appre­ci­ate the detail in Kiryu’s fight­ing scenes; he can use weapons to do mas­sive dam­age and look nice while doing so. Anoth­er new fea­ture is item stor­age. While stats must be increased to be able to car­ry more items, Kiryu can now use his smart­phone to hold var­i­ous food and health items and lev­el up when­ev­er he gains expe­ri­ence points. I espe­cial­ly liked the idea that Kiryu can obtain cer­tain drinks from vend­ing machines, includ­ing beer, which will increase his fight­ing pow­er. I also love the clan bat­tles fea­ture where Kiryu can form a group to take down var­i­ous char­ac­ters in a time lim­it and win cash and expe­ri­ence for his fight­ers. And I also enjoyed the Club Sega sec­tion where I could play arcade games like Hang-On and Vir­tua Fighter.

The music is excel­lent and var­ied, mak­ing me feel that I’m watch­ing a Yakuza movie than play­ing the game. If the game’s excel­lent detail to vital areas of game­play was not enough to sell me on it, I was stoked to find that Kazuchi­ka Oku­da of New Japan Pro Wrestling and acclaimed actor/comedian Beat Takashi made appear­ance as main vil­lains in the game.

How­ev­er, as much as I love the game, there are some neg­a­tives in Yakuza 6 that did­n’t make me stop play­ing entire­ly but gave me some pause. Dur­ing the fight­ing scenes where Kiryu gets ahold of an ene­my’s weapon, he dis­patch­es them in true Yakuza fash­ion, vio­lent and, at times, gory and dis­turb­ing. It was a bit much for me and seemed kind of unnecessary.

Anoth­er thing that both­ers me is the ram­pant and obvi­ous Sony prod­uct place­ment. It takes away from the game a lit­tle bit because it’s dis­tract­ing and is also unnec­es­sary. I know I’m play­ing the game with a Sony prod­uct; I don’t need it shoved in my face con­stant­ly that this was orig­i­nal­ly a Sony exclu­sive game.

Final­ly, there is a side quest that Kiryu can’t turn down. It’s not real­ly a side quest but the game tries to present it as though it is. That’s annoy­ing. If you want me to do the quest, just mark it as manda­to­ry and move on.

Yakuza 6: The Song of Life is a mag­num opus to Kiryu Kazu­ma, but it also marks an evo­lu­tion point for the series. Although Kiryu is no longer the pri­ma­ry pro­tag­o­nist, he has been in new Yakuza games such as Like a Drag­on. For now, Kiryu and com­pa­ny can take a well-deserved break with this chap­ter in the life of the Drag­on of Dojima.