
A killer Nintendo 64 fighting sequel
It’s not been that long ago that Killer Instinct was still being recognized in the top
echelon of fighting game series. But that was then, and this is now, and folks have a critical eye toward the legacy of the defunct series. What folks really want to know: Where does KI Gold – the 2.5 sequel game – appear in that legacy?
I’m old enough to remember the launch of KI2 and then Gold for the Nintendo 64 in 1996. I was heavily into fighting games then, still sticking with Mortal Kombat and looking for something new to supplement that fighting game itch. Enter Gold, which is an upgrade of KI2 for the home market. It’s a slight uptick in graphics, music and tweaks over the arcade version. The upgrades make it the better version of the game and push it toward must-have status for the N64.
Control-wise, KI Gold is easy to pick up and a lot more accessible than its predecessor.
For context, I barely understood the combo system of the first game, but by the time Gold came along, I could hold my own against other KI masters, such as longtime friend of GI David Rhodes. If I could actually win some rounds and every so often matches against him, that’s evidence that the system is improved for casual fans. The concept of linkers and chain combos made much more sense with a little in-game explanation, so this made the learning process a lot easier to grasp. The change in systems was the best in terms of accessibility.
Gold’s graphics are a slight improvement over the arcade version and even more so over the original game. But, in comparison to other games on the market at the time, Gold doesn’t hold up particularly well. Putting it alongside other games available at the same time, such as Tekken 2, doesn’t bode well for Gold. In particular, there are janky textures that snag and tear in the background environments, which detracts from the otherwise solid character models.
The soundtrack, much like the previous game, carries the burden for the rest of the game. Rare’s sound department was known for pumping out good music, and Gold’s soundtrack has quite a few bangers. It’s a lot of hard rock and a few techno tracks thrown in for good measure, but it still holds up. In particular, the character select theme – which was re-created for the 2013 revival of the series – is a toe-tapper and still sounds fantastic on modern sound systems.
But, the pertinent question still remains: Where does Gold rank in fighting game genre legacy? It depends. If you care about flashy combos and aren’t too much of a technical content fighting purist, Gold is probably your fancy. It’s got enough to draw the casual fan in, but it’s light on the technical aspect of fighting games that the longtime purist would be looking for. It’s fun to play and revisit from time to time, but if you’re looking to get bogged down in frame data and dig a little deeper, Gold isn’t going to be your color. Your best bet is to look to the future of the series, and let this instinct die out.

Hyper Fighting, but it’s Street Fighter at peak Street Fighter. That also applies to the controls. It’s the Street Fighter that you know and love but cleaned up just a tad.
What you need to take away from 
been part of the equation. There’s nothing remotely hard about any of the games under the banner and almost all are known for their pick up and play ability. So, it stands to reason that the Naruto: Clash of Ninja series is easy to start and get into it, and that reasoning is correct. Clash of Ninja 2 continues the accessibility that the series is known for.
Nine-tailed Fox. He graduates from his village’s academy and is placed on a team featuring his crush Sakura and his rival Sasuke while learning teamwork and the ways of ninjutsu. Clash of Ninja 2 follows the first half of the series, with Naruto working with his teammates through the Chunin (first level) exams that the ninja academy graduates face.
Graphically, Clash of Ninja looks just like the anime, which is a bonus in its favor. The game is gorgeous and bright, and it accomplishes the goal of making you feel like you’re playing the anime instead of a game. Likewise, the music and voice acting are great and feel and sound like they were pulled directly from the anime’s soundtrack.
you choose is merely cosmetic with the movesets and mechanics not changing from character to character. Other than that, the ability to jump right in and get to work is a welcome and refreshing change of pace in a category of gaming known for its sometimes-challenging mechanics.
play. You choose from 19 playable and 30 assist characters from various anime series who team up in duos to fight each other. Even if you’re mildly into anime, there are some well-known stars of the medium and some obscure names that will make you do a little research. For instance, your favorite editor is an anime junkie and has seen or heard of most of the series with some standout selections that she’s personally watched: Oreimo, Boogiepop Phantom, The Devil is a Part-Timer and Toradora. There are others like Sword Art Online that are mainstream enough to draw in even the newest anime watcher.
So, how does it play? Much like you’d expect an anime game to play: Super floaty physics and off-the-wall attacks that feel like they do a ton of damage but probably don’t in terms of fighting games. The game feels good once you start playing, and like most games of the genre, there are levels to the play system. You can come in on the ground floor of fighting game knowledge and be able to play and then there’s competitive fighting game-level of play that requires intimate knowledge of the game’s systems. That range serves the game well as a draw for multiple groups and it’s a testament to Sega’s development prowess.
The gameplay style didn’t change too much between games but it’s unique and has character enough to encourage even the most hardened street fighter to come back and learn more. There are advanced techniques such as Dark Force and chains to learn as well as movesets that require some controller gymnastics to master.
The best thing about the series — other than the gameplay — is the soundtrack. 
for either the novice or the advanced,