Dynasty Warriors Gundam 3 — 3Q2020 issue

Gun­dam, Dynasty War­riors car­ry on tradition

Gun­dam, what a strong sound­ing name.”- Lacus Clyne, Mobile Suit Gun­dam SEED/SEED Destiny

Next to my love for Mega Man, I’m also a fan of the Gun­dam series. Since 1979, the space mecha ani­me has brought thought-pro­vok­ing per­spec­tives on issues of human­i­ty and war, and has cre­at­ed a stan­dard for all sci-fi series, espe­cial­ly ani­me with sci-fi and mecha ele­ments. Through var­i­ous series, mer­chan­dise (includ­ing video games for var­i­ous con­soles) and oth­er media, Gun­dam and its stu­dio, Sun­rise Inc., has secured its place among the GOATs of glob­al pop cul­ture. Lyn­d­sey and I have also tak­en a lik­ing to the Dynasty War­riors game series. I thought: “What would hap­pened if a Dynasty War­riors game was made with Gun­dam ele­ments?” I got my answer in Dynasty War­riors Gun­dam 3.

In DWG3, you play as a cho­sen indi­vid­ual who has been select­ed to a pass a test of skill and deter­mi­na­tion. Your requests come from a mys­te­ri­ous Gun­dam suit that asks why humanity’s exis­tence in the uni­verse should con­tin­ue. This test is con­duct­ed in four orig­i­nal sto­ry arcs that pair char­ac­ters from var­i­ous Gun­dam series such as the MS Gun­dam, Gun­dam Wing, G Gun­dam, Gun­dam 00, Gun­dam Uni­corn and oth­ers who have hero­ic, vil­lain­ous or neu­tral opin­ions to this mys­te­ri­ous Gundam’s test. These arcs also con­tain side mis­sion that explains each rep­re­sent­ed series’ his­to­ry, rein­force a group’s cama­raderie or dis­plays each mobile suit’s spe­cial abilities. 

Con­trol of these suits is easy whether you use the PlaySta­tion 3’s ana­log sticks or con­trol pad. Shoot­ing and melee attacks are flaw­less, and good con­trols help to pull off some dev­as­tat­ing com­bos to dri­ve oppo­nents back for a moment. In true Dynasty War­riors form, your char­ac­ter will have a part­ner or part­ners with sim­i­lar abil­i­ties and less­er suits to help take down cer­tain key areas of stages. I’m sug­gest­ing three pieces of advice when play­ing: Plan to take places such as repair hang­ers, suit fac­to­ries and com­mu­ni­ca­tion tow­ers ASAP; know when to team up with your com­rades to take on stronger suit; and, keep an eye on your side map to avoid being lost. 

At the end of each stage, your char­ac­ter will be shown how many expe­ri­ence points he or she earned and how much gold was col­lect­ed. These ele­ments help you to earn new skills and more stronger suits. To help your char­ac­ter out, there is a tuto­r­i­al stage with prac­tice mis­sions that will help them earn more points or to refresh basic skills. 
The graph­ics were designed as if you are play­ing in an actu­al Gun­dam episode with spe­cial detail giv­en to the suits and their sur­round­ing envi­ron­ments. Nam­co Bandai and Koei did a great job with keep­ing the game’s for­mu­la sim­ple: Keep Dynasty War­riors ele­ments intact while adding Gun­dam elements. 

The sound is on point with the addi­tion of Dol­by Dig­i­tal Sound ensur­ing that every sound effect stays true to Gundam’s lega­cy of high-lev­el ani­me action. Cred­it should also be giv­en to the Ocean Group for assist­ing with voice cast­ing, which includ­ed some of the orig­i­nal ani­me Eng­lish voic­es per­form­ing their respec­tive char­ac­ters for the game. The replay val­ue of DWG3 is very high and is per­fect for a Gun­dam enthu­si­ast or for a friend­ly scrim­mage at your local ani­me convention.

