
The Kid’s SNES follow-up a guaranteed home run
There are a few things Rare, the bastion of all that is unholy in retro gaming, has done correctly. One was GoldenEye 007 for the Nintendo 64. And another is the Ken Griffey Jr. MLB series.
Ken Griffey Jr., for the uninitiated, is one of the best major league players to have ever picked up a bat and glove. There was once a time that folks believed that Griffey would
beat Hank Aaron’s home run record in the ’90s. Alas, once Griffey left the Seattle Mariners after the 1995 season, he was never the same thanks to numerous injuries. He’s still “that guy,” though, and it remains that his game series is one of the best in arcade baseball. The first game was good, but the sequel — Ken Griffey Jr.’s Winning Run — is absolute fire.
Let’s start with the premise, because there actually is something of a story here. The opening cinematics show Griffey Jr. at the plate doing what he does best: Smack the ball. Already beloved by fans and teammates, his heroics in the bottom of the 11th inning of the 1995 American League Division Series’ final game that year cemented the city’s love for “The Kid” and led to the birth of this sequel title. He was so beloved that when Griffey Jr. started thinking about retirement, Seattle actively campaigned for the
Hall of Famer to simply “come home” and reclaim his title of King of the Kingdome. This setup is lovingly crafted in just the intro, and the rest of the game is favorable because of it.
So, what’s inside the package with a slick outside? A lot, for a SNES game. There are several ways to play, depending on if you want a quick game or if you want to make a full 162-game season of things. The MLB League mode is a greatly appreciated feature. In it, you can choose to play three types of seasons: A short 26-game season, a medium 52-game season and a full 162-game season. There’s also an option to play an exhibition game in the MLB Challenge mode. I like the ability to choose between those options, because maybe I don’t want to sit through an entire season. I can’t do that in real life, so I know I don’t want to do that in a video game version. There’s even a mode to resume a previously started game.
If you’re not so inclined to be a player, there’s a decent manager mode included. Ever the non-traditionalist, if you’re like me and you want to skip to the end, you can run through a World Series mode where you play out the Series to crown your champion.
There’s also an All-Star mode where you can play through the titular game and participate in the Home Run Derby.
With the wealth of options in how to play, it’s easy to actually play. Winning Run doesn’t reinvent the wheel of baseball video game mechanics, which is a good thing. That means that even if you’re not a sports nut, you could probably pick up the game and learn how to play baseball. Base running, fielding, pitching and batting are easy to understand here, and the mechanics all come naturally.
While Winning Run doesn’t have the MLB player’s license — neither did the original game, either — it does have a flavor that competing games at the time didn’t have: Charm and charisma in every detail. The graphics are clean, crisp and outright beautiful. They are so well done that even 26 years later, as a SNES game, they hold up. Even the menu graphics look great. Rare was killing it in the late portion of the SNES’ lifespan, and Winning Run is a stunning example.
And, for a moment, let’s talk about the soundtrack. This is one of the few sports soundtracks that I own. Rare’s sound team continuously makes up for the surrounding mess with quality sound, and this is one of the best from their catalogue. The main theme was fantastic, and the menu theme is outstanding as well. Both themes add to the overall package and get things started off right. The in-game ambience is nice as is the play announcer. Everything ultimately creates a good arcade baseball feel, which you’re going to need if you’re going to slog through an entire pennant.
Technically, aside from the lack of the MLB player’s license, there’s nothing wrong with Winning Run. The lack of player names and likenesses is a bummer, but it doesn’t really take away from the core strengths of Winning Run.
Excellent options, easy-to-understand mechanics and a fantastic soundtrack make running the bases fun in Winning Run. The Kid’s sequel effort paid off and bats high in the order of great sports games.

