
Gundam soars in top-notch mecha simulator
I’m a HUGE Gundam fan. Next to my love of Mega Man, Gundam is my second greatest obsession. Because of limited space, I’ll have to be content with the limited Gundam
merch that I have amassed. The latest addition was given to me for my recent birthday; it made me recall playing a Gundam arcade fighting game at Nashicon 2016. Would it serve to satisfy my hunger for giant robots causing massive damage and beating themselves to oblivion? “Gundam Versus” for PlayStation 4 gave me my answer.
Gundam Versus has some unique advantages going for it as a fighting game. Its source material is based on a universally recognized anime series. Unlike other fighting games, it does not have a storyline, allowing you to jump straight to the action without knowing background story. That sold me as someone who knows a series’ background, not needing knowledge about specific characters’ background.
The ability to choose a
series favorite from a roster of more than 90 mobile suits from various Gundam works ensures that you are not limited to characters in Gundam series only aired in the U.S. Each stage is open area, allowing you to plan offense or defense with the benefit of hiding or running from your opponents while recovering from attacks. Also, you can have two additional characters to back you with one serving as a striking partner to tag team opposing forces with the perfect timing. They are available to have a training session to get you familiar with your chosen suit.
Those who are not accustomed to run-and-gun gaming will get frustrated and want to quit playing. The open battlefield requires a 360-degree view, which the PS4 controls are decent enough to help handle the action. While Gundam Versus made an honorable attempt to include all Gundam elements, some opening themes were played on repeat way too much and that took away the focus from gameplay and placed it on the music.
Music for the game is top notch, which is to be expected from the Bandai Namco sound team. This was the first time the team did an international collaboration with the Czech Philharmonic Orchestra for the opening visual. That adds some flavor and extras to the presentation. While I was disappointed that the game didn’t offer an English dub track, the original Japanese audio for the Gundam franchise ensured that Versus has the appropriate Gundam feel.
A downside is that certain series I liked and wanted to use suits from are stuck as paid content, which left Gundam fans like me at Bandai Namco’s mercy regarding affordable pricing.
Gundam Versus is a testimony of how anime, sci-fi and fighting games have merged to create a product that is playable for everyone, regardless of fandom knowledge. As a Gundam aficionado, Versus is well worth the time spent playing and is the next best thing to owning a Gundam or mobile suit. I welcome this new addition to my Gundam collection as I continue my quest to build a masterpiece collection of all things Gundam.

everyone’s mind, but to get there, Tekken 7 stakes its ambitions on looking back to tell the story of the future. Spoiler alert: With Heihachi gone, there’s only Kazuya and Jin left to carry on the blood feud of the clan. The surrounding entities are on either side of the conflict between father and son, and there will be casualties. But that isn’t Tekken 7’s main story to tell. Really, it’s two questions: How did Kazuya become enmeshed in the devil gene foolishness, and how is Heihachi entangled in that as well? The answers lay with new character Kazumi Mishima, Kazuya’s mother and Heihachi’s wife. She plays a central role in unraveling the mystery of Kazuya’s transformation using the devil gene and why Heihachi threw his child off a cliff more than 40 years before.
many things will be true at once: The sound will be phenomenal, and the graphics will be stunning. After all, this is a Tekken title; the King of the Iron Fist tournament does not slouch. What’s striking is, this is a four-year-old game and it still looks decent. Tekken has never been one to hold back when it comes to looks, and even with the upgraded PlayStation 4 Pro, it’s still a good-looking game. Tekken 7 could look worse with the benefit of more processing power, and some sections do show the age of the game. However, it’s minimal as far as Tekken is concerned, and Tekken 7 is still a powerhouse when compared to everything else on the market.
good in the first Injustice is much-better looking the second time around. The user interface got a newer, sleeker coat of paint, and all the character models and backgrounds look better and cleaner, too. The character select screen even looks better and more fluid. NetherRealm’s fighting game visuals get better with each game, so this is just a testament to their growing prowess. The music isn’t standout, but it’s serviceable.

You get the sense that if Capcom’s angle of things was removed, this would be just fine, and Infinite would be 



For context, I barely understood the combo system of the first game, but by the time Gold came along, I could hold my own against other
Gold’s graphics are a slight improvement over the arcade version and even more so over the original game. But, in comparison to other games on the market at the time, Gold doesn’t hold up particularly well. Putting it alongside other games available at the same time, such as Tekken 2, doesn’t bode well for Gold. In particular, there are janky textures that snag and tear in the background environments, which detracts from the otherwise solid character models.
Dale to battle through several levels to do battle against Fat Cat’s legions of henchmen who are determined to stop our heroes from saving the day. Chip and Dale can jump, duck and used pint-sized boxes to throw either horizontally or vertically to defeat enemies. These boxes have various power-ups, such as acorns, to replenish health, extra lives or Rescue Rangers plaques that can earn Ranger icons. These icons will give the character of your choice an extra heart.
As much as I enjoyed Rescue Rangers 2, it’s not without some flaws. I stated earlier that controlling either Chip or Dale would take practice; that is important since during stages, you cannot go back to a lower level to pick up items without losing a life. That makes things unnecessarily tough. Also, the Rescue Rangers’ roles were drastically from the first game. The first game incorporated Monterey Jack, Gadget and Zipper into finding hidden paths, scouting for enemies, and backup and reach support; they’re now reduced to background scenery with little screen time.