Bubble Bobble Part Deux
Bust-A-Move gets down again in sequel
Long ago, bubble popping took hold of my interest, right about the time I started getting hair on my chest and some sense acquired when it came to good quality video games. And wouldn’t you know it, my late great mama — the dearly departed GI Mama — also divined that she was a fan of the bubble-popping nonsense that I’d brought home for my Super Nintendo. Alas, my tastes had to grow so we looked for more bubble-popping nonsense and found there was a sequel or two to the madness. What apropos popped up was Bust-A-Move 2.
Now, let’s not get it twisted: This is the same old Bust-A-Move you’re used to playing if busting bubbles is your thing. Nothing is drastically different than the formula established in the original game: You pop clusters of like-colored bubbles in an effort to clear established puzzles. This basic premise was set up in the first game for the SNES and it hasn’t changed, no matter the iteration. But what has changed somewhat is the presentation. In this version, there is an illuminated map puzzle path that your character can choose, and decisions have to be made to get to the end puzzle. The decision to include a visible path structure is a nice step forward, but still needs some payoff to be a gamechanger.
Slightly different yet familiar are the graphics. Bust-A-Move 2 hasn’t really changed all that much in the looks department. There are some new graphics for the backgrounds during puzzles, the characters are more defined and the bubbles themselves are more crisp and deeper hued to pop but that’s about it. It looks OK for an N64 puzzle game, but there are others out there doing a lot more with the same console resources, such as Magical Tetris Challenge.
The soundtrack is a little more bubbly than the original but has a little less charm than the first game. The songs are slightly catchy, but not nearly as memorable as the first game’s 16-bit organ-inspired schtick. However, what you’ll really notice that’s different is the addition of voices. Now, your character and the opponents make a little noise when they achieve a combo. It’s cute, even with the shrill squawking that shows up in the menu.
But let’s be honest, what you came here for was to learn if the puzzle gameplay is up to the standard established by the first game. Yes, it is, and here’s why: Not much changed. No crazy weird mechanics shoehorned in, no missteps in how the bubbles bank or strange concepts cobbled together (aside from the sticky platforms that inexplicably start showing up halfway through the story mode) make appearances here. You can be rest assured that it’s the Bust-A-Move that we all know and love.
My beloved late GI Mama once declared Bust-A-Move a cheating game while I was molly whopping her in a versus mode run. She said she’d see me in the sequel. Well, the sequel here is just enough justification to wait for that rematch in heaven when my time comes. It’s nothing new but then again, sometimes sticking with the establishment is the best idea when it comes to bubbles part deux.