after Mario Kart: Double Dash have begun referencing the previous tracks of yore, sometimes with varied results. Mario Kart 8 manages to gather a lot of stellar new tracks and some old that aren’t favorites but will suffice as entries. A lot of the older tracks are from more recent entries but make no mistake — they are there for the purpose of drawing you in to remind you of the good times and then send you on your merry way to try the new tracks. Tugging at my heart strings with a modern
Graphically, the game looks amazing. It’s the best-looking Mario Kart produced yet. All the characters look life-like, and the stages are incredibly detailed. Even the water particle effects look amazing. There are times when there’s a brief lull in action that I can soak up the surroundings, and I’m impressed by the Wii U’s understated capability. Mario Kart 8 shows what the system could potentially do. It’s a testament also to just how good Mario Kart looks in the modern era.
from 18 base roster fighters and duke it out in feudal Japan with various motivations. All are investigating a coming catastrophe, but their intention in the face of a sinister environment is unique. Timeline-wise, the game is set between the prequel Samurai Shodown V and the original Samurai Shodown. So, you’re getting a taste of the story before the main series even kicks off.
instinct” kicks in and I find myself searching every nook and cranny to find hidden supplies and other goodies. During my exploration, of course, I come across people who don’t like Jin. I note the presence of bonfires, which generally indicates who I like to refer to as “dudes.” Dudes are the type that are generally hostile to me and my interests. Those interests involve investigation and saving people in the general populace who require the services of a skilled samurai and contract killer. This is usually how the fight starts: Dudes notice me in my finery and my magical horse frolicking in the countryside and now they want to get reckless about things.
playing games a long time, and I can’t say until now that I’ve ever been just wowed by a game where I specifically take in-game photography to use as a background. This is what you buy the latest console for and the best 
unification was the goal and Nobunaga was the man to do it — possibly. While you can choose to be Nobunaga, you can be any other number of generals from different regions of Japan at the time. You’re tasked with raising an army, gathering and maintaining supplies, and defending your region while conquering others in a bid to unify all of Japan under your shogunate.
Its niche context aside, the game is fun to play once you fully get into the simulation. It’s a very 1993 presentation. The graphics are small for the maps, but they’re reminiscent of the graphics of the time for the 
everyone’s mind, but to get there, Tekken 7 stakes its ambitions on looking back to tell the story of the future. Spoiler alert: With Heihachi gone, there’s only Kazuya and Jin left to carry on the blood feud of the clan. The surrounding entities are on either side of the conflict between father and son, and there will be casualties. But that isn’t Tekken 7’s main story to tell. Really, it’s two questions: How did Kazuya become enmeshed in the devil gene foolishness, and how is Heihachi entangled in that as well? The answers lay with new character Kazumi Mishima, Kazuya’s mother and Heihachi’s wife. She plays a central role in unraveling the mystery of Kazuya’s transformation using the devil gene and why Heihachi threw his child off a cliff more than 40 years before.
many things will be true at once: The sound will be phenomenal, and the graphics will be stunning. After all, this is a Tekken title; the King of the Iron Fist tournament does not slouch. What’s striking is, this is a four-year-old game and it still looks decent. Tekken has never been one to hold back when it comes to looks, and even with the upgraded PlayStation 4 Pro, it’s still a good-looking game. Tekken 7 could look worse with the benefit of more processing power, and some sections do show the age of the game. However, it’s minimal as far as Tekken is concerned, and Tekken 7 is still a powerhouse when compared to everything else on the market.
As far as Tekken’s playability, I can’t really attest to it on a hands-on level. Full disclosure: I’m not a good Tekken player. That said, however, I find it a little easier to pick up Tekken and play with the new features added in the arcade mode. I really like that there’s an easy combo assist feature. It makes it far less frustrating to learn the combo system, and it makes it much easier for beginners to understand how moves flow together.
good in the first Injustice is much-better looking the second time around. The user interface got a newer, sleeker coat of paint, and all the character models and backgrounds look better and cleaner, too. The character select screen even looks better and more fluid. NetherRealm’s fighting game visuals get better with each game, so this is just a testament to their growing prowess. The music isn’t standout, but it’s serviceable.

You get the sense that if Capcom’s angle of things was removed, this would be just fine, and Infinite would be 
For context, I barely understood the combo system of the first game, but by the time Gold came along, I could hold my own against other
Gold’s graphics are a slight improvement over the arcade version and even more so over the original game. But, in comparison to other games on the market at the time, Gold doesn’t hold up particularly well. Putting it alongside other games available at the same time, such as Tekken 2, doesn’t bode well for Gold. In particular, there are janky textures that snag and tear in the background environments, which detracts from the otherwise solid character models.
Hyper Fighting, but it’s Street Fighter at peak Street Fighter. That also applies to the controls. It’s the Street Fighter that you know and love but cleaned up just a tad.