Onimusha 2: Samurai’s Destiny — 3Q2015 issue

Onimusha 2 has ele­ments of sat­is­fy­ing sequel

Pre­vi­ous­ly, I reviewed the first game in Capcom’s crit­i­cal­ly acclaimed series Onimusha, where his­toric fig­ures and moments in Japan­ese his­to­ry were mixed with action/adventure gam­ing, third-per­son com­bat and brief moments of puz­zle solv­ing. After play­ing the first game, I won­dered if the sec­ond install­ment would keep the suc­cess­ful for­mu­la and raise the bar for future install­ments. When I received Onimusha 2: Samu­rai Des­tiny, I put on my cus­tom-made samu­rai armor and pre­pared to have my ques­tions answered.
Onimusha 2 con­tin­ues the plot of cho­sen war­riors work­ing to pre­vent Oda Nobuna­ga from uni­fy­ing Japan through the use of demons called gen­ma. Set 10 years after the first game, Nobuna­ga has risen to pow­er despite the defeat of his demon­ic bene­fac­tor Fort­in­bras, who was stopped by orig­i­nal pro­tag­o­nist Samanouske Akechi. With Samanouske in hid­ing to per­fect his new demon slay­ing abil­i­ties, it’s up to Jubei Yagu to take up the sword and acquire five leg­endary orbs and use them to stop Nobuna­ga before his dark plans of con­quest becomes real­i­ty and demons become the dom­i­nant species of Earth instead of man.
Game­play in Onimusha 2 remains the same but does have some new ele­ments. Dur­ing com­bat with ene­mies, you can still fight through ene­mies, but if timed cor­rect­ly, Jubei can per­form “Issen” (light­ing slash) on var­i­ous ene­mies, allow­ing him to con­tin­ue for­ward, giv­ing him a brief minute to defend him­self or retreat. Anoth­er ele­ment is the require­ment to solve cer­tain puz­zles to obtain cer­tain items or gain access to cer­tain areas. For these puz­zles, I high­ly advise uti­liz­ing patience and strong mem­o­riza­tion as they have a much stronger effect in Onimusha 2 than in the first game. The final new ele­ment is role play­ing that enhances the sto­ry­line. Jubei can not only inter­act with non-playable char­ac­ters, but also gain allies who will give infor­ma­tion or assist him in boss bat­tles pro­vid­ed he is in con­stant con­tact with them or if his allies are not involved in their own plans to defeat Nobunaga.
In addi­tion to new allies, you will notice that Jubei is nor­mal­ly equipped with his sword, but can acquire weapons such as bows and arrows, a matchlock gun and oth­er weapons that use the pow­er of nat­ur­al ele­ments. Jubei does have two oth­er advan­tages to help as well: The abil­i­ty to tem­porar­i­ly trans­form into Onimusha with enhanced attack pow­er; and, the pow­er to acquire var­i­ous souls with­out the use of a ogre gaunt­let to upgrade his armor and weapons.
The con­trols will not present any lev­el of dif­fi­cul­ty espe­cial­ly if the Dual Shock ana­log con­troller is used. You can appre­ci­ate the qual­i­ty of the char­ac­ters’ move­ments in game­play and in the cut-scenes which may make one won­der if they are play­ing a samu­rai adven­ture game or watch­ing a movie.
The music per­formed in this game is excel­lent as Capcom’s sound team always brings their best efforts, guar­an­tee­ing that the music will be a treat. If you enjoy instru­men­tal Japan­ese themes, you’ll prob­a­bly love the soundtrack.
Onimusha 2: Samurai’s Des­tiny did exceed­ed my expec­ta­tions for a game to be con­sid­ered a true samu­rai mas­ter­piece. This not only shows that Cap­com can unleash their bril­liance if they real­ly try, but also shows oth­er devel­op­ers that in order to bring a superb gam­ing prod­uct involv­ing var­i­ous ele­ments of Japan­ese cul­ture, they must will­ful­ly present his­tor­i­cal ele­ments prop­er­ly while craft­ing a high qual­i­ty sto­ry­line. I can not wait to start the next chap­ter of the Onimusha series where the next des­tined hero strikes anoth­er blow to Nobunaga’s ambitions.