
A marvelous puzzle journey
Ah, quiet, placid Puzzle Quest. We’ve seen many versions of the classic match-three game and yet, somehow, some way there’s a unique spin added that catches the eye and
delights. Marvel Puzzle Quest, the mobile juggernaut from Demiurge Studios, is a spectacular extra move-laden free-to-play bounty for on the go.
I’ve played at least two versions of Puzzle Quest and they’re decent. Having that history helps with concepts and understanding some of the intricacies of MPQ, but the base match-three concept is not hard, though. Your goal is to match three or more like-colored gems (green, black, yellow, blue, red, purple, and silver) to damage your opponent until they are downed. You can have a team of one to three characters who will take turns matching gems against an AI-controlled team. From time to time, match conditions vary — especially depending on the mode or in-game event, but the main goal is generally to take out your opponent as cleanly as possible.
The Marvel component comes in through characters to collect from the storied comic
book company. Your team and the AI’s team will be composed of Marvel characters ranging from the obscure to the most recent MCU-themed versions, ranked in a five-star system. Characters have three special moves — sometimes with subsets and passives — that must be unlocked. How you obtain them is where the pay aspect comes into play. Pricing can be steep when you’re trying to build a decent roster, but it’s no worse than some of the other options out in the marketplace right now, and it has a more satisfying feel to completing a collection here. As a well-known Marvel doctoral candidate, I have had a lot of fun pulling together a roster with MPQ. I know most, if not all, of the characters and their variants (thanks, Loki!), and it’s decent work to keep track of who I have earned or am still hunting down. In the year that I’ve been playing, I’ve created a spreadsheet that’s updated daily to track where my collection stands. It’s that deep.
The depth of the puzzle engine is also surprising. It’s not uncommon to strategize moves, matches and board setup to maximize potential damage in a fight. The AI is well-balanced, enough that I rarely feel as though it’s unfair. I also very seldom lose matches now that my roster is about 80 percent complete. And in terms of roster-building, I also tend to get my fair share of rare and powerful five-star characters. MPQ could easily be a money sink, but it’s avoided with a lot of developer balancing behind the scenes.
The balancing act also extends to the different modes, and it’s a job well done. There are quite a few events to choose from at any given time, and they’re fun to mill around in to improve your skills and earn rewards. You can join an Alliance, which is highly recommended. The benefits from joining a solid squad can mean getting a rare character for free, or other perks you might have to pay for normally. The modes are nice and provide a change of pace. There’s a daily mode featuring Deadpool with different requirements; Versus mode, where you face off against AI-controlled avatars of real teams; Puzzle Gauntlet, where there are solution-oriented puzzles against teams; Story events, where pre-determined stories play out through matches and cut scenes; and, time-limited events, where you and possibly your alliance join forces to take down a boss.
Demiurge Studios also does a great job with how the game looks, as well. MPQ has some of the best mobile graphics of anything on the market right now, and the use of actual run comic book covers to represent characters is fantastic. The background art also looks amazing and crisp. Demiurge outdid themselves and for a seven-year-old game, it still looks solid and well done. The soundtrack is nice, but it’s nothing to write home about. I usually keep the music turned off, but it’s by no means terrible.
If you’re into Marvel, you’re going to love this. You’re going to drop a lot of money trying to build your roster, and you’re going to have fun doing it. Even if you’re not into Marvel that much, you’re going to find some value in this. It’s a good time wrapped up in a mobile game that plays well and provides a lot in small package. It’s a marvelous play no matter how you look at it.

need no introduction and you’re allowed to have repeat praise heaped on your shoulders.
item from Guile, which would help him defeat M. Bison. Third Strike boss Gill drives the plot overall, tying up the loose ends between 
of General Knoxx
touch down on the planet, the new mechanics of oxygen management and low gravity are a pain to deal with and obnoxious. Yes, you do need something new to spice things up a bit, but it’s not implemented with any type of precision or enjoyment. Constantly having to manage how much oxygen is left while trying to avoid taking damage means distraction, and it ruins any sort of sandbox vibe the game might have been going for. Oxygen management is also taking precedence while working through Borderlands Beginning Syndrome, or when you start a character in a Borderlands playthrough with little to no help. The first few hours of any Borderlands playthrough are slow and a slog with no help, and Pre-Sequel is no exception. All other mechanics are Borderlands 2 based, so
Much like the non-new mechanics, the graphics are Borderlands 2 based as well. So, you’re not going to see new textures, though there are a few new enemies and NPCs to change things up a bit. The new enemies are slightly interesting, as are some of the bosses. This has always been Borderlands’ strength as franchise: Colorful characters that leave an impression. Pre-Sequel manages to create some goodwill with some new characters, but they’re all in the style of Borderlands 2. Borderlands 2 was serviceable in its graphics as a marginally better upgrade to Borderlands, so you’re getting that marginal upgrade here as well. The soundtrack also is Borderlands 2 based, so if you enjoyed that, you’re probably going to enjoy this, too. There are a few tracks that stand out, but nothing special … much like everything else offered here.
