
A golden era of gaming
I know I’ve covered a lot of Sega games, but I’m a big fan. I partially owned a NES, a Master System and a Genesis, and while I did not have a lot of games for those systems,
I enjoyed the games that I had for them, especially the Genesis. One of those games has an arcade background shared with Gauntlet with elements of the Dungeons and Dragons tabletop games. If you older readers know what I’m talking about, respect. For you younger readers, listen and learn of the tale of Golden Axe.
Inspired also by the Conan the Barbarian movie series of the 1980s, Golden Axe gives
you a choice of three warriors: Ax Battler, who wields a broadsword; Gilius Thunderhead, a dwarf warrior with a battle ax; and, an Amazonian warrior, Tyris Flare, whose weapon of choice is a longsword. These warriors were brought together by twist of fate thanks to an evil entity known as Death Adder, who has captured the kingdom of Yuria along with its king and his daughter. The three heroes have also lost loved ones at Death Adder’s hands and set off on their quest to destroy Death Adder and restore hope and peace to Yuria.
Gameplay is simple with each character have the basic attack, jump and special attacks you find in regular side-scroller games. The one major advantage that Ax, Gilius, and
Tyris have is their unique ability to cast magic spells that does serious damage to all enemies on screen. However, this special attack comes with two caveats: magic energy has a high cost and protecting your necessary magic potions from thieving elves is a chore. Now, this is the part where you ask, “what’s the payoff with the character’s magic attacks?” Good question! Tyris wields fire magic, Ax’s specialty is earth spells and my favorite character, Gilius, literally brings the thunder with lighting spells. It’s easy to understand the mechanics and use everything in the heat of battle.
If there was one negative thing that I found about Golden Axe, it’s that it’s too short on gameplay. The first stage is set on a giant sea turtle that moves across the sea in the second stage. You move to a sleeping giant eagle in the third stage and are transported to the fourth and final stage by said eagle. That’s entirely too short of an adventure. Easily there could have been a few more stages to flesh out the story.
The music has a strong combination of heroic and fairytale beats that are not too shabby but is a perfect fit for the game. The replay value is pretty good for a 16-bit game that has a short level of gameplay. Overall, this is a valiant effort by Sega to be creative with a game that has potential sadly but lacks creativity.
While it can be fun to play, the game needed some polish and a little bit more finesse to really shine. You’ll pull some hair at the length and some elements, but overall, it’s a decent hack ‘n slash. Just exercise calm and steadiness in this promising yet cruel venture.

base was attacked by disciples of Bilstein known as the Fourth Empire. With the Fourth Empire’s attacks toward Earth continuing, the Federation’s hopes rely on a project allowing plasma-powered users to activate their gifts on a whim. That project’s name is Star Gladiator.
period. The other, Plasma Revenge, allows you to counter an opponent’s fast attack while you unleash your own lighting attack. Star Gladiator also introduces the Plasma Combo System, which allows you to setup rapid attacks that, with the right timing, can result in a technique called Plasma Final that inflicts major damage. Finally, another standout feature in Star Gladiator is the plasma strike ability that lets you deliver heavy damage, if timed perfectly on the opponent. 
backward in storyline to tell the story of the future. Street Fighter
roster, even the lower-tier characters.
Also adding value is the soundtrack, one of Capcom’s masterpieces. The game is set in the mid-to-late 1980s and it sounds appropriate to that era. Beyond the bangers for multiple characters — Sagat, Balrog and Juli/Juni instantly come to mind — even the narration deserves praise. It’s over the top but it fits perfectly. The soundtrack also works well with the graphics. The sprites are big and colorful as are the detailed and stunning stages. It’s one of Capcom’s better-looking games and is a massive improvement from the rest of the Alpha series. It almost looks like it belongs in an entirely different game series.

adjacent, and it’s not really Street Fighter. There are mechanics, characters, and other Street Fightery-type things here that make it part of the brand mystique, but this isn’t like the others and that isn’t necessarily a good thing.
for its time, is good. The backgrounds are gorgeous in some stages, and the polygons are super blocky and polygonal. However, this was 1997, so it’s acceptable given what everything else polygon-based looked like at the time. Again, as Rival Schools was around at the same time, it’s comparable to that game but it doesn’t look quite as good. The soundtrack is passable, much like the graphics. It wasn’t impressive but it wasn’t terrible, either. It’s reminiscent of other Capcom fighters at the time, despite this not being developed by Capcom.


installment games, a Hollywood movie series, three
of a newly reformed Raccoon City Police Department and discovers that the city has been overrun with the walking dead. As he searches for the R.P.D headquarters, he runs into Claire Redfield — sister of the missing Chris Redfield. Now trapped in a city of walking corpses, they must find a way out of Raccoon City and stop Umbrella’s latest plan for absolute power. 
characters in the Ratio System is questionable and their movesets being pressed between 


fighting, and climb to reach higher areas. Hiryu also has use of his plasma sword, Falchion, to assist in removing enemies from any direction on the screen. I also found that Hiryu has two reliable techniques that are game-changers: a sliding move that gets him in tight areas, and a cartwheel move that allows you to glide from surface to surface while in a spinning wheel, making Hiryu unpredictable when he lands. Hiryu also can perform a vertical jump, hanging and squatting attacks with Falchion. Hiryu will also get some mission support from three battle robots: Dipodal Saucer, which fires lighting bolts wherever Hiryu swings Falchion; RoboPanther, which covers Hiryu from frontal attacks; and, Robot Hawk, which assists Hiryu by severely attacking airborne enemies. Apart from the usual powerups in hack-and-slash games, there’s also a powerup that increases Falchion’s power.
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