
Borderlands: The Pre-Sequel is a lot of retread
Stop me if you heard this one.
A group of four bounty hunters run amok on Pandora and open a treasure chest filled to the brim with loot after killing a bunch of things.
In fact, you should have stopped me, because you’ve heard that song and dance before. Twice to be precise. It’s because I’ve waxed poetically about two other Borderlands titles in previous issues over the past decade. It was all fine and well, that running amok on
Pandora. Until it wasn’t. You see, Borderlands has charm and grace, knowing when it’s hitting its limit at the bar. Borderlands 2, well, you have to tell it when to stop because it thinks it can handle its liquor but really can’t. Pre-Sequel? Brown liquor gives it courage to talk to folks a certain way, and it winds up getting thrown out of the bar and Ubered home. It’s because Pre-Sequel thinks it’s something we’ve never seen before, when we all have and we’re not buying.
Borderlands: The Pre-Sequel is set between the events of Borderlands 1 and 2 storyline-wise but was released chronologically after Borderlands 2. Pre-Sequel tells the parts of the Borderlands saga that we didn’t see happening simultaneously in the first game and mentioned in the second game: How Handsome Jack discovered the Vault; took over the Hyperion Corporation and, by extension, Pandora; and, corralled an earlier group to assist in his nefarious plans of domination and galactic dominion. Along for the ride this time are characters we already know from Borderlands 2: Nisha Kadam, the future sheriff of Lynchwood and Jack’s future girlfriend; Wilhelm, pre-cybernetic obsession and transformation; Athena, wandering Pandora after the events of the Secret Armory
of General Knoxx DLC in Borderlands; and, Claptrap, who’s assisted the Pandora Vault Hunters but doesn’t yet know he’s the sacrificial lamb of the story. These Vault Hunters are summoned through an EchoNet call from Jack to find the Vault on Pandora’s moon, Elpis.
Knowing what we know now about Jack and his motives, it’s safe to assume that there will be greed, money and shenanigans involving guns. Those are there, yes, but it’s just Borderlands 2 with a slightly different mask and a lacking story. Because make no mistake: The story is not moving forward here. It’s solely meant to fill in some gaps, but it’s obvious it’s not meant to be some sort of pitch-shifter that Borderlands 2 or Borderlands 3 were and are.
Knowing this about the story, what you find when you get to Elpis is definitely a whole lot of typical Borderlands skullduggery. From the beginning of the journey once you
touch down on the planet, the new mechanics of oxygen management and low gravity are a pain to deal with and obnoxious. Yes, you do need something new to spice things up a bit, but it’s not implemented with any type of precision or enjoyment. Constantly having to manage how much oxygen is left while trying to avoid taking damage means distraction, and it ruins any sort of sandbox vibe the game might have been going for. Oxygen management is also taking precedence while working through Borderlands Beginning Syndrome, or when you start a character in a Borderlands playthrough with little to no help. The first few hours of any Borderlands playthrough are slow and a slog with no help, and Pre-Sequel is no exception. All other mechanics are Borderlands 2 based, so there’s nothing else new here of note.
Much like the non-new mechanics, the graphics are Borderlands 2 based as well. So, you’re not going to see new textures, though there are a few new enemies and NPCs to change things up a bit. The new enemies are slightly interesting, as are some of the bosses. This has always been Borderlands’ strength as franchise: Colorful characters that leave an impression. Pre-Sequel manages to create some goodwill with some new characters, but they’re all in the style of Borderlands 2. Borderlands 2 was serviceable in its graphics as a marginally better upgrade to Borderlands, so you’re getting that marginal upgrade here as well. The soundtrack also is Borderlands 2 based, so if you enjoyed that, you’re probably going to enjoy this, too. There are a few tracks that stand out, but nothing special … much like everything else offered here.
Take Pre-Sequel for what it is: a standalone package that really should have been preparatory DLC for Borderlands 2 or even follow-up DLC for that game. It really shouldn’t have been held back after Borderlands 2 because it works well as a stopgap measure between Borderlands and Borderlands 2. As a front-end sequel game, it’s just more of Borderlands 2 — down to the reused assets and soundtrack — and that doesn’t necessarily increase its endearing qualities, no matter how much I love Borderlands as a whole. At this point, it’s suffering from sequel-itis.

Hall of Famer to simply “come home” and reclaim his title of King of the Kingdome. This setup is lovingly crafted in just the intro, and the rest of the game is favorable because of it.
