Mary Shelley’s Frankenstein — Issue 54

Mary Shel­ley’s Franken­stein (SNES)
Bits Stu­dios, 1994

A Crea­ture this piti­ful should have shuf­fled off the mor­tal coil

Mary Shel­ley, in her gild­ed cof­fin of prose and man and mad­ness, must have rolled over in her grave when this abom­i­na­tion based on her great­est work was released. As if the ’90s did­n’t have enough ter­ri­ble movie-to-game ties, along sham­bles the vit­ri­olic cash grab that is Mary Shel­ley’s Frankenstein.

The plot is tied direct­ly to the 1994 movie direct­ed by the inim­itable Ken­neth Branaugh and star­ring the leg­endary Robert De Niro. Vic­tor Franken­stein, a med­ical stu­dent, brings his cre­ation to life through sci­ence. The Crea­ture, which is sound­ly reject­ed as an abom­i­na­tion by soci­ety, wan­ders the Earth attempt­ing to find Vic­tor and exact revenge. 
The orig­i­nal sto­ry is com­pelling. The video game ver­sion is not. As some­one who read Franken­stein, Or the Mod­ern Prometheus pre­vi­ous­ly, I have expo­sure to the sto­ry and the char­ac­ters. The game does noth­ing to tie the movie or the sto­ry to the game. You start the game as a being with no expla­na­tion of who you are or what you’re sup­posed to be doing. The strug­gle is imme­di­ate­ly and painful­ly obvi­ous once you’re dropped on the scene of a tired brown vil­lage. As I lat­er learned, I start as the Crea­ture, and I’m sup­posed to be flee­ing the vil­lage. The vil­lagers assume the Crea­ture is a demon and are try­ing to kill him while he’s on the way to find and kill Vic­tor. That’s the gist of the sto­ry, but I had to piece that togeth­er while watch­ing oth­er playthroughs. That was atro­cious in 1994 and is still atro­cious today.


Equal­ly ter­ri­ble are the game­play and graph­ics, which go hand in hand. There is noth­ing redeem­ing about play­ing as the Crea­ture. He ani­mates ter­ri­bly and plays just as ter­ri­bly. He moves slow­ly through every motion and looks hor­ri­ble while doing so. His shuf­fling gait stark­ly con­trasts with his spry yet stale jump­ing, and his abil­i­ties to swing a weapon are sub­par at best. Of spe­cial note, the plat­form­ing ele­ments are absolute­ly garbage. Egre­gious­ly, there is no map to indi­cate pre­vi­ous­ly vis­it­ed areas or loca­tions of inter­est. That’s nec­es­sary if you’re ask­ing me to back­track and solve hid­den item puz­zles in a large play­field. In an age where Super Metroid had been recent­ly released, there is no excuse for this type of ludi­crous over­sight. Sure, this is a quick movie tie-in, but the least you can do as a devel­op­er is take notes from a mas­ter of the craft and at least halfway attempt to steal basic con­cepts such as a map. 

And about the only redeem­ing fac­tor is the music. The tracks are repet­i­tive but they’re 1990s house music and goth­ic mean­der­ings so it’s tol­er­a­ble. But that can’t save the oth­er­wise mediocre prod­uct that groaned out of Mary Shel­ley’s mas­ter­piece novel.
The obvi­ous draw of Mary Shel­ley’s Franken­stein is, in fact, the Crea­ture but you would­n’t know it from the way this plays over­all. There is noth­ing here, except for the sound­track, that is worth both­er­ing with and even then, that’s ques­tion­able. Much like De Niro’s choice to play the Crea­ture, the biggest ques­tion of this whole trav­es­ty is why?