Super Street Fighter II4Q2020 issue

Super fight­ing fun again

Though I play a lot of fight­ing game series, I keep com­ing back to Street Fighter. I don’t know if it’s out of habit or because I’m com­fort­able with the series’ sys­tems, but I find myself inti­mately famil­iar with the Cap­com cre­ation. It started with Street Fighter II for SNES, not the arcade. As the series moved along incre­men­tally, so did I and I dis­cov­ered the upgrade. The home port of Super Street Fighter II for SNES was one of the best and that acco­lade still stands after nearly 30 years.

Though Cap­com still hadn’t learned to count to three and Super Street Fighter II reeks of milk­ing the fran­chise for all it was worth, it’s tech­ni­cally a good port. This is the best ver­sion of the arcade expe­ri­ence before Super Turbo, and the SNES, despite its prob­lems with cen­sor­ship, is the best ver­sion you’re going to get. Super is where you’re intro­duced to the four new chal­lengers, who add some inter­est­ing ele­ments. Each of their fight­ing styles are already rep­re­sented in the game with other stal­warts, but they’re fun to play, nevertheless.

The music has hit its peak here, too. It’s the same as the orig­i­nal Street Fighter II and Hyper Fight­ing, but it’s Street Fighter at peak Street Fighter. That also applies to the con­trols. It’s the Street Fighter that you know and love but cleaned up just a tad.

My main gripe with the game is the fact that it’s not Street Fighter III, which it would have been if not for the insis­tence of Cap­com not count­ing ahead. Cap­com knew it had a win­ner on its hands but repeat­edly milked the fran­chise until there was noth­ing else to wring from it. Super would absolutely have been great if not for the fact that Super Turbo came a year later and there had already been two other incre­men­tal iter­a­tions of the game pre­vi­ously. That cheap­ens Super to a degree all around. How­ever, given that Super Turbo did not come home from the arcades for the SNES, Super gets a boost in nos­tal­gic factor.

What you need to take away from SSFII is the refine­ment of the Street Fighter II expe­ri­ence, and this is where it shines. Every­thing about Street Fighter II was at peak con­di­tion and refined to a tee with this iter­a­tion. Yes, this is pre-Turbo super moves and spe­cials but in a way that makes it the last true unspoiled Street Fighter II expe­ri­ence. It was so good that later Street Fighter games attempt to repli­cate this ver­sion with modes that play like Super with no super moves and most, if not all, of its mechan­ics. That’s how you know it’s a defin­ing moment in a series’ lifes­pan. It’s a super fight­ing game for a super sys­tem that still holds up.

Super Street Fighter IV Arcade Edition — 3Q2018 issue

Father of fight­ing games gets super upgrade

Gone are the days of roam­ing a local arcade to play the throng of would-be chal­lengers and pre­tenders to the throne of the best local fight­ing game cham­pion. In its place are home con­soles designed to push the power of the arcade. Fight­ing game fran­chises have had to keep up or suf­fer irrel­e­vancy or, worse yet, extinc­tion. The ear­li­est king of the genre, Street Fighter, has had a chal­lenge of sorts: con­tinue for­ward or go the way of its ride-a-longs of the ‘90s. Super Street Fighter IV attempts to con­tinue the tra­di­tion with mostly success.

Super SFIV, at its core, is a fight­ing fan’s dream. A robust engine with plenty of options for either the novice or the advanced, SSFIV makes play­ing a fight­ing game easy. Even if you haven’t played since the hey­day of SFII, there’s a lot of com­pelling con­tent here to draw you in and get you started in the world of com­pet­i­tive dig­i­tal fight­ing. Var­i­ous modes are here, ready for a deep dive, and there are more than enough new char­ac­ters and old stal­warts to make fight­ing inter­est­ing. The gen­eral rule of thumb is, if the char­ac­ter was in SFII and its deriv­a­tives, SFIII or SF Alpha, there’s a good chance they are avail­able for play in SSFIV.

Fight locales asso­ci­ated with many of the char­ac­ters are avail­able with a great sound­track accom­pa­ny­ing them. SSFIV does an excep­tional job of remind­ing more expe­ri­enced fight­ing enthu­si­asts of the Street Fighter ori­gins and piquing the curios­ity of newer fight fans. The con­trols also hear­ken to the old days, so much so that it’s easy to pick up and play and learn about the dif­fer­ent sys­tems afforded to each char­ac­ter. Most new char­ac­ters will play like an older char­ac­ter on the ros­ter so it’s easy to learn the nuance of fight­ing with a new­comer if you’re expe­ri­enced with pre­vi­ous SF games. If you aren’t expe­ri­enced, there’s a great tuto­r­ial mode that runs through combo and movesets of each char­ac­ter to teach the basics. That var­ied level of depth goes a long way toward replay value.

My one gripe out of all the love­li­ness that is the mixed nos­tal­gia fest of SSFIV is that it’s Cap­com being Cap­com as usual. For the unini­ti­ated, Cap­com gained a rep­u­ta­tion in the ’90s for hav­ing a solid fran­chise in Street Fighter II but not being able to count to three. The con­stant upgrad­ing and reis­su­ing of SFII got old quickly. And, quite frankly, Cap­com hasn’t learned its les­son because Street Fighter IV should not have mul­ti­ple retail ver­sions of its upgrades. Arcade Edi­tion should have been an update that could be bought dig­i­tally and down­loaded to patch the game up to what­ever ver­sion Cap­com wanted con­sumers to have. Even when the orig­i­nal ver­sion was released, the capa­bil­ity was there. This just screams of cash grab and Cap­com being igno­rant of tire­some tac­tics wear­ing on the fan base. The fact that Ultra Street Fighter IV — one more ver­sion beyond this one — exists is proof pos­i­tive of this.

Other than the fiasco of mul­ti­ple ver­sions, Cap­com has a solid win­ner on its hands with the fourth entry in the long-running series even as it fades into the back­ground in favor of SFV. If SFV is not your cup of tea, but you want to stay cur­rent with the world of Street Fighter, SFIV is a good bal­ance and at the right price now to delve into the world of Ryu, Ken and Chun-Li.