
Shinobi III a fine sendoff

I recently delved into a game starring one of the GOATS in video game history, Joe Musashi, with Shadow Dancer: The Secret of Shinobi. Sega’s own master ninja is one of video game’s greatest protagonists who has earned his bones fighting crime and the low-level henchmen belong to his greatest enemy, the Neo Zeed organization. I will give Neo Zeed credit: Every time Joe beats the living daylights out of them, they always come back wanting all the ninja smoke and hands that they can eat, repeating defeat after defeat. The notorious crime syndicate has returned with a strong second wind and a sinister plan to obtain their great revenge in Shinobi III: Return of the Ninja Master.
After his latest battle against the nefarious cult known as Union Lizard, Musashi aka “the Shadow Master” returned to Japan to recover and sharpen his superior techniques. While our hero trains in the mountains to acquire new skills, Neo Zeed has nearly recovered near its previous level. They’ve obtained more nefarious warriors who are motivated by penalty of death via the most brutal leaders of the group or riches and power beyond comprehension via victory over Musashi. With the world in peril once more, our heroic ninja heads out to fight Neo Zeed hoping that this latest encounter will be the last with this criminal cancer that threatens the world’s peace.

The graphics in Shinobi III follow the previous design of other games in the series. They have a balance of natural, rugged terrain with elements of current industrial settings and futuristic concepts in some stages. Battles happen in various forests and caves throughout Japan in fighting with various ninjas and mercenaries to reach the level boss. These stage range from dim-lighted caves to open fields, a secret weapon factory, a secret biological laboratory, a lab developing Gundam-type mecha with a trap-laden canyon leading to a massive air fortress (a first for a Shinobi game). My only problem is that while Sega was going for a fresh take on stage design, they used the same template with the exception to the biology lab and passed it off as arcade quality.
The controls are simple to use, but you will need to take time to master Joe’s new skills such as the Death Kick and Ninja Death Strike, which allows you to strike an enemy out of range and deliver a finishing blow with a sword. Though Joe has a myriad of other attacks, they are all easy to use in the heat of battle. Shinobi, as a series, shows serious growth in the controls as an action-adventure title.
As much as I love the game, I have some dislikes as well. Sega went with newcomer composers Hirofumi Murasaki, Morihiko Akiyama and Masayuki Nagao to handle the
game’s music. While acceptable, Yuzo Koshiro should have been used since he has the most experience developing music that’s worthy of the Shinobi name. The music was choppy in some areas but still suitable for the game. Another problem I have is the supply of shuriken that you must conserve. By paying so much attention to maintaining your supply, you might miss other crucial elements and expose yourself to enemies unnecessarily. Joe should have endless shuriken to fight evil.
Shinobi III: Return of the Ninja Master is a 16-bit swan song for ninja legend Joe Musashi. Although Sega has continued the harrowing adventures of Joe and his descendants through games on numerous next-generation consoles, the Ninja Master is expected to return sometime this year in various projects. Though he’s not around prominently right now, do not count on him staying vanished for long.






Each level or “act” (there are 20 in total) will have you bashing enemies and avoiding various hazards such as spikes and bottomless pits. While dashing through you must utilize some patience and timing to avoid these various obstacles. Sonic is still easy to control but he now also has a cool new trick called the Spin Dash. This lets him go even faster and take down more enemies. Tails has the same skills, but his two tails give him a little more flair.
that gives temporary protection against hits. 

The downsides to “QuackShot” are few but are similarly found in most platform games. You must ensure perfect timing for Donald when he either crosses dangerous obstacles or performs his dash move. Also, mildly infuriating is small voice sample usage for the characters as this was not only a debut game for Donald, but also it is set in the DuckTales universe. There was so much untapped potential for rich, established history. Finally, you can only start the game in Duckburg, Mexico, or Transylvania. To pass later stages, you need a particular item, so there is a lot of backtracking unnecessarily.