
Retro Naruto revisits Chunin Exams arc
When it comes to the Naruto video game franchise, complicated concepts have never
been part of the equation. There’s nothing remotely hard about any of the games under the banner and almost all are known for their pick up and play ability. So, it stands to reason that the Naruto: Clash of Ninja series is easy to start and get into it, and that reasoning is correct. Clash of Ninja 2 continues the accessibility that the series is known for.
Naruto is a great long-running starter series if you’re just getting into anime. The basic premise of the anime is the basis of Clash of Ninja as well: A strong-willed boy from a world of ninjas strives to be the best he can be and one day become the leader of his village. Because of a devastating attack on his village the night he was born, Naruto is orphaned and ostracized by his fellow villagers while hosting a creature known as the
Nine-tailed Fox. He graduates from his village’s academy and is placed on a team featuring his crush Sakura and his rival Sasuke while learning teamwork and the ways of ninjutsu. Clash of Ninja 2 follows the first half of the series, with Naruto working with his teammates through the Chunin (first level) exams that the ninja academy graduates face.
Clash of Ninja 2 does an admirable telling the beginning part of the story of Naruto, story-wise. Because the beginning of Naruto is simple to understand and follow, the punch of characters and additions aren’t overwhelming, and it’s easy to keep up with the action and character motivation. Everyone is recognizable from the anime and it’s easy enough to actually follow the story and learn more about the anime without the filler that the series is known for.
Graphically, Clash of Ninja looks just like the anime, which is a bonus in its favor. The game is gorgeous and bright, and it accomplishes the goal of making you feel like you’re playing the anime instead of a game. Likewise, the music and voice acting are great and feel and sound like they were pulled directly from the anime’s soundtrack.
Moving around within Clash of Ninja 2 is a solid experience. It’s easy to pull off moves and combos, and counters are easy to understand and get the hang of with a little practice. My only problem is that everyone seems to play the same way, so there’s not much variety in the movesets. The character
you choose is merely cosmetic with the movesets and mechanics not changing from character to character. Other than that, the ability to jump right in and get to work is a welcome and refreshing change of pace in a category of gaming known for its sometimes-challenging mechanics.
Even though there have been more games released in the Clash of Ninja series and other Naruto fighting games added to its lengthy repertoire, Clash of Ninja 2 is just where you need to start if you’re wanting to get into fighting games and have a love for anime or Naruto. With a wealth of modes, great visuals and facilitated ability to ease into gameplay, this is one well-regarded ninja.

The gameplay style didn’t change too much between games but it’s unique and has character enough to encourage even the most hardened street fighter to come back and learn more. There are advanced techniques such as Dark Force and chains to learn as well as movesets that require some controller gymnastics to master.
The best thing about the series — other than the gameplay — is the soundtrack. 
rise (or drop, depending on the song modification used) to meet holders. You’re judged on the timing of your steps and either pass the song or fail based on the cumulative score and effect of your timing. Let’s not get it twisted, though: 
children in New York City, the apparent bastion of all evil and where the most heinous crimes take place in the video game world. A drug fiend named El Toro is hellbent on turning these children into addicts and it’s up to you and your ninja skills to make Toro get down or lay down with the War on Drugs.™
The fact that most of the action is ripped off from the infinitely better and more interesting Ninja Gaiden doesn’t help here because you’re going to die a lot from terrible jumping and those aforementioned hits from enemies. The soundtrack also does Manta no favors as it’s just barely serviceable. Even the art is ripped off from somewhere else: Word on those mean streets of 
adventure on the
by Dr. Light years after the original Mega Man. X is a more powerful version of our blue titan but with free will. 100 years later, after Dr. Light’s death, X was found by Dr. Cain, a robotics expert who developed robots based on X’s design known as “reploids.” However, this began a rise of rebellious reploids, known as mavericks, which led to the formation of a group known as maverick hunters to stop them. Alas, the maverick hunter’s leader Sigma became a maverick (and the series’ main villain), forcing X to team up with another maverick hunter named Zero to stop Sigma’s plan for global domination.
throughout 11 levels in cages. Why its friends are trapped, we’ll never know but it’s up to Spot to rescue them and lecture you about not drinking dark sodas. Spot’s traversal through these 11 levels is nothing short of amazing despite the rampant product placement. It’s surprisingly good, with solid controls that don’t make controlling Spot a chore, and competent simple mechanics that don’t get in the way: It’s mostly jumping and shooting magical sparks at enemies and barred gates. The life system — hilariously denoted by an ever-peeling and deteriorating picture of Spot — is more than generous and there are helper power ups galore to get through levels. The levels themselves have a lot of depth and are timed just right with enough time to explore or get the bare minimum experience in the search for Spot’s missing friend.
chance against these planes, it can do air rolls or vertical loops. If you time your attacks right, some planes will drop upgraded firepower or an escort team of two smaller fighter planes to combat the relentless assault from planes that
The music quality of 1942 is an acquired taste as the repeated use of a snare drum made me think that Capcom phoned in a lackluster drum beat, which made me turn the volume down to continue playing. The challenge is decent since you will be on your toes to avoid enemy fire nonstop. It has strong replay value and would be a great time-killer as a nostalgia trip for arcade veterans. Also, it’s a great example for those who want to know how side-scrolling games played a major impact in the gaming world.
a nightmare and a chore to actually control. The Fighter flaps his arms to stay afloat and even with both balloons still present, this is extra hard to do and maintain. More often than not, I don’t lose balloons because an enemy popped them; it’s because I landed in the water, was eaten by the large fish or steered myself unwittingly into the lightning I was desperately trying to avoid. Precision flying this is not. To get a sense of what it’s like to control the Fighter, imagine if the horrible Ice Climbers were flying instead of jumping terribly up a mountain.
And while the game is barely playable, the soundtrack also manages to squeak by in presentation. It is a sad day when I declare that a soundtrack from Metroid sound director Hip Tanaka is irredeemable. There is nothing that makes me want to listen to this, and nearly everything that Tanaka has created gets high marks from me. The songs aren’t memorable, there are few songs there anyway, and the lack of varied sound effects is disconcerting. Add the soundtrack woes to an underwhelming graphical palette and the game overall is a mess.
further bubbles. After a certain number are cleared, the ceiling of the well lowers, inching closer to a visible line. Once the line is crossed with a bubble, the game is over. Basically, it’s reverse Tetris with bubbles instead of lines. The trickiness in mastering the game comes in popping the bubbles. There are different techniques to achieving the results that you want, but it really comes down to knowing how to aim and learning the fabled bankshot off the side of the well.
play begins: For every line cleared, a small amount of energy is added to a magic meter. Fill up the magic meter and you get what we’ve termed at