
Jump into this fantastic anime series brawler
If you’re a manga aficionado like me, you’ve heard of Shonen Jump magazine. For 50
years, Japan-based publisher Shueisha Inc. brought to the world to legendary characters such as Son Goku, Monkey D. Luffy and Naruto Uzimaki. With these characters and their respective series, they became overnight hits in Japan with various movies, merchandise (including video games) and separate graphic novels. It was only a matter of time that the SJ phenomenon would branch out to the rest of the world being published in various languages including English. Shonen Jump, undisputedly, has become the standard of introducing new anime and manga series. J‑Stars Victory VS+ is an example of that standard.
Published by Namco Bandai and co-developed with Spike Chunsoft, J‑Stars takes more
than 50 characters from 32 series within the Shonen Jump universe and pits them against each other in various locations within each SJ series. The story mode consists of each SJ character preparing for the “Jump Battle Tournament,” devised by the god of Jump World to determine its strongest champions who will defend it from evil forces posing as strong fighters.
Within the story mode there are four arcs: Dynamic with Luffy, Hope with Naruto, Investigation with Toriko and Goku and Pursuit with Ichigo. Regardless of the arc you choose, your character and their respective comrades will face off against others to obtain essential parts for your provided ship and badges required to enter the tournament. I like the story mode, and I also like that the arcade versus mode is an option when you just want to pit characters against each other to see who would win.
Control is simple, which has your characters roam free during battle to pull off their signature moves along with a Dragon Ball-styled map to track the battle’s progress. However, the downside is the game camera: It moves wildly about and constantly requires adjustment. At the end of each successful battle, your characters not only gain experience points, but also gain currency called “jump coins,” which upgrades skills and clothing and unlocks various theme music and additional characters to strengthen your team.
All of the sound in the game is courtesy of Namco Bandai’s excellent sound department and the use of Dolby Digital. There isn’t an English voice track in J‑Stars, but the Japanese voice track for each character is performed perfectly, as if you’re watching a Shonen Jump anime. J‑Stars Victory VS+ is perfect for an anime convention tournament or if you want to spend a day with friends immersing yourselves in Shonen Jump lore.
This anime-infused brawler is another testament to Shonen Jump’s recognition of being a leader in global pop culture and how anime and manga are quickly becoming visual arts that aren’t just for kids.
Fun facts
- J‑Stars Victory+ was billed as the “ultimate Jump game,” combining past and newer jump titles.
- Unlike “Tatsunoko vs. Capcom: Cross Generation of Heroes,” licensing for all the Jump characters was not a serious issue. According to producer Koji Nakajima, the real problem was determining actions for characters that do not fight. Solving this problem required numerous negotiations with Shueisha and the respected licensee for each series to determine what was and was not acceptable for those characters.
- J‑Stars Victory VS + introduced the “new class” of SJ series such as The Disastrous Life of Saiki K., Gintama, To Love Ru and Reborn!. These titles have been licensed for North America by various anime and manga distributors.

was released in the U.S. It wasn’t enough to merely start a life with a character — known as Rubes(kitty) — in my procedurally generated town known as Tokyo; I had to collect everything in my catalogue, build my house into a mansion and catch every insect and fish just for completion sake. In the ensuing 16 years, I have played every iteration of Animal Crossing available. So, you can imagine my palpable joy when a mobile version of Animal Crossing was announced in 2016. Cue Animal Crossing: Pocket Camp in 2017, and I’m still going strong in my quest to build the perfect camp.
animals that are in one of four locations scattered around the landscape. Four animals will be in these locations with options to talk to you and request items; whether you choose to give them the specific items they request or just chat it up for experience points is up to you. Also new are the aforementioned experience points. Each animal has a meter that gauges their friendship level with you. The higher the level, the more rewards they give in exchange for items they request. The rewards are also new, usually in the form of Leaf Tickets and raw materials that are used in crafting furniture and clothes that can be used to decorate your camp site and
For a longtime Animal Crossing player, the fun in Pocket Camp is immediately there but not without some caveats. After a certain point, the in-game currency of Bells ceases to be a problem. While scarce in the early going, Bells aren’t an issue once the final upgrade for the 
for either the novice or the advanced, 
Free Battle mode allows you to choose one main fighter with two backup characters against another player or the console’s choice of characters in various stages taken right out of the Naruto universe. Free Battle also allows you to earn extra cash if you defeat their opponents using various moves known as ninjutsu. The extra coinage will be needed in the role playing mode, Ultimate Mission Mode, during which you control Naruto in various missions that involve episodes 1 to 135 of the anime series. 
has changed for a more intense experience. Taking place in a remote island town called Fortuna, you assume the role of Nero — a younger version of Dante — who is a member of the Order of the Sword. The Order of the Sword is a militant religious organization formed to destroy demons based on the actions of the Demon-Knight Sparda, who rebelled against the demon underworld to protect humanity. At a recent ceremony to honor Sparda, Dante smashes though a skylight and kills the priest leading the ceremony, setting off a chain of events that would not only put Dante and Nero on a collision course with each other, but also would lead both demon-hunters through a greater mystery to find out the true intentions of the Order and to stop a more vicious plot of a demon-invasion.
The excellent detail that is used in each level comes to life in the background and cinematic scenes. These were done with high definition technology that will make you feel like you are playing with a masterpiece of art instead of a video game. Capcom’s sound team brings their A‑game again. Each sound and vocal effect combined with Dolby Digital Sound gives an orchestral quality to the game. Capcom did a great job in voice and motion capture for 
modes to choose from. If you’re not informed, you might be a little lost trying to understand just where you should start. With a varied plate to choose from, at the very least the modes are interestingly designed and add value to an already-packed game. 
Festival takes that concept and turns it on its head. With Festival, you’re tasked with moving around a typical Animal Crossing town in the form of a large board game. The town is transformed by spaces that can be events, Stalk Market sale stops and visits from the usual assortment of guests that visit a normal town in the franchise. 
protect his kingdom, finds out that his main lady Queen Sophia is captured by his once-trusted adviser, Achille. To make matters worse, Achille has developed a drill that has pierced the underworld, allowing him to create an army of undead monsters to terrorize the kingdom. All is not lost as is seems that as Maximo was free-falling, the Grim Reaper makes a deal for him to return to the living world in exchange for returning the lost souls to the underworld. Maximo accepts and begins his quest to free Sophia and restore the peace taken by Achille.
Maximo retains the elements from Ghosts ‘N Goblins and Adventure Island but allows freedom to explore all of the stages thanks to its 
tutorials for players to master Dante’s moves and his signature weapons. In addition to the tutorials, four different combative arts called “styles” are available to Dante, giving him various abilities to increase the power of various guns, striking weapons, dodge attacks, and unleashing hand-to-hand combat with devastating results. Once Dante defeats a certain boss, he will be able to use them in the form of unique, various weapons. There is a lock-on feature to directly target enemies that, with practice, will be a valuable tool to rip enemies apart. Also in the special edition, there are two modes of play: Normal, which is basic 
elements from the original platforming masterpieces Super Mario Bros. and Super Mario Bros. 3. Joining those are secondary greatest hit Super Mario World and the more recent hit New Super Mario Bros. U. All four games represent some crowning achievement for the everyday plumber and thus have some merit for making you revisit these set pieces to create your own masterpiece.
nitial two and ultimately the majority of your creation library are unlocked via a time system that goes by days. You can speed it up, but it’s intended to make you the creator spend several days trying out the system and getting a feel for new elements in a paced environment. I can appreciate the sense of not wanting too many elements all at once, but the system is a little slow and frustrating when I have a million ideas that I can’t fully implement for several days initially.