
A golden era of gaming
I know I’ve covered a lot of Sega games, but I’m a big fan. I partially owned a NES, a Master System and a Genesis, and while I did not have a lot of games for those systems,
I enjoyed the games that I had for them, especially the Genesis. One of those games has an arcade background shared with Gauntlet with elements of the Dungeons and Dragons tabletop games. If you older readers know what I’m talking about, respect. For you younger readers, listen and learn of the tale of Golden Axe.
Inspired also by the Conan the Barbarian movie series of the 1980s, Golden Axe gives
you a choice of three warriors: Ax Battler, who wields a broadsword; Gilius Thunderhead, a dwarf warrior with a battle ax; and, an Amazonian warrior, Tyris Flare, whose weapon of choice is a longsword. These warriors were brought together by twist of fate thanks to an evil entity known as Death Adder, who has captured the kingdom of Yuria along with its king and his daughter. The three heroes have also lost loved ones at Death Adder’s hands and set off on their quest to destroy Death Adder and restore hope and peace to Yuria.
Gameplay is simple with each character have the basic attack, jump and special attacks you find in regular side-scroller games. The one major advantage that Ax, Gilius, and
Tyris have is their unique ability to cast magic spells that does serious damage to all enemies on screen. However, this special attack comes with two caveats: magic energy has a high cost and protecting your necessary magic potions from thieving elves is a chore. Now, this is the part where you ask, “what’s the payoff with the character’s magic attacks?” Good question! Tyris wields fire magic, Ax’s specialty is earth spells and my favorite character, Gilius, literally brings the thunder with lighting spells. It’s easy to understand the mechanics and use everything in the heat of battle.
If there was one negative thing that I found about Golden Axe, it’s that it’s too short on gameplay. The first stage is set on a giant sea turtle that moves across the sea in the second stage. You move to a sleeping giant eagle in the third stage and are transported to the fourth and final stage by said eagle. That’s entirely too short of an adventure. Easily there could have been a few more stages to flesh out the story.
The music has a strong combination of heroic and fairytale beats that are not too shabby but is a perfect fit for the game. The replay value is pretty good for a 16-bit game that has a short level of gameplay. Overall, this is a valiant effort by Sega to be creative with a game that has potential sadly but lacks creativity.
While it can be fun to play, the game needed some polish and a little bit more finesse to really shine. You’ll pull some hair at the length and some elements, but overall, it’s a decent hack ‘n slash. Just exercise calm and steadiness in this promising yet cruel venture.



fighting, and climb to reach higher areas. Hiryu also has use of his plasma sword, Falchion, to assist in removing enemies from any direction on the screen. I also found that Hiryu has two reliable techniques that are game-changers: a sliding move that gets him in tight areas, and a cartwheel move that allows you to glide from surface to surface while in a spinning wheel, making Hiryu unpredictable when he lands. Hiryu also can perform a vertical jump, hanging and squatting attacks with Falchion. Hiryu will also get some mission support from three battle robots: Dipodal Saucer, which fires lighting bolts wherever Hiryu swings Falchion; RoboPanther, which covers Hiryu from frontal attacks; and, Robot Hawk, which assists Hiryu by severely attacking airborne enemies. Apart from the usual powerups in hack-and-slash games, there’s also a powerup that increases Falchion’s power.
As much as I love Strider, there are a few flaws. The challenge is on full display from the moment you hit start. In the options screen, you can add up to five lives for Hiryu, but you must frustratingly hunt down extra lives and score points to acquire the rest. You also have an obnoxious time limit for each stage; if you don’t clear a level in time, you’ll lose a life. I also found it frustrating that Hiryu can gain up to five life bars, but if he has a support partner, that can be taken away if he suffers too much damage. That makes his mission much more difficult unnecessarily at times. 
basics, progressing to combos and various weapons such as handguns, automatic rifles and katanas. There was liberal food and other power-ups such as cash, gold bars and diamonds that increased my score and restored health since the amount of enemies coming at me was nonstop. 
some famous mafia movies and television series are being developed into video games, Sega’s Yakuza series is already a perfect combination of action, adventure, and the mafia. I was thrilled to combine my love for the series with zombie elements in Yakuza: Dead Souls.
clan have arisen to take advantage of Kamurochō’s suffering. The fate of Kamurochō and Japan rests in the hands of four men: Shun Akiyama, a loan shark trying to save his sick receptionist; Goro Majima, a feared yakuza and construction company owner who is fighting his own infection; Ryuji Goda, a disgraced yakuza and takoyaki chef whose clan has a tie to the outbreak; and, series protagonist Kiryu Kazuma, who runs a children’s orphanage and returns to Kamurochō when his adoptive daughter is kidnapped.
though there’s room for improvement. Though, compared to other games at the time, Yakuza: Dead Souls doesn’t necessarily outshine the competition; it just merely competes. 
enjoying mainstream success now in the esports landscape. For many years, it was relegated to a fringe activity, something only nerds with nothing else better to do and a lack of hygiene were known for entertaining. Now, it’s all over the place and there’s money to be earned. But this is now a professional-grade enterprise and anime games are taking center stage. One of the best? Dengeki Bunko: Fighting Climax.
play. You choose from 19 playable and 30 assist characters from various anime series who team up in duos to fight each other. Even if you’re mildly into anime, there are some well-known stars of the medium and some obscure names that will make you do a little research. For instance, your favorite editor is an anime junkie and has seen or heard of most of the series with some standout selections that she’s personally watched: Oreimo, Boogiepop Phantom, The Devil is a Part-Timer and Toradora. There are others like Sword Art Online that are mainstream enough to draw in even the newest anime watcher.
So, how does it play? Much like you’d expect an anime game to play: Super floaty physics and off-the-wall attacks that feel like they do a ton of damage but probably don’t in terms of fighting games. The game feels good once you start playing, and like most games of the genre, there are levels to the play system. You can come in on the ground floor of fighting game knowledge and be able to play and then there’s competitive fighting game-level of play that requires intimate knowledge of the game’s systems. That range serves the game well as a draw for multiple groups and it’s a testament to Sega’s development prowess.
on the playing field. There are so many factors that can affect your mice total at the end of a round that it’s impossible to win by talent at moving rodents alone. One must consider the fact that only three arrows can be placed by a character at any given time. With level layout also taken into consideration, the idea that you can be in the lead for five seconds and that be enough to win is a real possibility. Throw in the power-up aspect and constantly changing conditions of the match area and there is a real recipe here for disaster disguised as fun.