
Mario Kart races back to form in Wii U edition
There comes a time in every Mario Kart fan’s life when you have to make a choice of whether you still love the series or if you don’t. I assume this, of course, because I have no idea if anyone still plays Mario Kart or not. I assume they do, and I just don’t know it. The series hit that fabled peak of questionability for me when Mario Kart Wii was
released. GI wasn’t using a rating scale when we reviewed it (editor’s note: This was reviewed in 3Q2008), but suffice to say it would not have received a good score. Mario Kart had a lot of work to redeem itself for me, a longtime lover of the series who started in 1992. The latest original entry, Mario Kart 8, has made significant effort to polish the series again.
Mario Kart, at its core, has always been about arcade racing. There’s nothing realistic about playing as various Mario and other general Nintendo characters while romping through various Mushroom Kingdom locales. It’s always been about the Mario charm expanded to fit within a palatable driving scheme that makes anyone a champion go-kart enthusiast. Mario Kart 8 does not shirk on this charm. If it’s a memorable Mario character, they’re probably in this game.
And, in a nod to the appeal of Nintendo crossover and nostalgia, there are new additions from outside the portly mustachioed plumber’s usual suspects: You can now play as Animal Crossing’s Isabelle and The Legend of Zelda’s Link. While they don’t necessarily contribute anything new to the series, their presence is enough to elicit excitement because it means Nintendo is finally opening Mario Kart up to the general roster. There is much to mine from, and if you’re questioning any of this, look at the lead Smash Bros. has taken in this field.
Mario Kart has always been the sort of series that takes its history seriously. Entries
after Mario Kart: Double Dash have begun referencing the previous tracks of yore, sometimes with varied results. Mario Kart 8 manages to gather a lot of stellar new tracks and some old that aren’t favorites but will suffice as entries. A lot of the older tracks are from more recent entries but make no mistake — they are there for the purpose of drawing you in to remind you of the good times and then send you on your merry way to try the new tracks. Tugging at my heart strings with a modern SNES Rainbow Road remake will get you everywhere, though there are caveats to these remakes.
While the tracks are great graphically, the music is hit or miss. When I say I want a Rainbow Road throwback, I also want the original music to go with it. It doesn’t need a musical overhaul because the original music was brilliant. I’m not sure why Nintendo thought it needed to have the sound remade, but it wasn’t a particularly great decision. Other remastered stage choices, including Grumble Volcano and Music Park, are fine. And a lot of the new tracks are great; Dragon Driftway and Excitebike Arena are definite standouts.
Graphically, the game looks amazing. It’s the best-looking Mario Kart produced yet. All the characters look life-like, and the stages are incredibly detailed. Even the water particle effects look amazing. There are times when there’s a brief lull in action that I can soak up the surroundings, and I’m impressed by the Wii U’s understated capability. Mario Kart 8 shows what the system could potentially do. It’s a testament also to just how good Mario Kart looks in the modern era.
Now, here’s where we may have some issues. I’m not fond of the AI rubberbanding, and I haven’t been a fan of it since the Mario Kart 64 days. We are a quarter of a century grown up and past that, and we’re still having issues with last-minute victories by the AI. This is a known issue at this point, yet it rears its ugly head still. Also, while a lot of the new tracks are cool — Excitebike Arena among the best of the bunch — there are some that do absolutely nothing for me. Track selection is important, and this entry has dullards. Big Blue, for whatever reason, keeps showing up in modern catchall Nintendo games, and it’s here, too. I’m not impressed with the track at all, and they could have come up with something else.
Also, while I love the Animal Crossing track, it needs something else than the series’ cute motif and catchy music. It’s your basic, run of the mill drive around in a loop track, but it needs something else to give it some pop. Same thing goes for the Hyrule track. It’s basic, too. What makes this worse is that the tracks are part of the DLC bundle for the game. If you’re asking me to spend hard-earned money on extras, the extras need to be super special. I’m not getting that with those two tracks, specifically. Thankfully, there are other extras to be had that kind of make up for those.
Overall, this is a solid entry in the Mario Kart sphere of influence. This is the best entry in years, and it deserves some high praise for a lot of the things that it gets right. There’s always room for improvement, but the racing king continues to show why it’s the arcade racing champ and why it continues to rule the road of go-karting.


