Maximo: Ghosts to Glory — 1Q2017 issue

Pho­tos cour­tesy of GiantBomb.com

Max­imo con­tin­ues the quest to res­cue the princess

I have a love and hate rela­tion­ship with Cap­com. For every game they develop and pub­lish that will be a smash hit by being more cre­ative and stick­ing to the basics, they churn out five or six copies of the same game with­out break­ing any new ground (i.e. Street Fighter V). I won’t even men­tion how they stud­ied the Kon­ami code of dis­pos­ing of one of their great­est game series and its leader. With this view of Cap­com off my chest, let’s look at a game that is orig­i­nal and has become a suc­ces­sor to the clas­sic games Ghosts ‘N Gob­lins and Adven­ture Island: Max­imo: Ghosts to Glory.

You take the role of said char­ac­ter, Max­imo, who, after return­ing from a bat­tle to pro­tect his king­dom, finds out that his main lady Queen Sophia is cap­tured by his once-trusted adviser, Achille. To make mat­ters worse, Achille has devel­oped a drill that has pierced the under­world, allow­ing him to cre­ate an army of undead mon­sters to ter­ror­ize the king­dom. All is not lost as is seems that as Max­imo was free-falling, the Grim Reaper makes a deal for him to return to the liv­ing world in exchange for return­ing the lost souls to the under­world. Max­imo accepts and begins his quest to free Sophia and restore the peace taken by Achille.

Max­imo retains the ele­ments from Ghosts ‘N Gob­lins and Adven­ture Island but allows free­dom to explore all of the stages thanks to its 3D design. Max­imo has the abil­ity to run, jump and crouch to avoid ene­mies and is eas­ily con­trolled with use of the ana­log con­trol stick. Max­imo is also ready for bat­tle with his trusty sword and shield, which can be thrown at approach­ing ene­mies and capa­ble of wip­ing out all ene­mies on the screen if the right power-ups are applied. In addi­tion to his sword and shield, Max­imo has his armor which, if all the parts are gath­ered, he becomes invin­ci­ble for a brief period.

A heads up: Make sure that Max­imo keeps his armor as long as pos­si­ble since like Arthur in Ghosts ‘N Gob­lins, if Max­imo takes too many hits, he would be down to his box­ers, which would lead to his death if he takes another hit. Also, con­trol­ling Max­imo is not dif­fi­cult, but some prac­tice is rec­om­mended to get adjusted to mov­ing around.
The stages are excel­lently designed and guar­an­teed to make you feel that you’re in Maximo’s world. The game’s music is an enjoy­able mix of orig­i­nal and remas­tered tracks from the orig­i­nal Ghosts ‘N Gob­lins. The chal­lenge level is ridicu­lously high, guar­an­tee­ing great replay value.

Max­imo: Ghosts to Glory is one of those type of games that will please fans of old-school adven­ture gam­ing who want to play the genre with the lat­est tech­nol­ogy. In my opin­ion, Max­imo is also a exam­ple of what Cap­com can do when they allow cre­ativ­ity to flour­ish instead of always milk­ing their golden fran­chises to death.
Well done, Cap­com. Well done.

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