Dance Dance Revolution Extreme (JP) — Issue 53

Dance Dance Rev­o­lu­tion Extreme (JP)
Kon­a­mi, 2003

Gold­en Age of DDR

I’m not ashamed to say I have a favorite Dance Dance Rev­o­lu­tion mix. For any­one who knows me, they know it’s the Japan­ese home ver­sion of DDR Extreme. While it’s the mix I played the least in the arcades, by the time it came home and I got a copy of it, it quick­ly grabbed the top spot in my heart.

There is a gold­en age of DDR and Extreme is the pin­na­cle. Hit­ting the sweet spot as the last game of the gold­en age, JP Extreme is a sol­id home port with the nec­es­sary arcade songs and a fan­tas­tic mix of con­sole old and new songs. All the per­ti­nent Extreme songs are on the ros­ter: 1998, A, Across the Night­mare, DDR, Saku­ra, Para­noia Sur­vivor & Sur­vivor Max, The leg­end of Max and V. Unlike the Amer­i­can port of Extreme, it’s as if some­one played the arcade ver­sion and thought an accu­rate port was the right thing to do.

The home ver­sion plays exact­ly like the arcade ver­sion and, if you’re savvy enough, you can find a way to enable Mar­velous tim­ing, arcade tim­ing win­dows and the Boost and Wave mods found in the arcade ver­sion only. Gen­er­al­ly, the Japan­ese ver­sions of DDR are spot on, and this port — even with­out the addi­tions — is still faithful.

The home ver­sion fea­tures all the usu­al fea­tures that you’ve come to expect: Diet Mode, Edit Mode, Les­son Mode and Train­ing Mode. One of the best things about the mix, how­ev­er, comes in the options. If you have save data from Par­ty Col­lec­tion, you can unlock all the songs in Extreme, and if you need to, you can unlock all the songs in DDR Max and Max 2. That saves time and gets you to the meat and pota­toes of what you came here to do: play awe­some DDR songs.

And the ros­ter is awe­some. There is nary a repeat in sight that drags the mix down (ahem, we’re look­ing at you AM-3P and your var­i­ous remix­es). The qual­i­ty of songs is high, and a lot of the Kon­a­mi orig­i­nals added here are wel­come addi­tions and crossovers from Beat­ma­nia IIDX. Of note is Max.(period), which was new as of Extreme JP’s home release. Max.(period) is one of the new Boss Songs and is a great addi­tion. Boss Songs in this mix are indeed all the Boss Songs from the arcade ver­sion, which lends cred­i­bil­i­ty to the mix and its authenticity.

There isn’t much wrong with this mix. The unlock sys­tem, if you don’t have sup­port data from Par­ty Col­lec­tion, is kind of aggra­vat­ing but it’s not so ter­ri­ble that the mix isn’t worth your time. It’s time con­sum­ing but it only means play­ing more DDR.

If you’re going to play a home ver­sion and don’t have Step­ma­nia, take the time to import DDR Extreme JP. Extreme JP is the clos­est port of Extreme to the arcade short of Step­ma­nia and well worth the mon­ey to track down a copy, a PlaySta­tion 2 and swap discs.

A great ros­ter, sol­id mechan­ics and peak DDR in its gold­en age form makes it a must-buy if you’re at all into dance games and Bemani. DDR Extreme JP was a good final step in the series.


DDR Extreme JP ver­sus DDR Extreme NA

The DDR Extreme ver­sions released in Japan and Amer­i­ca are wild­ly dif­fer­ent. DDR Extreme JP is the clos­est port of the arcade ver­sion that you’re going to get unless you have Step­ma­nia and fine tune your instal­la­tion to match that arcade version. 
The Amer­i­can ver­sion, released in 2004, is not an accu­rate port. It fea­tures dif­fer­ent graph­ics that replace the well-known song wheel and Groove Radar fea­tured in DDR Max and Max 2 and a song ros­ter that did not resem­ble the arcade ver­sion with a lot of licensed songs and few Kon­a­mi orig­i­nals and Bemani crossovers that were intro­duced in the arcade ver­sion. Also, the com­bo and grad­ing sys­tems are dif­fer­ent: A com­bo break auto­mat­i­cal­ly results in a max A grade, Extra Stage requires clear­ing an 8‑footer on Heavy instead of AA grade on any song’s Heavy dif­fi­cul­ty, and Encore Extra Stage/One More Extra Stage was removed. 

