

X‑Men start the party right with first Versus entry
If you’re an old head video gamer like us here at Gaming Insurrection, you know that Capcom and Marvel was THE powerhouse couple in video games during the 1990s. Starting in 1993 with The Punisher arcade game, Marvel and Capcom established the foundation of the modern comic book and anime fighting game scene. During the ’90s I stumbled across a game that helped build the path to Capcom’s and Marvel’s glory: X‑Men: Children of the Atom.
Based on the 1993 X‑Men Fatal Attractions storyline, Magneto, with the help of the X‑Men’s most formidable foes, plans to launch an electromagnetic pulse on the Earth, causing disruption to its magnetic fields, leaving humanity in a Dark Age. With Earth’s future in the balance, the X‑Men must battle once more.

COTA’s graphics are crisp and clear thanks to Capcom’s CPS‑2 board, which is revered in developing fighting games for arcade cabinets. I felt with the CPS‑2 board, it was easy for me to know which character I was using and who was the opponent. The backgrounds had plenty of color that was balanced instead of placed haphazardly, and sprites were nicely drawn and beautiful to look at. The music is excellent, fitting in with the classic Capcom aesthetic and creating a nice vibe for fighting.
My dislikes of COTA are few but can be frustrating. Capcom, while known for having innovative fighting game controls, needed to refine COTA’s control scheme. It’s hard to get invested as a newcomer. The automatic blocking, while seen as helpful, can be dangerous and unhelpful to newcomers also. And, the biggest mystery I had was why Capcom was aggressively pushing a Street Fighter character into a X‑Men game, forcing me to believe Akuma is an official part of X‑Men lore? Capcom could have let Akuma sit this one out, even if he had just been in Super Street Fighter II Turbo. There were more Street Fighter games coming, obviously.
X‑Men: Children of the Atom has contributed to the established partnership between companies with legendary properties beloved the world over. While the future of Marvel and Capcom is uncertain, it’s safe to say that from this union, fighting game and comic book fans ate well in these ’90s fighting streets.




While it’s fun to play, I do have some gripes. While I enjoyed the overall gameplay, I didn’t like the heavy reliance on touch-of-death combos and infinites. Also, while the music was enjoyable, the reuse of Street Fighter’s character themes was kind of boring and lazy. Yes, I realize they wanted to use something that is easily recognizable but sometimes I think they rely on it too much and it’s obvious here. My last gripe is Akuma. Don’t get me wrong, I’m not hating on the 







base was attacked by disciples of Bilstein known as the Fourth Empire. With the Fourth Empire’s attacks toward Earth continuing, the Federation’s hopes rely on a project allowing plasma-powered users to activate their gifts on a whim. That project’s name is Star Gladiator.
backward in storyline to tell the story of the future. Street Fighter
roster, even the lower-tier characters.
Also adding value is the soundtrack, one of Capcom’s masterpieces. The game is set in the mid-to-late 1980s and it sounds appropriate to that era. Beyond the bangers for multiple characters — Sagat, Balrog and Juli/Juni instantly come to mind — even the narration deserves praise. It’s over the top but it fits perfectly. The soundtrack also works well with the graphics. The sprites are big and colorful as are the detailed and stunning stages. It’s one of Capcom’s better-looking games and is a massive improvement from the rest of the Alpha series. It almost looks like it belongs in an entirely different game series.





of a newly reformed Raccoon City Police Department and discovers that the city has been overrun with the walking dead. As he searches for the R.P.D headquarters, he runs into Claire Redfield — sister of the missing Chris Redfield. Now trapped in a city of walking corpses, they must find a way out of Raccoon City and stop Umbrella’s latest plan for absolute power.