
Guilty Gear successor cleans up nicely in fighting game arena
Fighting game connoisseurs have a robust buffet to choose from these days. There’s
Marvel, Street Fighter, Tekken and Mortal Kombat for tournament purists, a new Soul Calibur has been announced, and a new Smash is on the horizon and the older games in the series are still played in some circles. Guilty Gear, which has always been quietly in the back of the lunchroom, was a mix of tournament and casual, so it stands to reason that its spiritual successor — BlazBlue — would mimic that notion.
BlazBlue arrived in the fighting game scene as a new entry in the portfolio of Guilty Gear developer ArcSystem. Taking what they learned from that series, ArcSystem improved upon the formula they’d created with gorgeous visuals, a rocking soundtrack and impressive gameplay options that ensure you’ll have plenty to do.
BlazBlue CSE starts off rather intimidatingly. From the beginning, there are quite a few
modes to choose from. If you’re not informed, you might be a little lost trying to understand just where you should start. With a varied plate to choose from, at the very least the modes are interestingly designed and add value to an already-packed game.
The standout features, however, are the graphics and story. As with Guilty Gear, you’re getting a treat visually. The level of detail in each character and the backgrounds make the game worth sitting down and studying. If you’re into anime, the aesthetics were designed with you in mind.
The story is also worthy of comparison to most modern anime. It’s convoluted and complex and has twists and turns involving a multi-layered cast. There’s a lot about the searching for a savior and magic — which isn’t out of place for an ArcSystem game. It feels familiar but it doesn’t detract from the fact that it’s layered and deep.
Learning the mechanics for most fighting games is a mixed bag. Some games expect you to be able to jump in and master the basics as if you’ve done nothing but play fighting games all of your gaming life. Others like to give you a tutorial so that you’re not lost and quickly putting the game down, never to return. BlazBlue CSE is in the latter category: So concerned is the game about you learning to play and master all that it has to offer that it throws a surprisingly deep tutorial mode at you. It slowly increases the level of complexity and the mechanics are spot on and easy to grasp. All fighting games need the type of learning tool that’s offered here.
If you love Guilty Gear or if you just want a deeper storyline than what’s currently offered by the larger more well-known titles on the market in fighting games, BlazBlue promises to deliver a rich experience. It delivers on that promise with a commitment to extending beyond just the regular fighting game expectations.

action that made the first game awesome to play, but it raised the bar for future installments of Capcom’s demon-slaying series. Was the praise heaped upon
tutorials for players to master Dante’s moves and his signature weapons. In addition to the tutorials, four different combative arts called “styles” are available to Dante, giving him various abilities to increase the power of various guns, striking weapons, dodge attacks, and unleashing hand-to-hand combat with devastating results. Once Dante defeats a certain boss, he will be able to use them in the form of unique, various weapons. There is a lock-on feature to directly target enemies that, with practice, will be a valuable tool to rip enemies apart. Also in the special edition, there are two modes of play: Normal, which is basic
The game music fits each level with a Phantom of the Opera type of feel while the battle scenes uses an electronic/heavy metal beat that heats up the battles. My only issue is that it’s repetitive every time I fight enemies, but it’s well done nonetheless. The voice acting in 
elements from the original platforming masterpieces Super Mario Bros. and Super Mario Bros. 3. Joining those are secondary greatest hit Super Mario World and the more recent hit New Super Mario Bros. U. All four games represent some crowning achievement for the everyday plumber and thus have some merit for making you revisit these set pieces to create your own masterpiece.
nitial two and ultimately the majority of your creation library are unlocked via a time system that goes by days. You can speed it up, but it’s intended to make you the creator spend several days trying out the system and getting a feel for new elements in a paced environment. I can appreciate the sense of not wanting too many elements all at once, but the system is a little slow and frustrating when I have a million ideas that I can’t fully implement for several days initially.
much like playing any platformer of the past 20 years and the control scheme is simple and intuitive in letting you figure out what to do and how to apply it later. Where it falters is the jumping mechanics. While obvious and simple, the jumping does feel slightly off and floaty, which is a problem in a game that relies on that mechanic to carry it. It’s annoying to have to re-do sections of a level solely because of a missed jump, and that detracts from the core experience.
It’s simplified even more thanks to the Wii’s Classic controller, GameCube controller, third-party arcade sticks and the regular Wii remote. You will love the character roster consisting of each companies’ top franchises such as Street Fighter, Rival Schools, Viewtiful Joe, Lost Planet, Darkstalkers/Vampire and Mega Man for Capcom while Tatsunoko is represented by Karas, Tekkaman, G‑Force and Yatterman. There are other characters that can be unlocked via use of money (Zenny) earned in each game, which also will allow purchase of alternate endings, costume changes and other unlockable surprises. 
unethical scientific experiments. You assume the role of Dante, a demon hunter/investigator who uses his skills to exercise demons for profit and to avenge the loss of his family from said creatures. One night while working, Dante is hired by a mysterious woman named Trish, who after a brief but amazing test of Dante’s skill, hires him to go to an abandoned castle where Mundus, the demon who is responsible for the death of Dante’s family, is planning a return from hell. Unknown to our badass hero, he has taken on a a job that starts out as an opportunity for vengeance, but soon will unlock an ancient birthright and his true destiny as mankind’s newest protector against demonic forces.
The graphics are beautiful as Capcom developed a great game engine and made great use of the PS2’s technological capabilities to bring out the action without using the god-awful camera angles found in Resident Evil. I personally liked how each cutscene brought DMC’s storyline together without any over-the-top drama. The enemy variety is good, too, ranging from demon marionettes to giant owls and other demonic creatures. I enjoyed the voice acting because it was not forced, flowing in sync with the game’s plot. I am proud to say that I would definitely replay this game when I’m feeling like I want to rip some demons apart.
much more under the pretty coat of nostalgia. Injustice is deep, with plenty to keep the fighting game crowd coming back for more and just enough to pique the interest of casuals who don’t know much about fighting games but want to see who would win in a Batman vs. Superman battle.


Xbox One, Xbox 360 and 
person shooters of the day. What you need to know to understand Prime is that it’s set between Metroid and Metroid 