
Photo courtesy of Polygon.com
It takes a thief
You know, once in a while, a game comes along that is just full of fun stuff and guilty

William Harrison, GI contributing editor
pleasures that make you feel all warm and fuzzy inside. Ladies and gentlemen, this is that game. Thief is a game that when I first heard about the original — way back when it was only available for PC — I thought it was one of those games I would have liked to play but didn’t think it would be fun. Man, was I ever wrong.
Thief places you in the role of master thief Garrett as he works his way through a city run by a greedy and bloodthirsty Baron and his guard known as the WATCH. Use the shadows to your advantage and truly make what is theirs … yours.
Eidos/Montreal and Square ENIX put forth a great effort in making this game a reality and bringing it to home systems. Thief is actually the fourth incarnation of the series, set during the time period around the same time as the Black Plague, I think; they don’t really tell you when it’s set or where it is relevant to any time period. I only say during the time of the Black Plague because of the disease that runs rampant called the gloom, which is a lot like it.
The stealth gameplay is the main reason why I’m a huge fan of this game. I like the fact that it’s a major part of the game and there is an achievement for making it through the game unseen. There is the rating system where I seem to always straddle the line between ghost and opportunist in my quest to see if I’m still as sneaky in stealth games as I claim to be.
As of press time, I haven’t finished Thief but the story and the free roaming aspect are awesome. At times, I wander from the story to explore, roam aimlessly and rob people blind just like in real life.
The city and the characters are beautifully designed and rendered but it seems to be missing something. The music — as far as atmosphere goes — is OK but it seems that you can’t really hear it. And, a lot of times the interactions between characters is almost a joke because you can sometimes barely hear what a NPC or yourself are saying. Apparently, subtitles are a bit of a must to catch everything being said.
I’m not quite sure how the old Garrett matches up to the new Garrett since I haven’t played the PC titles but hopefully it’s not too far off. I really do enjoy this game, but it seems that it isn’t really all that long, at least not when you get into the story-specific missions. There is still a free roam element there but there are also points where you can’t go back and that seems like it’s punishing the player and slapping you saying, “You want to explore?! NOW!? The fate of the world is at stake!!”
Thief is a really good stealth, make-you-feel-guilty-in-a-good-way sort of game and should definitely be played by all. The fact that it’s the fourth game but also a reboot of the series is fine, but the fans of the older games may have a problem with the differences. Sound issues aside, this is a hell of a steal.

an experience because if you were around at the time that Jam hit the streets, you’d remember the sheer amount of hype that surrounded the arcade release. You’d also remember the hype that came home with it. Was it justified hype? Yes and no.
The graphics, like the soundtrack, are nothing to get excited about. There’s a static crowd except for the courtside folk, and then there’s the players. Jam popularized the over-exaggerated look for players, and it certainly had its uses. It’s not out of place for Jam, and it brings a certain atmosphere to the action that Jam benefits from.
immediately sets the game apart from its competition of the time. The game flat-out looks great on the GameCube, and the other console versions looked great, too. The GameCube version has an interesting control scheme that lends itself to rolling down the slopes, and it’s intuitive and becomes second nature as you become more comfortable pulling off various tricks. For that increasing level of comfort, you are rewarded with bigger and better items that should help you improve as well as make you look a little better on the track. It’s that drive to unlock these goodies and tracks that keeps you coming back to Tricky.
atmosphere 

Xbox One, Xbox 360 and
campaign mode but it is multiplayer-based, meaning that the story is controlled by the outcome of the winning team in some missions. It only allows for 6v6 (12v12, if you include having the AI-controlled Titans on the map as well) so that the games can remain as lag free as possible. Don’t want to ride inside your own Titan, well hop out and switch your Titan to either guard or follow to help hold a position or for a little backup. I must admit that I am rarely riding inside my Titan when I play. They have a nice selection of weapons for the pilots but only about six for the Titans themselves, which is fine by me.
dirt bike rider, are gifted and able to challenge a multitude of tracks. You aim for the highest score, stay off the rough patches, use your boost to speed up and attempt to keep your bike level with the course once you make big leaps. That’s the extent of the game. There’s a track editor thrown in for good measure and a second type of race that’s basically time trials. Simple, right? Yes.
reduces bike temperature. Knowing these two important pieces of information might have made a distinct difference in my continued career of dirt bike racing. But, alas, that dream went right out of the window with my inclination to continue renting the cart back in the day.