
Pokémon Puzzle League catches the best traits of Tetris Attack
The zenith of Pokémon came rather startling and early, somewhere in the heady days of
2000. After all, by then, Pokémon was in the zeitgeist as a video game and cultural phenomenon. You could stick your arms out in any direction and hit Pokémon products. So, it goes then, that the video game sphere received its share of the wealth after the initial fervor wound down. At this point, however, the Nintendo 64 was on its last legs and received a few games bearing the Pocket Monster license. Out of that smoke arose Pokémon Puzzle League.
Pokémon Puzzle League isn’t a terrible use of the license. Sure, it’s gratuitous Pokémon everywhere, but it’s not a bad puzzling game in general. The premise is simple: Take what you already know about Tetris Attack and slap Pokémon on it. That’s all Pokémon Puzzle League is, and since Tetris Attack isn’t terrible either, Puzzle League benefits from a solid foundation. The mechanics remain the same except there’s Pokémon involved, and the Pokémon don’t really affect anything beyond aesthetics.
Pokémon Puzzle League feels like a Tetris Attack clone ought to feel. The puzzling
mechanics are tight and quick movement is clean and precise, even with the wonky N64 controller. This is one of the first Tetris Attack clones produced, but it carries on the tradition of tight, good puzzling gameplay well. There is a bounty of modes to play, including standard 2D and 3D line clearing, a 1P stadium mode and versus. The variety makes for a good rollicking time and fills up playtime with quality offerings. And, I’d be remiss if I didn’t say something about the difficulty level. If you’re not prepared and don’t understand the mechanics of Tetris Attack, you will get wrecked even on the easy level. The AI does not play around and while it’s part of the charm of Puzzle League, it can be daunting to have to replay levels multiple times on Normal or even Easy difficulty level because the AI caught a lucky break.
But what you came here for, let’s be honest, is the Pokémon presentation. Thankfully,
this is the draw. It’s a buffet of Pokémon-dom, with all of the anime favorite characters thrown in as well as the main gym leaders and Elite Four from the games at higher difficulty levels. The Pokémon represented here are all using the 4Kids voicework and the anime artstyle, so hopefully you like the anime enough that you don’t mind that it’s based on the Pokémon Original Series generations. The soundtrack is appropriately Pokémon, which means the music is good. There are a few bangers on the soundtrack that make it a must download, including most of the Team Rocket themes, Lorelei’s theme, and Professor Oak’s theme. Despite this being cartridge-based, Puzzle League doesn’t skimp on the sound quality.
Pokémon Puzzle League is a joy to learn and get serious about even if you remotely like Tetris Attack. It’s got the Pokémon aesthetic from the successful anime and handheld games, a nice Pokémon-centric soundtrack and a fun, challenging puzzle mechanic that’s begging to be explored. If you love Pokémon and puzzle games, cast your Master ball out to catch this one.



about the game is the fact that it didn’t sell well. That isn’t the game’s fault, though. This is a technically sound port of two fantastic fighting games that play well and work well in what they’re being asked to do: Be a representative of a long-dead fighting franchise to introduce newer folks to the Vampire/Darkstalkers scene. It’s done its job admirably with strong mechanics and gorgeous updated visuals. You can’t ask for more from a retro fighting game. This fantastic fighting fright fest deserves more respect for its ability to shine 25 years after its last release and should scare up a spot in your fighting game collection.
awesome about 
are not easy, but once you’ve got the nuance it’s a whole new world of profits. The controls are simple to pick up and once you’ve built yourself up stamina-wise, the fruits of your labor are obvious. There’s something super satisfying about working the land, planting crops and caring for your animals in a day’s work and then reaping the benefits. There is planning involved also, which adds an extra layer of depth. Knowing how to spend your day wisely — whether it be tending to the farm or socializing in town — is important, and adds to the overall experience.
but it’s a little catchy so it doesn’t necessarily grate the way you’d think hearing the same tune would for more than 20 minutes of farm work and socializing.
