Devil May Cry 4 — 3Q2018 issue

Devil’s in the details: DMC4 a nice break from Dante

Capcom’s “Devil May Cry” series is a game that has basi­cally rede­fined the term “hack–and-slash” in video games. With the first three games using hack-and-slash style as well as action-adventure ele­ments, I won­dered what new sur­prises would the fourth install­ment of the series bring and to which system?

DMC 4 fea­tures demon-hunter extra­or­di­naire Dante, but the story and main char­ac­ter has changed for a more intense expe­ri­ence. Tak­ing place in a remote island town called For­tuna, you assume the role of Nero — a younger ver­sion of Dante — who is a mem­ber of the Order of the Sword. The Order of the Sword is a mil­i­tant reli­gious orga­ni­za­tion formed to destroy demons based on the actions of the Demon-Knight Sparda, who rebelled against the demon under­world to pro­tect human­ity. At a recent cer­e­mony to honor Sparda, Dante smashes though a sky­light and kills the priest lead­ing the cer­e­mony, set­ting off a chain of events that would not only put Dante and Nero on a col­li­sion course with each other, but also would lead both demon-hunters through a greater mys­tery to find out the true inten­tions of the Order and to stop a more vicious plot of a demon-invasion.

While Dante’s role in DMC 4 is not as the main char­ac­ter, he does still play a key role in the game as a playable char­ac­ter in cer­tain scenes. Nero is not to be taken lightly either as his arse­nal con­sists of his Devil Bringer arm, his mechan­i­cal sword Red Queen and his dou­ble bar­rel revolver, Blue Queen. Nero can gain an extra advan­tage to accom­plish his mis­sion by gath­er­ing “Red Souls,” DMC’s orig­i­nal game cur­rency, and “Proud Souls,” a new cur­rency. After a mis­sion is com­pleted, Pride Souls can power up Nero’s tools rang­ing from extend­ing the Devil Bringer’s reach to more pow­er­ful shots from the Blue Queen. The con­trols for Dante and Nero are easy to use thanks to the PS3’s Six Axis controller’s built-in ana­log fea­ture, which I found help­ful with cam­era issues from time to time.

The excel­lent detail that is used in each level comes to life in the back­ground and cin­e­matic scenes. These were done with high def­i­n­i­tion tech­nol­ogy that will make you feel like you are play­ing with a mas­ter­piece of art instead of a video game. Capcom’s sound team brings their A-game again. Each sound and vocal effect com­bined with Dolby Dig­i­tal Sound gives an orches­tral qual­ity to the game. Cap­com did a great job in voice and motion cap­ture for DMC 4. Johnny Yong Bosch (Bleach, Street Fighter IV) brought Nero to life and Reuben Lang­don repris­ing his role as Dante.

Devil May Cry 4 shows what Cap­com is capa­ble of doing when they let their devel­op­ment team do its job: make their games enjoy­able. DMC4 is a chal­leng­ing, but enjoy­able way to kill free time when you want to get your demon-hunting on. The replay value is strong espe­cially if you are a vet­eran DMC player; this game is worth your hard-earned cash.

Devil May Cry 3 — 1Q2017 issue

Pho­tos cour­tesy of GiantBomb.com

Dance with the devil in Dante’s rebound adventure

When I finally got my own copy of Devil May Cry 3, I read that it brought back the melee action that made the first game awe­some to play, but it raised the bar for future install­ments of Capcom’s demon-slaying series. Was the praise heaped upon DMC3 well deserved or was this another way of Cap­com milk­ing a great game series dry for more cash? I got my answer in Devil May Cry 3: Dante’s Awak­en­ing, Spe­cial Edi­tion.
Set as a pre­quel to the orig­i­nal DMC, we find our fear­less demon hunter Dante begin­ning to set up shop when a mys­te­ri­ous man named Arkham arrives with a invi­ta­tion from Dante’s brother, Vergil. This “invi­ta­tion” turns into a demon-style, reveal­ing that Vergil has not only helped in res­ur­rect­ing a ancient demonic tower, but also he wants Dante’s amulet to open a por­tal to con­nect the human and with the demon worlds. Dante, of course, is not pleased and sets off to stop Vergil and his plans of world domination.

DMC3 starts from the begin­ning as an explo­sive non­stop melee with brief but impor­tant tuto­ri­als for play­ers to mas­ter Dante’s moves and his sig­na­ture weapons. In addi­tion to the tuto­ri­als, four dif­fer­ent com­bat­ive arts called “styles” are avail­able to Dante, giv­ing him var­i­ous abil­i­ties to increase the power of var­i­ous guns, strik­ing weapons, dodge attacks, and unleash­ing hand-to-hand com­bat with dev­as­tat­ing results. Once Dante defeats a cer­tain boss, he will be able to use them in the form of unique, var­i­ous weapons. There is a lock-on fea­ture to directly tar­get ene­mies that, with prac­tice, will be a valu­able tool to rip ene­mies apart. Also in the spe­cial edi­tion, there are two modes of play: Nor­mal, which is basic DMC speed; or, Turbo, where EVERYTHING is clocked up 20 times the nor­mal speed of the game to test your skills. Also, you can play the game not only as Dante, but also as Vergil, who has some seri­ous weaponry and moves that would make Jubei Yagyu be in awe.

The game music fits each level with a Phan­tom of the Opera type of feel while the bat­tle scenes uses an electronic/heavy metal beat that heats up the bat­tles. My only issue is that it’s repet­i­tive every time I fight ene­mies, but it’s well done nonethe­less. The voice act­ing in DMC is top-notch thanks to Reuben Lang­don as Dante and Daniel South­worth (Power Rangers: Time Force) as Vergil. Both actors did the motion cap­ture and voice work for their respec­tive characters.

With the good comes the bad, how­ever. While I appre­ci­ate the use of ana­log con­trol in addi­tion to mov­ing the screen cam­era around, the con­trols are tank-like. That is frus­trat­ing because if I’m sur­rounded by ene­mies, I’m easy pick­ings. Also, the auto­matic fir­ing abil­ity of Ebony and Ivory is still in DMC3 but it requires rapid press­ing instead of the fluid ease found in the first game. I also had to stock up (and I mean STOCK UP) on red orbs to pur­chase power ups for Dante and his weapons or learn new moves since the game was try­ing to do a stick-up job every time I need to make some upgrades. For­tu­nately, I could replay each mis­sion to get more orbs or level up.

DMC3 lives up to its high praise guar­an­tee­ing plenty of chal­lenge and replay value when you just want to get medieval on things but legally. This Spe­cial Edi­tion is a no-holds barred adven­ture in demon-slaying with the best in the busi­ness. If Cap­com wants to do a movie for Devil May Cry, I’m for it, but do it right; in other words Cap­com, stick to the story and the pay­day bonanza will take care of itself.