A Street Fighter lookalike
I want to love Street Fighter EX Plus Alpha. I promise, I really do.
It’s Street Fighter without being Street Fighter, but that’s the problem. It’s Street Fighter adjacent, and it’s not really Street Fighter. There are mechanics, characters, and other Street Fightery-type things here that make it part of the brand mystique, but this isn’t like the others and that isn’t necessarily a good thing.
Street Fighter EX Plus Alpha starts off luring you with the promise of being some kind of “different” Street Fighter. It has most if not all of Street Fighter Alpha’s mechanics and it adds a few more. The most notable additions are the dedicated Guard Break and cancelable super moves. Guard Break here is a stun move that leads to a dizzy instead of opening an opponent up like in the Alpha series. Super canceling means you can cancel one super move into another. Both mechanics instantly freshen the Street Fighter II well-worn combo formula and give it a new feel. The game plays solidly, akin more to the similarly toned Rival Schools, and when the AI isn’t being obnoxious, you can do a lot and feel satisfied about the way it flows.
The roster is decent and complements the Street Fighter name. Sure, you have a lot of Street Fighter veterans and mainstays here like Ryu, Guile, Chun-Li, Zangief and Ken, but there are some interesting Arika characters, too. Doctrine Dark and Hokuto are cool as is Skullomania. The character designs are nice and make it just a little bit different from regular Street Fighter with some variety and thought put into them.
While I love the roster, there is something that grinds my nerves. Note that I said when the AI isn’t being obnoxious it’s playable. At this point, we all are aware of how Capcom’s AI can be in fighting games. Even on the lowest difficulty level, though, it’s not friendly. There were times I barely made it to the fourth fight before I got taken out, and I’m a Street Fighter and overall fighting game veteran. It’s hard to gauge if it’s intentional given that this once began life as an arcade update, but it certainly has that quarter-eater feel to it in a bad way.
While I despise the AI, I don’t hate the graphics as much as I should. The presentation, for its time, is good. The backgrounds are gorgeous in some stages, and the polygons are super blocky and polygonal. However, this was 1997, so it’s acceptable given what everything else polygon-based looked like at the time. Again, as Rival Schools was around at the same time, it’s comparable to that game but it doesn’t look quite as good. The soundtrack is passable, much like the graphics. It wasn’t impressive but it wasn’t terrible, either. It’s reminiscent of other Capcom fighters at the time, despite this not being developed by Capcom.
There was work to be done going from here, and Arika did make improvements. Street Fighter EX Plus Alpha is serviceable and a good start, but I don’t think I’d stay in this region of Street Fighter adjacent. It’s got enough to get me interested and going but the AI makes this a frustrating experience, and it all feels just a little bit like “well, we aren’t Street Fighter, but we can slap the name on and try.” Skip this one and see if there’s a little more Street Fighter and pizazz to your liking in the later sequels.