
Photos courtesy of GiantBomb.com
Dance with the devil in Dante’s rebound adventure
When I finally got my own copy of Devil May Cry 3, I read that it brought back the melee
action that made the first game awesome to play, but it raised the bar for future installments of Capcom’s demon-slaying series. Was the praise heaped upon DMC3 well deserved or was this another way of Capcom milking a great game series dry for more cash? I got my answer in Devil May Cry 3: Dante’s Awakening, Special Edition.
Set as a prequel to the original DMC, we find our fearless demon hunter Dante beginning to set up shop when a mysterious man named Arkham arrives with a invitation from Dante’s brother, Vergil. This “invitation” turns into a demon-style, revealing that Vergil has not only helped in resurrecting a ancient demonic tower, but also he wants Dante’s amulet to open a portal to connect the human and with the demon worlds. Dante, of course, is not pleased and sets off to stop Vergil and his plans of world domination.
DMC3 starts from the beginning as an explosive nonstop melee with brief but important
tutorials for players to master Dante’s moves and his signature weapons. In addition to the tutorials, four different combative arts called “styles” are available to Dante, giving him various abilities to increase the power of various guns, striking weapons, dodge attacks, and unleashing hand-to-hand combat with devastating results. Once Dante defeats a certain boss, he will be able to use them in the form of unique, various weapons. There is a lock-on feature to directly target enemies that, with practice, will be a valuable tool to rip enemies apart. Also in the special edition, there are two modes of play: Normal, which is basic DMC speed; or, Turbo, where EVERYTHING is clocked up 20 times the normal speed of the game to test your skills. Also, you can play the game not only as Dante, but also as Vergil, who has some serious weaponry and moves that would make Jubei Yagyu be in awe.
The game music fits each level with a Phantom of the Opera type of feel while the battle scenes uses an electronic/heavy metal beat that heats up the battles. My only issue is that it’s repetitive every time I fight enemies, but it’s well done nonetheless. The voice acting in DMC is top-notch thanks to Reuben Langdon as Dante and Daniel Southworth (Power Rangers: Time Force) as Vergil. Both actors did the motion capture and voice work for their respective characters.
With the good comes the bad, however. While I appreciate the use of analog control in addition to moving the screen camera around, the controls are tank-like. That is frustrating because if I’m surrounded by enemies, I’m easy pickings. Also, the automatic firing ability of Ebony and Ivory is still in DMC3 but it requires rapid pressing instead of the fluid ease found in the first game. I also had to stock up (and I mean STOCK UP) on red orbs to purchase power ups for Dante and his weapons or learn new moves since the game was trying to do a stick-up job every time I need to make some upgrades. Fortunately, I could replay each mission to get more orbs or level up.
DMC3 lives up to its high praise guaranteeing plenty of challenge and replay value when you just want to get medieval on things but legally. This Special Edition is a no-holds barred adventure in demon-slaying with the best in the business. If Capcom wants to do a movie for Devil May Cry, I’m for it, but do it right; in other words Capcom, stick to the story and the payday bonanza will take care of itself.


elements from the original platforming masterpieces Super Mario Bros. and Super Mario Bros. 3. Joining those are secondary greatest hit Super Mario World and the more recent hit New Super Mario Bros. U. All four games represent some crowning achievement for the everyday plumber and thus have some merit for making you revisit these set pieces to create your own masterpiece.
nitial two and ultimately the majority of your creation library are unlocked via a time system that goes by days. You can speed it up, but it’s intended to make you the creator spend several days trying out the system and getting a feel for new elements in a paced environment. I can appreciate the sense of not wanting too many elements all at once, but the system is a little slow and frustrating when I have a million ideas that I can’t fully implement for several days initially.
much like playing any platformer of the past 20 years and the control scheme is simple and intuitive in letting you figure out what to do and how to apply it later. Where it falters is the jumping mechanics. While obvious and simple, the jumping does feel slightly off and floaty, which is a problem in a game that relies on that mechanic to carry it. It’s annoying to have to re-do sections of a level solely because of a missed jump, and that detracts from the core experience.
It’s simplified even more thanks to the Wii’s Classic controller, GameCube controller, third-party arcade sticks and the regular Wii remote. You will love the character roster consisting of each companies’ top franchises such as Street Fighter, Rival Schools, Viewtiful Joe, Lost Planet, Darkstalkers/Vampire and Mega Man for Capcom while Tatsunoko is represented by Karas, Tekkaman, G‑Force and Yatterman. There are other characters that can be unlocked via use of money (Zenny) earned in each game, which also will allow purchase of alternate endings, costume changes and other unlockable surprises.
return to time and time again. Nice mechanics, an interesting roster and gorgeous attention to detail with the environments and soundtrack make it a nice package. My only gripes are that the story doesn’t really make a whole lot of sense (really, Yami from Okami, Capcom? That’s it?), and that not knowing that much about Tatsunoko actually works against me. Other than that, there’s isn’t a reason why I wouldn’t play this constantly, even if it is a Wii exclusive. That’s just another reason to go out and buy the now-defunct console.
unethical scientific experiments. You assume the role of Dante, a demon hunter/investigator who uses his skills to exercise demons for profit and to avenge the loss of his family from said creatures. One night while working, Dante is hired by a mysterious woman named Trish, who after a brief but amazing test of Dante’s skill, hires him to go to an abandoned castle where Mundus, the demon who is responsible for the death of Dante’s family, is planning a return from hell. Unknown to our badass hero, he has taken on a a job that starts out as an opportunity for vengeance, but soon will unlock an ancient birthright and his true destiny as mankind’s newest protector against demonic forces.
The graphics are beautiful as Capcom developed a great game engine and made great use of the PS2’s technological capabilities to bring out the action without using the god-awful camera angles found in Resident Evil. I personally liked how each cutscene brought DMC’s storyline together without any over-the-top drama. The enemy variety is good, too, ranging from demon marionettes to giant owls and other demonic creatures. I enjoyed the voice acting because it was not forced, flowing in sync with the game’s plot. I am proud to say that I would definitely replay this game when I’m feeling like I want to rip some demons apart.
much more under the pretty coat of nostalgia. Injustice is deep, with plenty to keep the fighting game crowd coming back for more and just enough to pique the interest of casuals who don’t know much about fighting games but want to see who would win in a Batman vs. Superman battle.


Xbox One, Xbox 360 and 
person shooters of the day. What you need to know to understand Prime is that it’s set between Metroid and Metroid 