Nobunaga’s Ambition — Issue 39

Ambi­tious guide to greatness

I’m appar­ently no bat­tle­field gen­eral. I learned this fas­ci­nat­ing tid­bit about myself within a rather rough short sea­son of my gam­ing life through dis­as­trous deci­sions and lack of prepa­ra­tion. My troops weren’t ready, I didn’t have enough horses and my crops failed to sus­tain my gar­ri­son. Even my samu­rai and ninja were taken out quickly. I was out­manned, out­matched and dec­i­mated before I knew what hit me. Suf­fice to say, if I had been Oda Nobunaga, feu­dal Japan would have been in sham­bles like my men­tions on Twit­ter these days. That is the way in Nobunaga’s Ambition.

Ambi­tion is not for the faint of heart. It requires seri­ous plan­ning, thought­ful tac­ti­cal strikes, and good resource man­age­ment. At its core, Nobunaga’s Ambi­tion is a war sim­u­la­tion that takes you through feu­dal Japan’s rev­o­lu­tion­ary period, where uni­fi­ca­tion was the goal and Nobunaga was the man to do it — pos­si­bly. While you can choose to be Nobunaga, you can be any other num­ber of gen­er­als from dif­fer­ent regions of Japan at the time. You’re tasked with rais­ing an army, gath­er­ing and main­tain­ing sup­plies, and defend­ing your region while con­quer­ing oth­ers in a bid to unify all of Japan under your shogunate.

You roam around the Japan­ese coun­try­side with your troops and chal­lenge the other gen­er­als in a turn-based bat­tle some­times to the death. If suc­cess­ful, your name will be men­tioned in his­tory as a great gen­eral and the uni­fier, much as his­tory played out with Nobunaga’s vic­tory over Shogun Ashik­aga Yoshi­aki in 1582 and his suc­ces­sors’ bat­tles after his death.

The premise is unique, though to fully appre­ci­ate what it is you’re doing and why, you prob­a­bly will have to be a his­tory geek or inter­ested in Asian his­tory. It’s niche but fun with a lot of his­tor­i­cal edu­ca­tion thrown in.

Its niche con­text aside, the game is fun to play once you fully get into the sim­u­la­tion. It’s a very 1993 pre­sen­ta­tion. The graph­ics are small for the maps, but they’re rem­i­nis­cent of the graph­ics of the time for the SNES and Win­dows games. The stand­out among the graph­ics, though, are the gen­eral por­traits. They’re col­or­ful — as are the other graphic ele­ments — but are also beau­ti­fully detailed. For a SNES game, the graph­ics are top notch and still can com­pete with the big titles of the era.

The music can be a lit­tle grat­ing but it’s not overly ter­ri­ble. There are a few dif­fer­ent songs for the menus and bat­tle, and while slightly tinny, they are OK in a short-term play setting.

If you’re into strat­egy sim­u­la­tions and Japan­ese his­tory, let curios­ity strike and set­tle in for a rous­ing bat­tle. Nobunaga’s Ambi­tion is enough to get you started in the genre and is des­tined to lead to greater things.

Dynasty Warriors Gundam 3 — 3Q2020 issue

Gun­dam, Dynasty War­riors carry on tradition

“Gun­dam, what a strong sound­ing name.”- Lacus Clyne, Mobile Suit Gun­dam SEED/SEED Destiny

Next to my love for Mega Man, I’m also a fan of the Gun­dam series. Since 1979, the space mecha anime has brought thought-provoking per­spec­tives on issues of human­ity and war, and has cre­ated a stan­dard for all sci-fi series, espe­cially anime with sci-fi and mecha ele­ments. Through var­i­ous series, mer­chan­dise (includ­ing video games for var­i­ous con­soles) and other media, Gun­dam and its stu­dio, Sun­rise Inc., has secured its place among the GOATs of global pop cul­ture. Lyn­d­sey and I have also taken a lik­ing to the Dynasty War­riors game series. I thought: “What would hap­pened if a Dynasty War­riors game was made with Gun­dam ele­ments?” I got my answer in Dynasty War­riors Gun­dam 3.