Gun­dam is and will always be the absolute stan­dard bear­er in sci-fi mecha ani­me. DWG3 is an exam­ple of how to build an ani­me mas­ter­piece and present it for a dif­fer­ent medi­um. With its 40th anniver­sary, the Gun­dam name has earned the respect of many ani­me fans new and old with a qual­i­ty title such as Dynasty War­riors Gun­dam 3 to car­ry on the Gun­dam tradition. 

Fun facts

  • Gun­dam was not Sunrise’s only smash hit. They con­tin­ued the trend with the Big O, Cow­boy Bebop, Out­law Star and Code Geass, dis­play­ing Gun­dam design traits in each of those shows.
  • Gun­dam has made its Hol­ly­wood appear­ance recent­ly in the movie “Ready Play­er One” and will do so again in a live-action movie being devel­oped and co-pro­duced with Leg­endary Pic­tures (Pacif­ic Rim, Poké­mon: Detec­tive Pikachu, Hang­over trilogy).
  • Brad Swaile, Richard Cox, Bri­an Drum­mond, Michael Adamwaite and Kir­by Mor­row are five mem­bers of the Eng­lish voice cast that reprised their orig­i­nal respec­tive roles. Swaile and Cox played Amuro and Kai in the orig­i­nal Gun­dam and returned to voice Set­suna and Allelu­jah in Gun­dam 00. Mor­row and Swaile also played Trowa and Qua­tre while Drum­mond voiced Zechs/Milliardo Peace­craft in Gun­dam Wing. Adamwaite voiced Rib­bons in Gun­dam 00.

J‑Stars Victory Plus — 3Q2020 issue

Jump into this fan­tas­tic ani­me series brawler

If you’re a man­ga afi­ciona­do like me, you’ve heard of Shon­en Jump mag­a­zine. For 50 years, Japan-based pub­lish­er Shueisha Inc. brought to the world to leg­endary char­ac­ters such as Son Goku, Mon­key D. Luffy and Naru­to Uzi­ma­ki. With these char­ac­ters and their respec­tive series, they became overnight hits in Japan with var­i­ous movies, mer­chan­dise (includ­ing video games) and sep­a­rate graph­ic nov­els. It was only a mat­ter of time that the SJ phe­nom­e­non would branch out to the rest of the world being pub­lished in var­i­ous lan­guages includ­ing Eng­lish. Shon­en Jump, undis­put­ed­ly, has become the stan­dard of intro­duc­ing new ani­me and man­ga series. J‑Stars Vic­to­ry VS+ is an exam­ple of that standard.

Pub­lished by Nam­co Bandai and co-devel­oped with Spike Chun­soft, J‑Stars takes more than 50 char­ac­ters from 32 series with­in the Shon­en Jump uni­verse and pits them against each oth­er in var­i­ous loca­tions with­in each SJ series. The sto­ry mode con­sists of each SJ char­ac­ter prepar­ing for the “Jump Bat­tle Tour­na­ment,” devised by the god of Jump World to deter­mine its strongest cham­pi­ons who will defend it from evil forces pos­ing as strong fighters.

With­in the sto­ry mode there are four arcs: Dynam­ic with Luffy, Hope with Naru­to, Inves­ti­ga­tion with Toriko and Goku and Pur­suit with Ichi­go. Regard­less of the arc you choose, your char­ac­ter and their respec­tive com­rades will face off against oth­ers to obtain essen­tial parts for your pro­vid­ed ship and badges required to enter the tour­na­ment. I like the sto­ry mode, and I also like that the arcade ver­sus mode is an option when you just want to pit char­ac­ters against each oth­er to see who would win. 
Con­trol is sim­ple, which has your char­ac­ters roam free dur­ing bat­tle to pull off their sig­na­ture moves along with a Drag­on Ball-styled map to track the battle’s progress. How­ev­er, the down­side is the game cam­era: It moves wild­ly about and con­stant­ly requires adjust­ment. At the end of each suc­cess­ful bat­tle, your char­ac­ters not only gain expe­ri­ence points, but also gain cur­ren­cy called “jump coins,” which upgrades skills and cloth­ing and unlocks var­i­ous theme music and addi­tion­al char­ac­ters to strength­en your team. 