used to loot or embarrass them, depending on the situation. Also, you scan scale vertical walls and crouch behind walls to hide from enemies. I especially like the ability to hide because it’s well done in its application. During the first mission of the game, I found Vega and roughed him up, hacked the baseball stadium’s power grid to cause a blackout and snuck away from the police. With the well-practiced controls, it was easy to make this sequence work and get on with the rest of the game. That’s how smooth it should be.
The graphics in Watch Dogs are sharp and do well in taking advantage of Ubisoft’s Disrupt engine, which presented the city of Chicago and its landmarks with great care and detail. Another detail I liked was the ability to set the time for Aiden to rest. The representation of the day and night cycle was perfect. Watch Dog’s music is a nice mix of adrenaline and house music and contributed well to the overall atmosphere. 
from 18 base roster fighters and duke it out in feudal Japan with various motivations. All are investigating a coming catastrophe, but their intention in the face of a sinister environment is unique. Timeline-wise, the game is set between the prequel Samurai Shodown V and the original Samurai Shodown. So, you’re getting a taste of the story before the main series even kicks off.
instinct” kicks in and I find myself searching every nook and cranny to find hidden supplies and other goodies. During my exploration, of course, I come across people who don’t like Jin. I note the presence of bonfires, which generally indicates who I like to refer to as “dudes.” Dudes are the type that are generally hostile to me and my interests. Those interests involve investigation and saving people in the general populace who require the services of a skilled samurai and contract killer. This is usually how the fight starts: Dudes notice me in my finery and my magical horse frolicking in the countryside and now they want to get reckless about things.
playing games a long time, and I can’t say until now that I’ve ever been just wowed by a game where I specifically take in-game photography to use as a background. This is what you buy the latest console for and the best 
universal century timeline and you can interact with various characters from other series. As you move along, you gain experience points to increase your level and collect various mobile suit parts. There is also a chance to earn new skills just like
Gundam 2 also special missions where you can fight against other opponents to earn licenses to pilot different suits, earn the trust of other characters to fight beside you and acquire higher-level parts for mobile suits. The mobile suit lab and terminal features help you to keep up with changing events and current developments with different mobile suits.
clan have arisen to take advantage of Kamurochō’s suffering. The fate of Kamurochō and Japan rests in the hands of four men: Shun Akiyama, a loan shark trying to save his sick receptionist; Goro Majima, a feared yakuza and construction company owner who is fighting his own infection; Ryuji Goda, a disgraced yakuza and takoyaki chef whose clan has a tie to the outbreak; and, series protagonist Kiryu Kazuma, who runs a children’s orphanage and returns to Kamurochō when his adoptive daughter is kidnapped.


everyone’s mind, but to get there, Tekken 7 stakes its ambitions on looking back to tell the story of the future. Spoiler alert: With Heihachi gone, there’s only Kazuya and Jin left to carry on the blood feud of the clan. The surrounding entities are on either side of the conflict between father and son, and there will be casualties. But that isn’t Tekken 7’s main story to tell. Really, it’s two questions: How did Kazuya become enmeshed in the devil gene foolishness, and how is Heihachi entangled in that as well? The answers lay with new character Kazumi Mishima, Kazuya’s mother and Heihachi’s wife. She plays a central role in unraveling the mystery of Kazuya’s transformation using the devil gene and why Heihachi threw his child off a cliff more than 40 years before.
many things will be true at once: The sound will be phenomenal, and the graphics will be stunning. After all, this is a Tekken title; the King of the Iron Fist tournament does not slouch. What’s striking is, this is a four-year-old game and it still looks decent. Tekken has never been one to hold back when it comes to looks, and even with the upgraded PlayStation 4 Pro, it’s still a good-looking game. Tekken 7 could look worse with the benefit of more processing power, and some sections do show the age of the game. However, it’s minimal as far as Tekken is concerned, and Tekken 7 is still a powerhouse when compared to everything else on the market.
good in the first Injustice is much-better looking the second time around. The user interface got a newer, sleeker coat of paint, and all the character models and backgrounds look better and cleaner, too. The character select screen even looks better and more fluid. NetherRealm’s fighting game visuals get better with each game, so this is just a testament to their growing prowess. The music isn’t standout, but it’s serviceable.

You get the sense that if Capcom’s angle of things was removed, this would be just fine, and Infinite would be