J‑Stars Victory Plus — 3Q2020 issue

Jump into this fan­tas­tic ani­me series brawler

If you’re a man­ga afi­ciona­do like me, you’ve heard of Shon­en Jump mag­a­zine. For 50 years, Japan-based pub­lish­er Shueisha Inc. brought to the world to leg­endary char­ac­ters such as Son Goku, Mon­key D. Luffy and Naru­to Uzi­ma­ki. With these char­ac­ters and their respec­tive series, they became overnight hits in Japan with var­i­ous movies, mer­chan­dise (includ­ing video games) and sep­a­rate graph­ic nov­els. It was only a mat­ter of time that the SJ phe­nom­e­non would branch out to the rest of the world being pub­lished in var­i­ous lan­guages includ­ing Eng­lish. Shon­en Jump, undis­put­ed­ly, has become the stan­dard of intro­duc­ing new ani­me and man­ga series. J‑Stars Vic­to­ry VS+ is an exam­ple of that standard.

Pub­lished by Nam­co Bandai and co-devel­oped with Spike Chun­soft, J‑Stars takes more than 50 char­ac­ters from 32 series with­in the Shon­en Jump uni­verse and pits them against each oth­er in var­i­ous loca­tions with­in each SJ series. The sto­ry mode con­sists of each SJ char­ac­ter prepar­ing for the “Jump Bat­tle Tour­na­ment,” devised by the god of Jump World to deter­mine its strongest cham­pi­ons who will defend it from evil forces pos­ing as strong fighters.

With­in the sto­ry mode there are four arcs: Dynam­ic with Luffy, Hope with Naru­to, Inves­ti­ga­tion with Toriko and Goku and Pur­suit with Ichi­go. Regard­less of the arc you choose, your char­ac­ter and their respec­tive com­rades will face off against oth­ers to obtain essen­tial parts for your pro­vid­ed ship and badges required to enter the tour­na­ment. I like the sto­ry mode, and I also like that the arcade ver­sus mode is an option when you just want to pit char­ac­ters against each oth­er to see who would win. 
Con­trol is sim­ple, which has your char­ac­ters roam free dur­ing bat­tle to pull off their sig­na­ture moves along with a Drag­on Ball-styled map to track the battle’s progress. How­ev­er, the down­side is the game cam­era: It moves wild­ly about and con­stant­ly requires adjust­ment. At the end of each suc­cess­ful bat­tle, your char­ac­ters not only gain expe­ri­ence points, but also gain cur­ren­cy called “jump coins,” which upgrades skills and cloth­ing and unlocks var­i­ous theme music and addi­tion­al char­ac­ters to strength­en your team. 

All of the sound in the game is cour­tesy of Nam­co Bandai’s excel­lent sound depart­ment and the use of Dol­by Dig­i­tal. There isn’t an Eng­lish voice track in J‑Stars, but the Japan­ese voice track for each char­ac­ter is per­formed per­fect­ly, as if you’re watch­ing a Shon­en Jump ani­me. J‑Stars Vic­to­ry VS+ is per­fect for an ani­me con­ven­tion tour­na­ment or if you want to spend a day with friends immers­ing your­selves in Shon­en Jump lore. 

This ani­me-infused brawler is anoth­er tes­ta­ment to Shon­en Jump’s recog­ni­tion of being a leader in glob­al pop cul­ture and how ani­me and man­ga are quick­ly becom­ing visu­al arts that aren’t just for kids.

Fun facts

  • J‑Stars Vic­to­ry+ was billed as the “ulti­mate Jump game,” com­bin­ing past and new­er jump titles.
  • Unlike “Tat­sunoko vs. Cap­com: Cross Gen­er­a­tion of Heroes,” licens­ing for all the Jump char­ac­ters was not a seri­ous issue. Accord­ing to pro­duc­er Koji Naka­ji­ma, the real prob­lem was deter­min­ing actions for char­ac­ters that do not fight. Solv­ing this prob­lem required numer­ous nego­ti­a­tions with Shueisha and the respect­ed licensee for each series to deter­mine what was and was not accept­able for those characters.
  • J‑Stars Vic­to­ry VS + intro­duced the “new class” of SJ series such as The Dis­as­trous Life of Sai­ki K., Gin­ta­ma, To Love Ru and Reborn!. These titles have been licensed for North Amer­i­ca by var­i­ous ani­me and man­ga distributors.

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