
House of the Dead
Sega, 1998

Retro House of the Dead sets up shop for franchise
Ah, the progress that has been made. The on rails shooters genre has made strides in the last 27 years. Modern controls — including light guns available for the home market — have made playing a lot more enjoyable. And that has made the House of the Dead series — and especially the original game — a tad bit more tolerable.
House of the Dead starts off as most zombie horror games of the day did: A megalomaniacal weirdo is messing with bioterrorism unnecessarily and has created a mess. And by mess, I mean mutated, transformed humans with a taste for flesh. That’s literally the plot of the game. There’s something about a fiancée that needs saving and stopping this blight from spreading to the rest of humanity, but that’s the basics. It’s serviceable and really doesn’t do much to affect the gameplay. You’re killing zombies, boss zombies and most likely the end boss guy who created the problem. Clean it up and go on in future sequels to take on an even larger threat in the bad guy’s boss because, of course, he has a boss.

Cleaning up the problem is the fun part here. The controls are your standard light gun shooter but they’re fine. Aiming and shooting wasn’t bad, though lining up my shot sometimes was not exactly sharp. There were a few times fighting some of the aerial bosses that the cursor just wasn’t keeping up so I took cheap hits. As an arcade old head, I know that’s the name of the game here: It’s designed to be a quarter-muncher. But by the time I get home, there should be a better understanding that this isn’t going to fly. Thankfully, cheat codes exist so it’s not a problem. But for arcade conditions sake, this really isn’t cool.
Because this is a 1998 product we’re talking about, I’m also not expecting the graphics to look like much. And they don’t, beyond these zombies looking OK. Keep in mind that these graphics didn’t really improve until well beyond the second game/Typing of the Dead, so you’re going to be seeing them for a long time. The music fares about the same, too. They are decent enough for the late ’90s, and they work well in the confines of House of the Dead.
House of the Dead has made many improvements in the nearly 30 years since the original game. It didn’t set the barn on fire then but it’s a nice rail shooter if you’re into zombie horror and like what the series has to offer. Personally, I’m more apt to play Typing of the Dead before House of the Dead, but that’s because I prefer to be a keyboard sharpshooter these days. House of the Dead’s reticle is set in the middle with the ability to go higher.



Offense Position and Just Defend, are welcome new pieces in the series’ repertoire. Just Defend, which is like Street Fighter III’s parry mechanic, has hung around and made appearances in other games such as Capcom vs. 
environments. There are seven characters to choose from, each with their own motivations for capturing three mystical elements and presenting them to their god. All of them fly around various stages in the Gunbird world, blowing up enemies and taking on the boss Shark and her cronies Blade and Gimmick of the Queen Pirates. The story is simple to get into and won’t take up too much of your time through static screens explaining the situation at hand. 
directions. The color palette is beautiful and the character animation shines. And, yes, even though Psikyo carried over Morrigan’s dog-tired sprite from Darkstalkers it still works here. You immediately know who she is, and it doesn’t look to terrible against the backdrops of bullet hell. The other characters look good for late ’90s animation. While the animation is good, the soundtrack is passing, if not a bit late ’90s mediocre. It’s not terrible, but it doesn’t standout. A single track caught our attention, which is 
I enjoyed the games that I had for them, especially the Genesis. One of those games has an arcade background shared with Gauntlet with elements of the Dungeons and Dragons tabletop games. If you older readers know what I’m talking about, respect. For you younger readers, listen and learn of the tale of Golden Axe.
you a choice of three warriors: Ax Battler, who wields a broadsword; Gilius Thunderhead, a dwarf warrior with a battle ax; and, an Amazonian warrior, Tyris Flare, whose weapon of choice is a longsword. These warriors were brought together by twist of fate thanks to an evil entity known as Death Adder, who has captured the kingdom of Yuria along with its king and his daughter. The three heroes have also lost loved ones at Death Adder’s hands and set off on their quest to destroy Death Adder and restore hope and peace to Yuria. 

hell and high water. But wait, this time it’s different! No, you aren’t saving Pauline this time around; no, you’re Donkey Kong Jr., the scion of Kongdom saving your incorrigible father from the clutches of evil human Mario. The fact that another ape has to save his parental figure from Mario in a complete role reversal begs several questions: Where was Junior when his father was kidnapping innocent maidens and running rampant? Why would Mario even bother to kidnap the great ape in the first place? Sure, there’s the motive of revenge, but you’re never going to get your question answered, try as you might. You just have to accept that
Instead, you’ll watch Junior repeatedly get eaten alive by crocodiles (we’re not sure why a plumber would employ these dangerous live creatures to kill an ape), nailed by random falling objects and fall to his obvious and horrific death, all because he’s underdeveloped at jumping and climbing.
modern gaming society have been resurrected, and I’m not exactly sure for whose benefit. Hard Drivin’, mentioned and dissected in GI’s horrible games podcast of yesteryear, is the worst offender of the bunch. I have no earthly idea who thought this was an arcade classic and why it needed to be thrust upon the masses again. It was a horrible game to begin with and deserves no further discussion or inclusion to reanimate it from the depths of hell where it belongs (Editor’s Note: Fun factoid — Hard Drivin’ provided the basis for GI’s Torture of the Quarter column). N.A.R.C. also warrants a mention as a title to avoid, as well as Primal Rage. Let’s face it, Primal Rage was touted as competition for the likes of Mortal Kombat, Street Fighter and Killer Instinct back in the day, but no one with any sense ever took it seriously. The game doesn’t inspire any new feelings of doing so after 20 years.
What is welcome, however, is the inclusion of the behind-the-scenes material. Documentaries and making-of materials are included as bonus features for a few games, most notably Mortal Kombat 