All of the sound in the game is cour­tesy of Nam­co Bandai’s excel­lent sound depart­ment and the use of Dol­by Dig­i­tal. There isn’t an Eng­lish voice track in J‑Stars, but the Japan­ese voice track for each char­ac­ter is per­formed per­fect­ly, as if you’re watch­ing a Shon­en Jump ani­me. J‑Stars Vic­to­ry VS+ is per­fect for an ani­me con­ven­tion tour­na­ment or if you want to spend a day with friends immers­ing your­selves in Shon­en Jump lore. 

This ani­me-infused brawler is anoth­er tes­ta­ment to Shon­en Jump’s recog­ni­tion of being a leader in glob­al pop cul­ture and how ani­me and man­ga are quick­ly becom­ing visu­al arts that aren’t just for kids.

Fun facts

  • J‑Stars Vic­to­ry+ was billed as the “ulti­mate Jump game,” com­bin­ing past and new­er jump titles.
  • Unlike “Tat­sunoko vs. Cap­com: Cross Gen­er­a­tion of Heroes,” licens­ing for all the Jump char­ac­ters was not a seri­ous issue. Accord­ing to pro­duc­er Koji Naka­ji­ma, the real prob­lem was deter­min­ing actions for char­ac­ters that do not fight. Solv­ing this prob­lem required numer­ous nego­ti­a­tions with Shueisha and the respect­ed licensee for each series to deter­mine what was and was not accept­able for those characters.
  • J‑Stars Vic­to­ry VS + intro­duced the “new class” of SJ series such as The Dis­as­trous Life of Sai­ki K., Gin­ta­ma, To Love Ru and Reborn!. These titles have been licensed for North Amer­i­ca by var­i­ous ani­me and man­ga distributors.

Naruto: Ultimate Ninja Storm — 3Q2018 issue

The ulti­mate beginning

Naru­to Uzi­ma­ki. From 1999 to 2017, Shon­en Jump Magazine’s hyper­ac­tive nin­ja knuck­le­head had a major impact on the geek cul­ture scene as well as ani­me and man­ga. From graph­ic nov­els, to oth­er nov­el­ty mer­chan­dise and video games, many ani­me fans world­wide fol­lowed his rise from out­cast of his nin­ja vil­lage to its leg­endary sav­ior. Dur­ing Naruto’s rise, there were many video games for var­i­ous sys­tems that fol­lowed every adven­ture of our blonde, blue-eyed hero and his friends. I got the oppor­tu­ni­ty to play one of the Naru­to-based games after a recent game shop­ping expe­di­tion when I found Naru­to: Ulti­mate Nin­ja: Storm.

Ulti­mate Nin­ja: Storm is a hybrid con­sist­ing of fight­ing and role play­ing game ele­ments. Free Bat­tle mode allows you to choose one main fight­er with two back­up char­ac­ters against anoth­er play­er or the console’s choice of char­ac­ters in var­i­ous stages tak­en right out of the Naru­to uni­verse. Free Bat­tle also allows you to earn extra cash if you defeat their oppo­nents using var­i­ous moves known as nin­jut­su. The extra coinage will be need­ed in the role play­ing mode, Ulti­mate Mis­sion Mode, dur­ing which you con­trol Naru­to in var­i­ous mis­sions that involve episodes 1 to 135 of the ani­me series. 

I found every­thing from the cin­e­mat­ic intro to actu­al game­play excel­lent. Nam­co Bandai brought their expe­ri­ence in mak­ing games like Tekken and Soul Cal­ibur and com­bined it with Masashi Kishimoto’s guid­ance in devel­op­ing the per­fect exam­ple of a video game based on a pop­u­lar ani­me fran­chise. Every stage, land­mark and char­ac­ter are por­trayed per­fect­ly in the game mak­ing me as if I was trans­port­ed to the Hid­den Leaf Vil­lage. The con­trols are easy and will help you pull off some up-close cool com­bos when cer­tain but­tons are dis­played. They’re also great dur­ing the explo­ration of Ulti­mate Mis­sion Mode as you’re try­ing to find hid­den items and mis­sion locations. 