the story other than you’re racing against other Beetle drivers on six varied tracks. There are several modes including a time trial, championship and two-player duel, but that’s about it. You’re also racing with only Beetles, though they vary in color with different stats. There are two unlockable Beetles, but that’s pretty much all there is in terms of rewards. The depth really lies in the tracks and their nooks and crannies. There are a ton of secrets and shortcuts that help in the point-gathering modes or to shave time in the time trials, and that sort of makes up for
the lack of everything else. Sort of.
looks phenomenal. It’s the first game to use this technique, and it set the standard in 2000 in terms of presentation. The backgrounds are also well done and inspire runs through the game. It’s clearly an early 2000s game, but that only portends good things about the Dreamcast and what it was capable of.
While everything is great in terms of presentation and control, I’d be remiss in mentioning that there is one bothersome flaw with Jet Grind Radio. While the controls are easily analogous to early Tony Hawk games, it wasn’t easy to pick up the game and know what’s going on immediately. It’s a little too inaccessible at first, like it’s asking you to have some in-depth knowledge ahead of playing for the first time. You may not be familiar with the concepts the game is throwing at you, and it’s the game’s responsibility to ease you into the fray. Thankfully, the surrounding game is so good that you’ll come back to get more in-depth with the trappings of Tokyo-to.
playing a game of catch with Pluto at the park. The ball gets thrown too far and Pluto runs off. Goofy and Donald chase Pluto and eventually disappear, leaving Mickey to search for them. Mickey tumbles down a cliff and finds himself in a strange magical land. After a bit of searching, a wizard appears to inform Mickey that Pete is a tyrant over the land and has captured Pluto. With that information, it’s now up to Mickey to save his canine companion and reunite with his friends.
While the story isn’t anything to really get excited about, the graphics are. They’re super lush and beautiful, with detailed sprites and abundant colors to brighten even the darkest of realms. The music is also appropriately bright, with a lot of similarities to the later excellent Aladdin soundtrack. It’s a Capcom music show so the soundtrack is at worst decent. The tracks do add a little something to the romp through locations, so the music is serviceable.


hunter, go into the world to hunt monsters of all sizes. During your hunts, you’re using your wits and the environment to your advantage, careful not to faint too many times while working to take down a creature so that you may get new parts to craft gear and weapons. The crafting aspect is fantastic. The variety of gear and equipment that can be generated is off the charts, and there is nothing more satisfying than taking down a new enemy and obtaining new, more powerful gear. Capcom knew the essence of the high that comes from winning a hard-fought battle, loot, craft better gear and repeat. And they’ve captured that essence masterfully here with increasing incentives and nuanced pacing. Fighting never feels weird, and it quickly becomes second nature to swing your sword and make waves in battle. My only gripe here is that there is so much to learn with the battle mechanics and item crafting and usage that sometimes it gets overwhelming. Taking your time to read the tutorials and work through scenarios in training is the way to combat that. I’m pleased with this setup because I’d rather get too much information than not enough.
And, I want to especially highlight the impressive character creation suite. If I can create my own character in a game, I want bold and accurate tools to do so. Monster Hunter: World gave me that and more. I spent two hours with it alone and I still wanted to spend more time there. The wealth of options is outstanding, and I’m extremely impressed with the diversity found within. I can make a character that accurately looks like me with gorgeous options for hairstyles … or not. But I love the options given, and I can’t praise that feature enough.
roster, even the lower-tier characters.
Also adding value is the soundtrack, one of Capcom’s masterpieces. The game is set in the mid-to-late 1980s and it sounds appropriate to that era. Beyond the bangers for multiple characters — Sagat, Balrog and Juli/Juni instantly come to mind — even the narration deserves praise. It’s over the top but it fits perfectly. The soundtrack also works well with the graphics. The sprites are big and colorful as are the detailed and stunning stages. It’s one of Capcom’s better-looking games and is a massive improvement from the rest of the Alpha series. It almost looks like it belongs in an entirely different game series.