
Pokémon Puzzle League catches the best traits of Tetris Attack
The zenith of Pokémon came rather startling and early, somewhere in the heady days of
2000. After all, by then, Pokémon was in the zeitgeist as a video game and cultural phenomenon. You could stick your arms out in any direction and hit Pokémon products. So, it goes then, that the video game sphere received its share of the wealth after the initial fervor wound down. At this point, however, the Nintendo 64 was on its last legs and received a few games bearing the Pocket Monster license. Out of that smoke arose Pokémon Puzzle League.
Pokémon Puzzle League isn’t a terrible use of the license. Sure, it’s gratuitous Pokémon everywhere, but it’s not a bad puzzling game in general. The premise is simple: Take what you already know about Tetris Attack and slap Pokémon on it. That’s all Pokémon Puzzle League is, and since Tetris Attack isn’t terrible either, Puzzle League benefits from a solid foundation. The mechanics remain the same except there’s Pokémon involved, and the Pokémon don’t really affect anything beyond aesthetics.
Pokémon Puzzle League feels like a Tetris Attack clone ought to feel. The puzzling
mechanics are tight and quick movement is clean and precise, even with the wonky N64 controller. This is one of the first Tetris Attack clones produced, but it carries on the tradition of tight, good puzzling gameplay well. There is a bounty of modes to play, including standard 2D and 3D line clearing, a 1P stadium mode and versus. The variety makes for a good rollicking time and fills up playtime with quality offerings. And, I’d be remiss if I didn’t say something about the difficulty level. If you’re not prepared and don’t understand the mechanics of Tetris Attack, you will get wrecked even on the easy level. The AI does not play around and while it’s part of the charm of Puzzle League, it can be daunting to have to replay levels multiple times on Normal or even Easy difficulty level because the AI caught a lucky break.
But what you came here for, let’s be honest, is the Pokémon presentation. Thankfully,
this is the draw. It’s a buffet of Pokémon-dom, with all of the anime favorite characters thrown in as well as the main gym leaders and Elite Four from the games at higher difficulty levels. The Pokémon represented here are all using the 4Kids voicework and the anime artstyle, so hopefully you like the anime enough that you don’t mind that it’s based on the Pokémon Original Series generations. The soundtrack is appropriately Pokémon, which means the music is good. There are a few bangers on the soundtrack that make it a must download, including most of the Team Rocket themes, Lorelei’s theme, and Professor Oak’s theme. Despite this being cartridge-based, Puzzle League doesn’t skimp on the sound quality.
Pokémon Puzzle League is a joy to learn and get serious about even if you remotely like Tetris Attack. It’s got the Pokémon aesthetic from the successful anime and handheld games, a nice Pokémon-centric soundtrack and a fun, challenging puzzle mechanic that’s begging to be explored. If you love Pokémon and puzzle games, cast your Master ball out to catch this one.

Man to Nemesis, these characters have cemented their legacy. Firebrand, the red demon of death that is on that renowned roster, made his bones and shows up to show out in Capcom’s Demon’s Crest (no, not the devil’s toothpaste).
the demon world, a civil war erupted with Firebrand as the victor claiming the crests of Earth, Fire, Wind, Water and Time. Firebrand fought another demon named Somulo, who held the crest of Heaven, and secured a victory over the rival demon. However, another demon named Phalanx attacked Firebrand while he had low health, taking possession of all the crests. This allowed Phalanx to summon another crest that controls infinity. While Firebrand recovered, he was imprisoned in an arena guarded by the revived Somulo. After defeating Somulo, Firebrand begins his quest for vengeance and recovery of his well-earned spoils of war.
While I love most parts of Demon’s Crest, there are some not-so-good nitpicks to make. Certain stages where perfect timing is needed to land on floating platforms across killer obstacles are annoying. The precision isn’t there and it’s frustrating to attempt it multiple times. Another strike comes when you play the bonus game. You must time your head-butting attack against demon skulls in a Whack-a-Mole-style game with a time limit. Considering that if you lose, you also lose money, this is a problem with the in-game economy. It makes you not want to play the mini-game at all. I also had issues with the Mode 7 view in Demon’s Crest. Although awesome most of the time you use it in navigating the demon realm, it weirdly affects your vision if you fly around for a prolonged time. 
are not easy, but once you’ve got the nuance it’s a whole new world of profits. The controls are simple to pick up and once you’ve built yourself up stamina-wise, the fruits of your labor are obvious. There’s something super satisfying about working the land, planting crops and caring for your animals in a day’s work and then reaping the benefits. There is planning involved also, which adds an extra layer of depth. Knowing how to spend your day wisely — whether it be tending to the farm or socializing in town — is important, and adds to the overall experience.
but it’s a little catchy so it doesn’t necessarily grate the way you’d think hearing the same tune would for more than 20 minutes of farm work and socializing.


the story other than you’re racing against other Beetle drivers on six varied tracks. There are several modes including a time trial, championship and two-player duel, but that’s about it. You’re also racing with only Beetles, though they vary in color with different stats. There are two unlockable Beetles, but that’s pretty much all there is in terms of rewards. The depth really lies in the tracks and their nooks and crannies. There are a ton of secrets and shortcuts that help in the point-gathering modes or to shave time in the time trials, and that sort of makes up for
the lack of everything else. Sort of.
Each level or “act” (there are 20 in total) will have you bashing enemies and avoiding various hazards such as spikes and bottomless pits. While dashing through you must utilize some patience and timing to avoid these various obstacles. Sonic is still easy to control but he now also has a cool new trick called the Spin Dash. This lets him go even faster and take down more enemies. Tails has the same skills, but his two tails give him a little more flair.
that gives temporary protection against hits. 
looks phenomenal. It’s the first game to use this technique, and it set the standard in 2000 in terms of presentation. The backgrounds are also well done and inspire runs through the game. It’s clearly an early 2000s game, but that only portends good things about the Dreamcast and what it was capable of.
games, I instantly took to the basic punch, kick and jump mechanics. As you go through each enemy, you’ll get a power-up orb that literally says “Power-up!”; this made me think that Zeus came down and gave commands. On the third power-up, you’ll go into your actual beast mode, which consists of forms such as a dragon, werewolf, werebear, weretiger, and a golden werewolf, each with their own unique powers. At this point, I’m thinking that this game is the origin for the popular phase “Beast Mode.” At the end of each level, you battle Neff in various forms. 
playing a game of catch with Pluto at the park. The ball gets thrown too far and Pluto runs off. Goofy and Donald chase Pluto and eventually disappear, leaving Mickey to search for them. Mickey tumbles down a cliff and finds himself in a strange magical land. After a bit of searching, a wizard appears to inform Mickey that Pete is a tyrant over the land and has captured Pluto. With that information, it’s now up to Mickey to save his canine companion and reunite with his friends.
