
Let this low-flying mess stay grounded
As a child of the 1980s, there was one major requirement I had to know: the major prime time action shows and what nights and networks that they came on. Two of those shows were Knight Rider on Fridays on NBC and Airwolf on Saturdays on CBS. These
two shows were so popular that Acclaim Entertainment was able to get license rights from Universal Television to develop video games for both shows. In a previous issue of GI, we reviewed Knight Rider for the NES in the Torture of the Quarter section. Could Airwolf break this curse of popular shows turned into horrible games? It was time to find out.
Airwolf follows the plot based on the TV show in that you take the role of Stringfellow “String” Hawke, who is given a mission by the CIA to rescue prisoners of war from
unknown terrorist groups using the top-secret helicopter known as Airwolf. As String conducts the mission, he finds out that one of the prisoners being held is his long-lost brother who was declared missing in action during the Vietnam War. This gives him added incentive to carry out his given mission.
Airwolf’s gameplay is a simulated first-person view that was applied to the Knight Rider game. You have the view of Airwolf that is clear enough to see your enemies and to attack enemy strongholds such as aircraft towers, prisoner camps and repair depots. However, this is the game’s Achilles’ heel. Control is not flexible when you need it to be during dogfights with enemy aircraft. You’re required to shoot first or destroy aircraft towers if you don’t fire your limited missiles with precise timing. The inflexibility rears again when you land at a prisoner camp landing gently and still die.
The graphics were OK, but they were akin to flight simulator games that were highly popular during the ’80s. To give Airwolf a fraction of a chance for a good review, I found the debriefing scene excellent, giving me the appropriate data of destroyed enemies, rescued prisoners and intercepted missiles.
Sadly, I was ENRAGED that Acclaim could be this sloppy with a franchise such as Airwolf. Don’t get me wrong, Acclaim did go on to make better video games based on popular franchises, but like Knight Rider, Airwolf failed to show me any redeeming reason for replay.
Airwolf — like Knight Rider — are games that are recommended only for the diehard fans of the ’80s that want to relive the action-packed nights of their childhood. While I loved both shows, unfortunately their action-packed formula that produced major ratings for TV did not translate well into video game format. Acclaim did learn well from these mistakes, but they gave the first MasterClass lesson in video gaming of being careful with popular franchises. If you want my advice, skip both games and play them on readily available emulators; you’ll save time and hard-earned money.
Fun Facts
- Airwolf was created by Donald P. Belisario, who was known for pop culture-worthy shows such as Quantum Leap, Magnum, P.I., JAG and NCIS, which is still airing on CBS.
- The actual Airwolf was based on a Bell 222 helicopter designed for corporate travel, emergency medical transport and utility transport. A full replica of Airwolf was on display at a Tennessee aviation museum but has since been sold to a private collector in Bel Aire, Calif.
- There were numerous versions of Airwolf made for various home systems, but a side scrolling arcade version was developed by Japanese developer Kyugo in 1987. Acclaim released the NES version a year later, after the show went off the air four years earlier.

moving left and right with the control pad, jumping with a button, and attacking with basic weapons by using combinations for special weapons. These controls have special designations for Grant, controlling how high he can jump and climb walls, and for Alucard, who can transform into a bat. To give this team of vampire hunters an extra advantage, Trevor can upgrade his mystic whip to a long-ranged chain whip and can use various Warakiya items such as the banshee boomerang, battle ax and a pocket watch that temporarily freezes enemies. Sypha has her magic staff as her main weapon in addition to using elemental orbs that can produce fire, ice and thunder attacks. Grant has use of the dagger, but he can only use the mystic ax as his secondary weapon. Alucard has use of a destructive ball that can be upgraded to shoot three directions.
While I appreciate these effective techniques to dispatch the undead, there were flaws such as learning to time each attack or risk falling off a stage. Also, whichever partner spirit Trevor teams up with, the partner takes damage, creating a struggle to survive in certain stages. I also learned that you collect stone hearts to power weapons and if Alucard is your partner, he would turn into a bat. That’s fine but that skill eats up your hearts and if you run out, he could turn back into human form putting him and Trevor in a 
space mecha anime has brought thought-provoking perspectives on issues of humanity and war, and has created a standard for all sci-fi series, especially anime with sci-fi and mecha elements. Through various series, merchandise (including video games for various consoles) and other media, Gundam and its studio, Sunrise Inc., has secured its place among the GOATs of global pop culture. Lyndsey and I have also taken a liking to the Dynasty Warriors game series. I thought: “What would happened if a Dynasty Warriors game was made with Gundam elements?” I got my answer in Dynasty Warriors Gundam 3.