To cor­rect the mis­steps of Extreme NA, Extreme 2 was released in 2005 for the PlaySta­tion 2 with a slight­ly more accu­rate song ros­ter to match the arcade ver­sion of Extreme.

Retro Replay — Soulcalibur II (GameCube version) — Issue 41

Heart and soul of calibur

Some­times, when you’re the sequel to one of the great­est fight­ing games of all time, you need no intro­duc­tion and you’re allowed to have repeat praise heaped on your shoulders.

We pre­vi­ous­ly reviewed the PlaySta­tion 2 ver­sion of Soul­cal­ibur II in 4Q2010, yet here we are again talk­ing about it in glow­ing terms for the Game­Cube ver­sion. There isn’t much new to say oth­er than this port is just as beau­ti­ful as the PS2 version. 

With the addi­tion of Link to the cast for this ver­sion, the game is even bet­ter. Link fits right in with the pro­ceed­ings and man­ages to unbal­ance the game heav­i­ly in his favor. He’s the per­fect addi­tion, to be honest.

With a killer sound­track, beau­ti­ful graph­ics that hold up after 20 years, a deep sto­ry­line and supe­ri­or game­play to almost every­thing avail­able on the mar­ket at the time, Soul­cal­ibur II is a wor­thy suc­ces­sor in every way to one of the great­est fight­ing games ever made.

Retro Replay — Vampire Darkstalkers Collection — 3Q2020 issue

A bit­ing good collection

Col­lec­tions come a dime a dozen these days. Every­one wants to have a pack­age of their best fight­ing games and then upsell them for the next cou­ple of gen­er­a­tions since the cur­rent con­sole might not have back­ward com­pat­i­bil­i­ty. Cap­com is no stranger to this, hav­ing released sev­er­al Street Fight­er col­lec­tions over the years. The final game series to get this treat­ment was Dark­stalk­ers aka Vam­pire in Japan with the Vam­pire Collection.
For those who are unini­ti­at­ed, Cap­com does make fight­ing games beyond Street Fight­er: Vam­pire doesn’t get as much due and press as Street Fight­er but is just as good. But let’s get into the meat and pota­toes of why you’re here: Is the col­lec­tion any good? I can resound­ing­ly answer yes. It’s every­thing you’d want of the Vam­pire series, includ­ing games that nev­er made it to the U.S.

Mak­ing up the col­lec­tion are Vampire/Darkstalkers, Vam­pire Hunter/Darkstalkers 2, Vam­pire Savior/Darkstalkers 3, Vam­pire Hunter 2, Vam­pire Sav­ior 2 and what Cap­com calls a hyper ver­sion of Sav­ior 2, which pits all ver­sions of the char­ac­ters against each oth­er. In those five games is a deep fight­ing game engine with great mechan­ics and an inter­est­ing sto­ry­line that invokes mon­sters of mythology.

The game­play style didn’t change too much between games but it’s unique and has char­ac­ter enough to encour­age even the most hard­ened street fight­er to come back and learn more. There are advanced tech­niques such as Dark Force and chains to learn as well as movesets that require some con­troller gym­nas­tics to mas­ter. The char­ac­ter design in each of the collection’s games is a bit wonky from the age of Capcom’s over­styl­ized car­toon­ish era of hand-drawn sprites but it doesn’t look terrible. 

The best thing about the series — oth­er than the game­play — is the sound­track. Hunter 2 and Sav­ior 2 nev­er made it to the U.S., and Dark­stalk­ers in gen­er­al didn’t do as well as Cap­com would have liked. And that’s why this col­lec­tion is a must-buy item. You won’t see this in Amer­i­ca, and it should be. The games are pre­sent­ed in their orig­i­nal form with all ver­sions avail­able. This pack­age is worth find­ing and importing.