There’s also an All-Star mode where you can play through the titular game and participate in the Home Run Derby. 
after Mario Kart: Double Dash have begun referencing the previous tracks of yore, sometimes with varied results. Mario Kart 8 manages to gather a lot of stellar new tracks and some old that aren’t favorites but will suffice as entries. A lot of the older tracks are from more recent entries but make no mistake — they are there for the purpose of drawing you in to remind you of the good times and then send you on your merry way to try the new tracks. Tugging at my heart strings with a modern
Graphically, the game looks amazing. It’s the best-looking Mario Kart produced yet. All the characters look life-like, and the stages are incredibly detailed. Even the water particle effects look amazing. There are times when there’s a brief lull in action that I can soak up the surroundings, and I’m impressed by the Wii U’s understated capability. Mario Kart 8 shows what the system could potentially do. It’s a testament also to just how good Mario Kart looks in the modern era.
from 18 base roster fighters and duke it out in feudal Japan with various motivations. All are investigating a coming catastrophe, but their intention in the face of a sinister environment is unique. Timeline-wise, the game is set between the prequel Samurai Shodown V and the original Samurai Shodown. So, you’re getting a taste of the story before the main series even kicks off.
instinct” kicks in and I find myself searching every nook and cranny to find hidden supplies and other goodies. During my exploration, of course, I come across people who don’t like Jin. I note the presence of bonfires, which generally indicates who I like to refer to as “dudes.” Dudes are the type that are generally hostile to me and my interests. Those interests involve investigation and saving people in the general populace who require the services of a skilled samurai and contract killer. This is usually how the fight starts: Dudes notice me in my finery and my magical horse frolicking in the countryside and now they want to get reckless about things.
playing games a long time, and I can’t say until now that I’ve ever been just wowed by a game where I specifically take in-game photography to use as a background. This is what you buy the latest console for and the best 
unification was the goal and Nobunaga was the man to do it — possibly. While you can choose to be Nobunaga, you can be any other number of generals from different regions of Japan at the time. You’re tasked with raising an army, gathering and maintaining supplies, and defending your region while conquering others in a bid to unify all of Japan under your shogunate.
Its niche context aside, the game is fun to play once you fully get into the simulation. It’s a very 1993 presentation. The graphics are small for the maps, but they’re reminiscent of the graphics of the time for the 
everyone’s mind, but to get there, Tekken 7 stakes its ambitions on looking back to tell the story of the future. Spoiler alert: With Heihachi gone, there’s only Kazuya and Jin left to carry on the blood feud of the clan. The surrounding entities are on either side of the conflict between father and son, and there will be casualties. But that isn’t Tekken 7’s main story to tell. Really, it’s two questions: How did Kazuya become enmeshed in the devil gene foolishness, and how is Heihachi entangled in that as well? The answers lay with new character Kazumi Mishima, Kazuya’s mother and Heihachi’s wife. She plays a central role in unraveling the mystery of Kazuya’s transformation using the devil gene and why Heihachi threw his child off a cliff more than 40 years before.
many things will be true at once: The sound will be phenomenal, and the graphics will be stunning. After all, this is a Tekken title; the King of the Iron Fist tournament does not slouch. What’s striking is, this is a four-year-old game and it still looks decent. Tekken has never been one to hold back when it comes to looks, and even with the upgraded PlayStation 4 Pro, it’s still a good-looking game. Tekken 7 could look worse with the benefit of more processing power, and some sections do show the age of the game. However, it’s minimal as far as Tekken is concerned, and Tekken 7 is still a powerhouse when compared to everything else on the market.
As far as Tekken’s playability, I can’t really attest to it on a hands-on level. Full disclosure: I’m not a good Tekken player. That said, however, I find it a little easier to pick up Tekken and play with the new features added in the arcade mode. I really like that there’s an easy combo assist feature. It makes it far less frustrating to learn the combo system, and it makes it much easier for beginners to understand how moves flow together.
good in the first Injustice is much-better looking the second time around. The user interface got a newer, sleeker coat of paint, and all the character models and backgrounds look better and cleaner, too. The character select screen even looks better and more fluid. NetherRealm’s fighting game visuals get better with each game, so this is just a testament to their growing prowess. The music isn’t standout, but it’s serviceable.

You get the sense that if Capcom’s angle of things was removed, this would be just fine, and Infinite would be 
For context, I barely understood the combo system of the first game, but by the time Gold came along, I could hold my own against other
Gold’s graphics are a slight improvement over the arcade version and even more so over the original game. But, in comparison to other games on the market at the time, Gold doesn’t hold up particularly well. Putting it alongside other games available at the same time, such as Tekken 2, doesn’t bode well for Gold. In particular, there are janky textures that snag and tear in the background environments, which detracts from the otherwise solid character models.