and determination. Your requests come from a mysterious Gundam suit that asks why humanity’s existence in the universe should continue. This test is conducted in four original story arcs that pair characters from various Gundam series such as the
At the end of each stage, your character will be shown how many experience points he or she earned and how much gold was collected. These elements help you to earn new skills and more stronger suits. To help your character out, there is a tutorial stage with practice missions that will help them earn more points or to refresh basic skills. 
than 50 characters from 32 series within the Shonen Jump universe and pits them against each other in various locations within each 
by Dr. Light years after the original Mega Man. X is a more powerful version of our blue titan but with free will. 100 years later, after Dr. Light’s death, X was found by Dr. Cain, a robotics expert who developed robots based on X’s design known as “reploids.” However, this began a rise of rebellious reploids, known as mavericks, which led to the formation of a group known as maverick hunters to stop them. Alas, the maverick hunter’s leader Sigma became a maverick (and the series’ main villain), forcing X to team up with another maverick hunter named Zero to stop Sigma’s plan for global domination.
Control of X is simple as any regular side-scrolling game, especially with the option of switching between the analog sticks or directional buttons. X’s main weapon, the X‑Buster, and other weapons he acquires from a level boss can be powered up in addition to finding upgraded boots, helmet and armor via secret areas in each level. Using a sub screen, I appreciated that it was understandable and simple in organizing items and weapons since, in other side scrolling games, looking for needed items is time consuming and morale-draining. Zero is also playable in 
chance against these planes, it can do air rolls or vertical loops. If you time your attacks right, some planes will drop upgraded firepower or an escort team of two smaller fighter planes to combat the relentless assault from planes that
The music quality of 1942 is an acquired taste as the repeated use of a snare drum made me think that Capcom phoned in a lackluster drum beat, which made me turn the volume down to continue playing. The challenge is decent since you will be on your toes to avoid enemy fire nonstop. It has strong replay value and would be a great time-killer as a nostalgia trip for arcade veterans. Also, it’s a great example for those who want to know how side-scrolling games played a major impact in the gaming world.
Free Battle mode allows you to choose one main fighter with two backup characters against another player or the console’s choice of characters in various stages taken right out of the Naruto universe. Free Battle also allows you to earn extra cash if you defeat their opponents using various moves known as ninjutsu. The extra coinage will be needed in the role playing mode, Ultimate Mission Mode, during which you control Naruto in various missions that involve episodes 1 to 135 of the anime series. 
has changed for a more intense experience. Taking place in a remote island town called Fortuna, you assume the role of Nero — a younger version of Dante — who is a member of the Order of the Sword. The Order of the Sword is a militant religious organization formed to destroy demons based on the actions of the Demon-Knight Sparda, who rebelled against the demon underworld to protect humanity. At a recent ceremony to honor Sparda, Dante smashes though a skylight and kills the priest leading the ceremony, setting off a chain of events that would not only put Dante and Nero on a collision course with each other, but also would lead both demon-hunters through a greater mystery to find out the true intentions of the Order and to stop a more vicious plot of a demon-invasion.
The excellent detail that is used in each level comes to life in the background and cinematic scenes. These were done with high definition technology that will make you feel like you are playing with a masterpiece of art instead of a video game. Capcom’s sound team brings their A‑game again. Each sound and vocal effect combined with Dolby Digital Sound gives an orchestral quality to the game. Capcom did a great job in voice and motion capture for 
protect his kingdom, finds out that his main lady Queen Sophia is captured by his once-trusted adviser, Achille. To make matters worse, Achille has developed a drill that has pierced the underworld, allowing him to create an army of undead monsters to terrorize the kingdom. All is not lost as is seems that as Maximo was free-falling, the Grim Reaper makes a deal for him to return to the living world in exchange for returning the lost souls to the underworld. Maximo accepts and begins his quest to free Sophia and restore the peace taken by Achille.
Maximo retains the elements from Ghosts ‘N Goblins and Adventure Island but allows freedom to explore all of the stages thanks to its 
tutorials for players to master Dante’s moves and his signature weapons. In addition to the tutorials, four different combative arts called “styles” are available to Dante, giving him various abilities to increase the power of various guns, striking weapons, dodge attacks, and unleashing hand-to-hand combat with devastating results. Once Dante defeats a certain boss, he will be able to use them in the form of unique, various weapons. There is a lock-on feature to directly target enemies that, with practice, will be a valuable tool to rip enemies apart. Also in the special edition, there are two modes of play: Normal, which is basic