Anoth­er cool thing about the game was that the music from the ani­me series was not only kept intact, but also was done in Dol­by Dig­i­tal Sound. The voice act­ing in the game is high cal­iber thanks to Nam­co Bandai work­ing with Viz Media and Stu­diopo­lis Inc. to bring togeth­er the orig­i­nal Eng­lish voice actors to reprise their respec­tive roles. Even with the excel­lent Eng­lish voice act­ing, you can also play the game in Japan­ese with Eng­lish sub­ti­tles for a more authen­tic feel. Any­one who has not played a Naru­to video game will find it per­fect for either a hot or rainy-day after­noon, or a friend­ly fight­ing game tour­na­ment at any ani­me convention.

Nam­co Bandai did an awe­some job of bring­ing Naru­to to the PS3 in addi­tion to pub­lish­ing addi­tion­al games based off this icon­ic fran­chise. For now, Naruto’s jour­ney to be hok­age has end­ed suc­cess­ful­ly, with a son ready to take up his own chal­lenges. Ulti­mate Nin­ja: Storm is a great start show­cas­ing Naruto’s ear­ly adventures.

Katamari Forever — 3Q2015 issue

Pho­tos cour­tesy of Gamespot.com

Retread re-roll

The sit­u­a­tion may have changed slight­ly, but the premise is still the same in Kata­mari For­ev­er, the fifth game in the quirky series. Whether or not you’re into the “if it’s not broke then don’t fix it” method of gam­ing will deter­mine if you can stand anoth­er trip to the cos­mos with a katamari.
Just in case you haven’t played a game in the series, let’s get a refresh­er. Kata­mari titles involve rolling up a sticky ball with every­day objects to increase the ball’s size. The larg­er the ball, the more pleased some­one is — usu­al­ly the King of All Cos­mos. That’s because the king is an idiot and rou­tine­ly destroys some­thing relat­ed to his job of pro­tect­ing the cos­mos. His lack of com­mon sense and coor­di­na­tion usu­al­ly means the Prince of All Cos­mos — that’d be you, the play­er — has to cre­ate new stars and recon­struct the cos­mos. This premise has worked for the past four games, and it’s real­ly no dif­fer­ent sto­ry­wise except for the addi­tion of the cousins to help in appear­ance only (added in We Love Kata­mari) and the fact that the king has been replaced tem­porar­i­ly by the Robot King of All Cos­mos. Absur­di­ty thy name is Katamari.
Noth­ing has real­ly changed, mechan­ics-wise, either. There are a few addi­tions to the reper­toire of the Prince, such as the Prince Hop and the King Shock, but oth­er­wise you’re still rolling along to pick up items to make your kata­mari grow. The series isn’t known for its growth and this is a major rea­son why. While it’s easy to con­trol the Prince and maneu­ver the Kata­mari, there still should be some inno­va­tion at this point, five games in.
The sound­track also suf­fers from stag­na­tion. Kata­mari Dama­cy, the first game in the series, was known for hav­ing a great sound­track. As a mat­ter of fact, we’ve laud­ed the sound­track relent­less­ly through­out our lifes­pan at GI. But try as we might, we’re still try­ing to under­stand why there isn’t as much cre­ativ­i­ty used in the musi­cal por­tion of a game that con­jures so many dif­fer­ent cre­ative thoughts. The music of the first game inspired so much, yet by the time of For­ev­er, it seems that well has grown dry. It’s still a good sound­track, but I was expect­ing more from this.
Over­all, if you still love pick­ing up a con­troller to save the cos­mos and cre­ate kata­mari, you’ll prob­a­bly be work­ing to stop the Robot King of All Cos­mos. Oth­er­wise, you’re not real­ly miss­ing any­thing you haven’t already seen. Keep rolling by this one if you want a fresh experience.