Hall of Famer to simply “come home” and reclaim his title of King of the Kingdome. This setup is lovingly crafted in just the intro, and the rest of the game is favorable because of it.
There’s also an All-Star mode where you can play through the titular game and participate in the Home Run Derby. 
after Mario Kart: Double Dash have begun referencing the previous tracks of yore, sometimes with varied results. Mario Kart 8 manages to gather a lot of stellar new tracks and some old that aren’t favorites but will suffice as entries. A lot of the older tracks are from more recent entries but make no mistake — they are there for the purpose of drawing you in to remind you of the good times and then send you on your merry way to try the new tracks. Tugging at my heart strings with a modern 
from 18 base roster fighters and duke it out in feudal Japan with various motivations. All are investigating a coming catastrophe, but their intention in the face of a sinister environment is unique. Timeline-wise, the game is set between the prequel Samurai Shodown V and the original Samurai Shodown. So, you’re getting a taste of the story before the main series even kicks off.
instinct” kicks in and I find myself searching every nook and cranny to find hidden supplies and other goodies. During my exploration, of course, I come across people who don’t like Jin. I note the presence of bonfires, which generally indicates who I like to refer to as “dudes.” Dudes are the type that are generally hostile to me and my interests. Those interests involve investigation and saving people in the general populace who require the services of a skilled samurai and contract killer. This is usually how the fight starts: Dudes notice me in my finery and my magical horse frolicking in the countryside and now they want to get reckless about things.
playing games a long time, and I can’t say until now that I’ve ever been just wowed by a game where I specifically take in-game photography to use as a background. This is what you buy the latest console for and the best 
unification was the goal and Nobunaga was the man to do it — possibly. While you can choose to be Nobunaga, you can be any other number of generals from different regions of Japan at the time. You’re tasked with raising an army, gathering and maintaining supplies, and defending your region while conquering others in a bid to unify all of Japan under your shogunate.
Its niche context aside, the game is fun to play once you fully get into the simulation. It’s a very 1993 presentation. The graphics are small for the maps, but they’re reminiscent of the graphics of the time for the 
everyone’s mind, but to get there, Tekken 7 stakes its ambitions on looking back to tell the story of the future. Spoiler alert: With Heihachi gone, there’s only Kazuya and Jin left to carry on the blood feud of the clan. The surrounding entities are on either side of the conflict between father and son, and there will be casualties. But that isn’t Tekken 7’s main story to tell. Really, it’s two questions: How did Kazuya become enmeshed in the devil gene foolishness, and how is Heihachi entangled in that as well? The answers lay with new character Kazumi Mishima, Kazuya’s mother and Heihachi’s wife. She plays a central role in unraveling the mystery of Kazuya’s transformation using the devil gene and why Heihachi threw his child off a cliff more than 40 years before.
many things will be true at once: The sound will be phenomenal, and the graphics will be stunning. After all, this is a Tekken title; the King of the Iron Fist tournament does not slouch. What’s striking is, this is a four-year-old game and it still looks decent. Tekken has never been one to hold back when it comes to looks, and even with the upgraded PlayStation 4 Pro, it’s still a good-looking game. Tekken 7 could look worse with the benefit of more processing power, and some sections do show the age of the game. However, it’s minimal as far as Tekken is concerned, and Tekken 7 is still a powerhouse when compared to everything else on the market.
As far as Tekken’s playability, I can’t really attest to it on a hands-on level. Full disclosure: I’m not a good Tekken player. That said, however, I find it a little easier to pick up Tekken and play with the new features added in the arcade mode. I really like that there’s an easy combo assist feature. It makes it far less frustrating to learn the combo system, and it makes it much easier for beginners to understand how moves flow together.