
Photos courtesy of GiantBomb.com
Maximo continues the quest to rescue the princess
I have a love and hate relationship with Capcom. For every game they develop and
publish that will be a smash hit by being more creative and sticking to the basics, they churn out five or six copies of the same game without breaking any new ground (i.e. Street Fighter V). I won’t even mention how they studied the Konami code of disposing of one of their greatest game series and its leader. With this view of Capcom off my chest, let’s look at a game that is original and has become a successor to the classic games Ghosts ‘N Goblins and Adventure Island: Maximo: Ghosts to Glory.
You take the role of said character, Maximo, who, after returning from a battle to
protect his kingdom, finds out that his main lady Queen Sophia is captured by his once-trusted adviser, Achille. To make matters worse, Achille has developed a drill that has pierced the underworld, allowing him to create an army of undead monsters to terrorize the kingdom. All is not lost as is seems that as Maximo was free-falling, the Grim Reaper makes a deal for him to return to the living world in exchange for returning the lost souls to the underworld. Maximo accepts and begins his quest to free Sophia and restore the peace taken by Achille.
Maximo retains the elements from Ghosts ‘N Goblins and Adventure Island but allows freedom to explore all of the stages thanks to its 3D design. Maximo has the ability to run, jump and crouch to avoid enemies and is easily controlled with use of the analog control stick. Maximo is also ready for battle with his trusty sword and shield, which can be thrown at approaching enemies and capable of wiping out all enemies on the screen if the right power-ups are applied. In addition to his sword and shield, Maximo has his armor which, if all the parts are gathered, he becomes invincible for a brief period.
A heads up: Make sure that Maximo keeps his armor as long as possible since like Arthur in Ghosts ‘N Goblins, if Maximo takes too many hits, he would be down to his boxers, which would lead to his death if he takes another hit. Also, controlling Maximo is not difficult, but some practice is recommended to get adjusted to moving around.
The stages are excellently designed and guaranteed to make you feel that you’re in Maximo’s world. The game’s music is an enjoyable mix of original and remastered tracks from the original Ghosts ‘N Goblins. The challenge level is ridiculously high, guaranteeing great replay value.
Maximo: Ghosts to Glory is one of those type of games that will please fans of old-school adventure gaming who want to play the genre with the latest technology. In my opinion, Maximo is also a example of what Capcom can do when they allow creativity to flourish instead of always milking their golden franchises to death.
Well done, Capcom. Well done.

tutorials for players to master Dante’s moves and his signature weapons. In addition to the tutorials, four different combative arts called “styles” are available to Dante, giving him various abilities to increase the power of various guns, striking weapons, dodge attacks, and unleashing hand-to-hand combat with devastating results. Once Dante defeats a certain boss, he will be able to use them in the form of unique, various weapons. There is a lock-on feature to directly target enemies that, with practice, will be a valuable tool to rip enemies apart. Also in the special edition, there are two modes of play: Normal, which is basic 

elements from the original platforming masterpieces Super Mario Bros. and Super Mario Bros. 3. Joining those are secondary greatest hit Super Mario World and the more recent hit New Super Mario Bros. U. All four games represent some crowning achievement for the everyday plumber and thus have some merit for making you revisit these set pieces to create your own masterpiece.
nitial two and ultimately the majority of your creation library are unlocked via a time system that goes by days. You can speed it up, but it’s intended to make you the creator spend several days trying out the system and getting a feel for new elements in a paced environment. I can appreciate the sense of not wanting too many elements all at once, but the system is a little slow and frustrating when I have a million ideas that I can’t fully implement for several days initially.
perform “Issen” (lighting slash) on various enemies, allowing him to continue forward, giving him a brief minute to defend himself or retreat. Another element is the requirement to solve certain puzzles to obtain certain items or gain access to certain areas. For these puzzles, I highly advise utilizing patience and strong memorization as they have a much stronger effect in Onimusha 2 than in the first game. The final new element is role playing that enhances the storyline. Jubei can not only interact with non-playable characters, but also gain allies who will give information or assist him in boss battles provided he is in constant contact with them or if his allies are not involved in their own plans to defeat Nobunaga.
While the challenges may be different, there isn’t much else different about the games. The music and graphics from the 8‑bit era remain intact and about the only thing that’s changed is the slick modern packaging of the Ultimate Remix itself and the addition of leaderboards and championship mode. So, don’t come into this expecting depth or some magical upgrade to modern day standards of graphics.
repertoire of the Prince, such as the Prince Hop and the King Shock, but otherwise you’re still rolling along to pick up items to make your katamari grow. The series isn’t known for its growth and this is a major reason why. While it’s easy to control the Prince and maneuver the Katamari, there still should be some innovation at this point, five games in.
much like playing any platformer of the past 20 years and the control scheme is simple and intuitive in letting you figure out what to do and how to apply it later. Where it falters is the jumping mechanics. While obvious and simple, the jumping does feel slightly off and floaty, which is a problem in a game that relies on that mechanic to carry it. It’s annoying to have to re-do sections of a level solely because of a missed jump, and that detracts from the core experience.
times and keep eyes on the product. At its core, it’s a game about samurai and other warriors fighting to the death. What sets it apart from the competition — even from within its own stable with brethren King of Fighters — is its production values. The games have always been gorgeous and there’s a level of detail that hasn’t been seen in other series except for the likes of Tekken. Within the collection of that is Anthology, all of the naturally gorgeous artwork and level of detail is on display. It’s important that this be emphasized because that’s what Samurai Shodown is about at the end of the day: Samurai fighting to the death while looking fantastic.
soundtrack is an excellent concerto of Japanese bamboo flute and shamisen. This may not float your boat, but for a package that focuses on samurai, this is an excellent choice to make up the backing soundtrack.
with, the music, characters and graphics are top-notch and the story is simple. My only complaint is that there’s one cheap-shot character that loves to pounce. For all of the SoulCalibur clones flooding the market these days, I proudly say Samurai Shodown Anthology has great replay value, and it 
It’s simplified even more thanks to the Wii’s Classic controller, GameCube controller, third-party arcade sticks and the regular Wii remote. You will love the character roster consisting of each companies’ top franchises such as Street Fighter, Rival Schools, Viewtiful Joe, Lost Planet, Darkstalkers/Vampire and Mega Man for Capcom while Tatsunoko is represented by Karas, Tekkaman, G‑Force and Yatterman. There are other characters that can be unlocked via use of money (Zenny) earned in each game, which also will allow purchase of alternate endings, costume changes and other unlockable surprises. 
much more under the pretty coat of nostalgia. Injustice is deep, with plenty to keep the fighting game crowd coming back for more and just enough to pique the interest of casuals who don’t know much about fighting games but want to see who would win in a Batman vs. Superman battle.