
Garou: Mark of the Wolves
SNK Playmore, 1999

Leaving an indelible mark
SNK is still around doing things in this modern fighting game landscape. Their latest release, Garou: City of the Wolves, is a certified banger and is getting a lot of play in the critic sphere because the original is so beloved. And that’s one of the best things Mark of the Wolves managed to do: Leave a good legacy and stay relevant 25 years later.
Mark of the Wolves does a lot of things with the Fatal Fury name for the sake of progress. Taking place 10 years after the death of crime lord Geese Howard during the King of Fighters Tournament as depicted in Real Bout Fatal Fury, Mark introduces a new cast with Terry Bogard returning to the fray to lead the charge. Terry takes the young Rock Howard, Geese’s scion, under his wing to fight for South Town and justice in general. But the specter of Geese haunts them. And there is a new villain in the mix, Kain, to take Geese’s place and up the stakes. The plot is interesting and engaging. Getting used to a whole new cast minus Terry takes a minute and learning their background and motivation is fun.
The character designs are cool, as they are in most SNK games. The sprites look great and are large and detailed. The backgrounds, while colorful, aren’t nearly as detailed, though there are a lot of animations going on that make them lively. Overall, the look isn’t too different than what you’d expect from an SNK arcade game, but the Dreamcast does give it a little boost.
The soundtrack is a little generic, which is surprising because I was expecting some nice tracks. I’m spoiled by the often-maligned SvC Chaos, which had a great soundtrack despite the surrounding mess, because it was released in the same era by SNK. However, despite the generic undertones, the soundtrack doesn’t deter the surrounding overall product.
And the surrounding product, gameplay-wise, is fine. New mechanics, like the Tactical
Offense Position and Just Defend, are welcome new pieces in the series’ repertoire. Just Defend, which is like Street Fighter III’s parry mechanic, has hung around and made appearances in other games such as Capcom vs. SNK 2’s K‑Groove so I’d say it’s a good addition 25 years later. And with the new mechanics, the game plays well, too. If I could pick it up and play it with little exposure to SNK’s style of fighting and do well, it’s safe to say that Mark has a good feel. That feel is present in the varied modes, with Survival as the most fun out of all offered.
Mark is a great fighting game and still holds up well. It has the attraction of early 2000s fighting game finesse, and it serves as a good introduction to the world of SNK if you’re not well-versed in the series. A well-rounded fighting game with strong mechanics and good environment are the marks of a future legend.



takes away from the game a little bit because it’s distracting and is also unnecessary. I know I’m playing the game with a Sony product; I don’t need it shoved in my face constantly that this was originally a Sony exclusive game.
last game of the golden age, 
from Party Collection, is kind of aggravating but it’s not so terrible that the mix isn’t worth your time. It’s time consuming but it only means playing more 

that can come out of World Tour Mode have a nice look to them. We spent time at 





What I didn’t care for in Alpha has improved in Alpha 2: how it plays. The play feel has improved with the introduction of Custom Combos, and while clunky to execute, it’s a nice change of pace for the series. They’re in their infancy here so don’t expect the absolute dominance of Alpha 3 V‑
Street Fighter Alpha establishes the series’ story: After Ryu wins the first World Fighting Tournament (as depicted in Street Fighter), he returns home to find his master Gouken murdered and sets out to get revenge. At the same time, Chun-Li, Guile and Charlie — along with other various members of the cast such as newcomer Rose — work together to take down M. Bison, who is working to establish his empire and achieve world domination. Know two things about the story: One, it’s a sequel to 1987’s Street Fighter and a prequel to Street Fighter 


The music is the same as the graphics: just as you remember it and perfectly fine. There is a sound test and that’s helpful if you don’t already have any of the tracks in your music collection. There are a few remixes in the menus that you may not have heard before, but there isn’t anything noteworthy like say Mega Man X Legacy Collection. The extras are mid, though some of the artwork and the official timelines provided are neat. It’s just that there isn’t a lot of it and there should be with this many games included.



Ryu is a mainstay evil version of the beloved Ryu who’s been hanging around ever since Capcom