In DWG3, you play as a cho­sen indi­vid­ual who has been selected to a pass a test of skill and deter­mi­na­tion. Your requests come from a mys­te­ri­ous Gun­dam suit that asks why humanity’s exis­tence in the uni­verse should con­tinue. This test is con­ducted in four orig­i­nal story arcs that pair char­ac­ters from var­i­ous Gun­dam series such as the MS Gun­dam, Gun­dam Wing, G Gun­dam, Gun­dam 00, Gun­dam Uni­corn and oth­ers who have heroic, vil­lain­ous or neu­tral opin­ions to this mys­te­ri­ous Gundam’s test. These arcs also con­tain side mis­sion that explains each rep­re­sented series’ his­tory, rein­force a group’s cama­raderie or dis­plays each mobile suit’s spe­cial abilities.

Con­trol of these suits is easy whether you use the PlaySta­tion 3’s ana­log sticks or con­trol pad. Shoot­ing and melee attacks are flaw­less, and good con­trols help to pull off some dev­as­tat­ing com­bos to drive oppo­nents back for a moment. In true Dynasty War­riors form, your char­ac­ter will have a part­ner or part­ners with sim­i­lar abil­i­ties and lesser suits to help take down cer­tain key areas of stages. I’m sug­gest­ing three pieces of advice when play­ing: Plan to take places such as repair hang­ers, suit fac­to­ries and com­mu­ni­ca­tion tow­ers ASAP; know when to team up with your com­rades to take on stronger suit; and, keep an eye on your side map to avoid being lost.

At the end of each stage, your char­ac­ter will be shown how many expe­ri­ence points he or she earned and how much gold was col­lected. These ele­ments help you to earn new skills and more stronger suits. To help your char­ac­ter out, there is a tuto­r­ial stage with prac­tice mis­sions that will help them earn more points or to refresh basic skills.
The graph­ics were designed as if you are play­ing in an actual Gun­dam episode with spe­cial detail given to the suits and their sur­round­ing envi­ron­ments. Namco Bandai and Koei did a great job with keep­ing the game’s for­mula sim­ple: Keep Dynasty War­riors ele­ments intact while adding Gun­dam elements.

The sound is on point with the addi­tion of Dolby Dig­i­tal Sound ensur­ing that every sound effect stays true to Gundam’s legacy of high-level anime action. Credit should also be given to the Ocean Group for assist­ing with voice cast­ing, which included some of the orig­i­nal anime Eng­lish voices per­form­ing their respec­tive char­ac­ters for the game. The replay value of DWG3 is very high and is per­fect for a Gun­dam enthu­si­ast or for a friendly scrim­mage at your local anime convention.

Gun­dam is and will always be the absolute stan­dard bearer in sci-fi mecha anime. DWG3 is an exam­ple of how to build an anime mas­ter­piece and present it for a dif­fer­ent medium. With its 40th anniver­sary, the Gun­dam name has earned the respect of many anime fans new and old with a qual­ity title such as Dynasty War­riors Gun­dam 3 to carry on the Gun­dam tradition.

Fun facts

  • Gun­dam was not Sunrise’s only smash hit. They con­tin­ued the trend with the Big O, Cow­boy Bebop, Out­law Star and Code Geass, dis­play­ing Gun­dam design traits in each of those shows.
  • Gun­dam has made its Hol­ly­wood appear­ance recently in the movie “Ready Player One” and will do so again in a live-action movie being devel­oped and co-produced with Leg­endary Pic­tures (Pacific Rim, Poké­mon: Detec­tive Pikachu, Hang­over trilogy).
  • Brad Swaile, Richard Cox, Brian Drum­mond, Michael Adamwaite and Kirby Mor­row are five mem­bers of the Eng­lish voice cast that reprised their orig­i­nal respec­tive roles. Swaile and Cox played Amuro and Kai in the orig­i­nal Gun­dam and returned to voice Set­suna and Allelu­jah in Gun­dam 00. Mor­row and Swaile also played Trowa and Qua­tre while Drum­mond voiced Zechs/Milliardo Peace­craft in Gun­dam Wing. Adamwaite voiced Rib­bons in Gun­dam 00.