
Farming life begins with
SNES simulator classic
Leaving everything behind and taking up the life of a farmer doesn’t seem to be half bad. Sure, it’s back-breaking daunting work with a large reservoir of potential failure. But it’s honest work and highly satisfying. Or, at least that’s what Harvest Moon wants you to
believe. In a tale as old as video game time, the original farming simulator wants you to live that life and succeed, no matter the cost.
Harvest Moon’s original entry is the starkest of all in the series. You, the nameless farmer, are tasked with rebuilding the family farm and property. There are animals to raise, crops to nurture and sell, and — if you play your cards correctly — a family to start. You have roughly a year to do this before your parents come back and judge your efforts. If you’ve succeeded mostly, you’re in the clear. If not, well, you’ve failed and it’s game over. This is the basis for the series that you see today in Harvest Moon and Stardew Valley, and though mostly unchanged in basis, it’s simple and effective.
The depth comes in learning the game system. Crop nurturing and animal husbandry
are not easy, but once you’ve got the nuance it’s a whole new world of profits. The controls are simple to pick up and once you’ve built yourself up stamina-wise, the fruits of your labor are obvious. There’s something super satisfying about working the land, planting crops and caring for your animals in a day’s work and then reaping the benefits. There is planning involved also, which adds an extra layer of depth. Knowing how to spend your day wisely — whether it be tending to the farm or socializing in town — is important, and adds to the overall experience.
Part of that experience is the presentation, and it’s not bad for a SNES game. Given that this is 16-bit, the sprites are bright and pop with the gorgeous SNES palette. Some areas are a little too brown but overall, it’s a pretty game. The music is slightly monotonous
but it’s a little catchy so it doesn’t necessarily grate the way you’d think hearing the same tune would for more than 20 minutes of farm work and socializing.
Because this is the entry point to the modern series, Harvest Moon has work to do. Time — though not explicitly shown on screen — runs too quickly. Also, the starting handicap of low stamina and mediocre tools is not fun. This does become easier in later entries, but this frustrating mechanic began here and does not enhance the series in any way.
Despite some frustrations with the game, it’s a nice, relaxing start to a fun, quirky series. Modern features may be a draw for the later games, but don’t let the original fool you. There’s a wonderful life to be had even in the 16-bit starter.

, Genesis and a Game Gear, but not a Game Boy. To satisfy my portable gaming needs, I got a few Game Gear games that would hold my attention. I’m not much of a puzzle man, but one stood out as an alternative to the highly popular Tetris at the time: Columns.
The music in Columns varies from ancient Roman tunes to a futuristic beat that is calming during gameplay. The soundtrack is a nice mental break for the mind, which helps when you’re possibly frantically making matches. 
the story other than you’re racing against other Beetle drivers on six varied tracks. There are several modes including a time trial, championship and two-player duel, but that’s about it. You’re also racing with only Beetles, though they vary in color with different stats. There are two unlockable Beetles, but that’s pretty much all there is in terms of rewards. The depth really lies in the tracks and their nooks and crannies. There are a ton of secrets and shortcuts that help in the point-gathering modes or to shave time in the time trials, and that sort of makes up for
the lack of everything else. Sort of.
Each level or “act” (there are 20 in total) will have you bashing enemies and avoiding various hazards such as spikes and bottomless pits. While dashing through you must utilize some patience and timing to avoid these various obstacles. Sonic is still easy to control but he now also has a cool new trick called the Spin Dash. This lets him go even faster and take down more enemies. Tails has the same skills, but his two tails give him a little more flair.
that gives temporary protection against hits. 
looks phenomenal. It’s the first game to use this technique, and it set the standard in 2000 in terms of presentation. The backgrounds are also well done and inspire runs through the game. It’s clearly an early 2000s game, but that only portends good things about the Dreamcast and what it was capable of.