
Devil’s in the details: DMC4 a nice break from Dante
Capcom’s “Devil May Cry” series is a game that has basically redefined the term “hack-
and-slash” in video games. With the first three games using hack-and-slash style as well as action-adventure elements, I wondered what new surprises would the fourth installment of the series bring and to which system?
DMC 4 features demon-hunter extraordinaire Dante, but the story and main character
has changed for a more intense experience. Taking place in a remote island town called Fortuna, you assume the role of Nero — a younger version of Dante — who is a member of the Order of the Sword. The Order of the Sword is a militant religious organization formed to destroy demons based on the actions of the Demon-Knight Sparda, who rebelled against the demon underworld to protect humanity. At a recent ceremony to honor Sparda, Dante smashes though a skylight and kills the priest leading the ceremony, setting off a chain of events that would not only put Dante and Nero on a collision course with each other, but also would lead both demon-hunters through a greater mystery to find out the true intentions of the Order and to stop a more vicious plot of a demon-invasion.
While Dante’s role in DMC 4 is not as the main character, he does still play a key role in the game as a playable character in certain scenes. Nero is not to be taken lightly either as his arsenal consists of his Devil Bringer arm, his mechanical sword Red Queen and his double barrel revolver, Blue Queen. Nero can gain an extra advantage to accomplish his mission by gathering “Red Souls,” DMC’s original game currency, and “Proud Souls,” a new currency. After a mission is completed, Pride Souls can power up Nero’s tools ranging from extending the Devil Bringer’s reach to more powerful shots from the Blue Queen. The controls for Dante and Nero are easy to use thanks to the PS3’s Six Axis controller’s built-in analog feature, which I found helpful with camera issues from time to time.
The excellent detail that is used in each level comes to life in the background and cinematic scenes. These were done with high definition technology that will make you feel like you are playing with a masterpiece of art instead of a video game. Capcom’s sound team brings their A‑game again. Each sound and vocal effect combined with Dolby Digital Sound gives an orchestral quality to the game. Capcom did a great job in voice and motion capture for DMC 4. Johnny Yong Bosch (Bleach, Street Fighter IV) brought Nero to life and Reuben Langdon reprising his role as Dante.
Devil May Cry 4 shows what Capcom is capable of doing when they let their development team do its job: make their games enjoyable. DMC4 is a challenging, but enjoyable way to kill free time when you want to get your demon-hunting on. The replay value is strong especially if you are a veteran DMC player; this game is worth your hard-earned cash.

tutorials for players to master Dante’s moves and his signature weapons. In addition to the tutorials, four different combative arts called “styles” are available to Dante, giving him various abilities to increase the power of various guns, striking weapons, dodge attacks, and unleashing hand-to-hand combat with devastating results. Once Dante defeats a certain boss, he will be able to use them in the form of unique, various weapons. There is a lock-on feature to directly target enemies that, with practice, will be a valuable tool to rip enemies apart. Also in the special edition, there are two modes of play: Normal, which is basic
The game music fits each level with a Phantom of the Opera type of feel while the battle scenes uses an electronic/heavy metal beat that heats up the battles. My only issue is that it’s repetitive every time I fight enemies, but it’s well done nonetheless. The voice acting in 
unethical scientific experiments. You assume the role of Dante, a demon hunter/investigator who uses his skills to exercise demons for profit and to avenge the loss of his family from said creatures. One night while working, Dante is hired by a mysterious woman named Trish, who after a brief but amazing test of Dante’s skill, hires him to go to an abandoned castle where Mundus, the demon who is responsible for the death of Dante’s family, is planning a return from hell. Unknown to our badass hero, he has taken on a a job that starts out as an opportunity for vengeance, but soon will unlock an ancient birthright and his true destiny as mankind’s newest protector against demonic forces.
The graphics are beautiful as Capcom developed a great game engine and made great use of the PS2’s technological capabilities to bring out the action without using the god-awful camera angles found in Resident Evil. I personally liked how each cutscene brought DMC’s storyline together without any over-the-top drama. The enemy variety is good, too, ranging from demon marionettes to giant owls and other demonic creatures. I enjoyed the voice acting because it was not forced, flowing in sync with the game’s plot. I am proud to say that I would definitely replay this game when I’m feeling like I want to rip some demons apart.